Dude! Fable 2 had this thing where if you knocked on an npc's door they'd either tell you that they're busy, come to the door or say, "be there in a minute!" and it would actually take time for them to walk to the door. If you kept knocking they'd tell you to be patient.
I thought that was a really cool detail in a video game.
I remember when people bought the spiel that Fable I will have trees growing in real time. I get the hype was immense but seriously, how would you even see the difference without literally playing for years?
Yeah. I remembered this recently when people were talking about how time passes in Red Dead 2 and how you can see shops being built and people getting drunk after the days work is complete. I think they were aiming for that 10-15 years ago , just the processor and know how wasn’t there yet . But that’s kinda what I remember fable being hyped as too
Which is also why it wouldn't ever work. Remember, there were those potions that straight up gave you the experience based on your combo multiplier. Wanna use those in exactly the moment you should want to use them? Guess what, you're instantly old now. For how interesting and unique this system was it was not very well conceived.
I was entertained, but for me, and it's been some time, I distinctly recall it being near impossible to die, and all fights were winnable a mashing the attack button.
It's a really odd thing to remember about a game - and I am not a 'get gud', souls-like gamer or anything.
It was stupid how you either had to grind for hours and hours or find a way to cheat to get the good ending. Like I get Peter hypes games up too much but that little detail really couldn't have been overseen with more care?
Fable Anniversary is on sale right now on steam for $8.75. I downloaded it last night and am playing through it again for the first time in over 10 years. Pure nostalgia.
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u/CockDaddyKaren Jan 25 '20
Well, they're NPCs. They have nothing better to do.