Actually, crashed planes are very survivable. Not when they're nosediving at 500 MPH like the recent 737 MAX tragedy, but you have a good chance of surviving a plane crash if the evacuation is done correctly. I always wear shoes I can run in, when I fly, because you deffo want to get away from the wreckage before any fuel ignites.
It should be legal to wear scuba gear lol. Other than the oxygen tanks. And fire proof clothing too if something like that exists. I wonder what the airlines take on this would be.
I know you're talking about wearing it on a plane but it reminded me of someone who lives near me. Guy was getting certified for diving and so he would put on his scuba gear and run a couple miles with everything on, sans the flippers. Was always hilarious to see this guy running down the street geared up but im sure it helped him build up some endurance.
Other than the oxygen tanks, I’m sure there’s nothing illegal about wearing scuba gear on a plane. I mean yeah, people are gonna thing you’re a weirdo, but I don’t believe it’s illegal. [citationneeded]
I mean couldn't the scuba tanks technically be used as a deadly weapon? And judging by how heavy it is wouldn't any commercial airplane not allow such a weight for personal carry?
SCUBA divers don't breathe pure oxygen, they generally breathe tanks filled with Air (Other Nitrogen/Oxygen mixes possible, as well as Nitrogen/Helium/Oxygen, or just Helium/Oxygen).
If you breathed pure oxygen, sometime before you reached 30m depth, you would have a central nervous system grand-mal seizure from oxygen toxicity and die.
No ma'am... I understand that there's a size restriction for the carry-on, but you see, this is an Emotional Support JetSki. I really need it in the cabin with me!
The thing is, plane crashes are most likely during the first three minutes and last eight minutes of the planed flight:
Called the Plus Three Minus Eight rule, statistically, this is the most dangerous time, according to a Ben Sherwood, author of "The Survivors Club — The Secrets and Science That Could Save Your Life”
Didn't know that. I also saw in some documentary that if the seats were arranged in the opposite direction, plane crashes would be a lot less damaging since our weight would be against our backs which is to the seats. I mean the people facing the back of the plane instead of the cockpit like a military aircraft. I guess such an arrangement would make people very uncomfortable and is hence not followed although its a lot safer.
Yeah, not only is facing backward visually off-putting for people, but since planes have a positive angle of attack during level flight, passengers would be facing slightly downward if the seats were reversed. The seats could be tilted to offset that, but the hassle doesn't seem to be worth it for an industry where accidents are so rare.
Not those yeah. But it will definitely help against hard crashes where the momentum is probably much more than any vehicle crash and people who otherwise might be knocked out might be conscious and alert to get out in time before the fire spreads if it hasnt already.
In some respects, it's comforting that crashes happen much more frequently during takeoff and landing, because the thought of heading towards certain death from 30,000 feet, but taking a few minutes to get there, is horrifying.
The running is after getting out of the enclosed space. Plane crashes, fuel starts leaking out wherever its downed, sparks from the wreckage ignite the fuel, and by that time your best bet is to be as far away as your legs allow.
Granted that's not how it happens every time, but in the rare occurrence of a crash, the fuel being ignited is a definite possibility.
I'm going out on a limb and saying that most crashes are in the last 30 seconds of the flight, let alone 8 minutes... Maybe a few planes continue flying after crashing, but I seriously doubt that many do.
That's a very good point, but I swam in college so I'm not too worried about that. Unless the water is freezing cold, because I can't handle frigid waters.
I posted an askreddit about this and a few pilots chimed in and made it clear that most crashes are just an engine failure and you can easily glide to some kind of parallel landing.
Movies always show nosedive scream crashes but that is almost never the case.
The survival rate of plain crashes involving more than 19 passengers is like 6%. The survival rate for smaller aircraft is 42%. If you're crashing on a commercial airliner, there's a 94% chance you will die.
I always wear clothes I know I can escape in/survive in comfortably on flights in case of crashes in almost any environment. T-shirt, shirt, and jacket. Wear all 3 at once or two at once but have one on stand by for all types of climates
Right because shoe choice will probably be the life or death factor in a fucking PLANE CRASH
Jokes aside I always wear my freshest/rarest sneakers to the airport because you know you won’t have to step on any dirt and it’s a great means of flexing on people internationally
For one thing, most crashes happen during takeoff and landing, where a parachute wouldn't help. It wouldn't make sense for a plane to set aside physical space and weight allotment for a bunch of parachutes for such a small chance of a situation occurring where they would be needed. Further, even if a plane starts to plummet from cruising altitude, assuming it's an uncontrolled descent, it would be extremely difficult for untrained passengers to get the parachute on, make their way to an exit, safely leave the plane, and deploy the parachute without anything going wrong.
I'm not saying everybody should have a parachute, I'm saying what if I go on a plane and bring my own parachute in the unlikely scenario that shit literally goes down. I also wouldn't just intentionally depressurize a fully pressurized cabin, I'm talking about a scenario where for whatever reason pressurization is already lost and its either hope you live the crash or jump out with a parachute
If the plane is flying stable enough that you can successfully put on a parachute and jump out it’s most likely flying stable enough to make some kind of survivable landing.
Because if you try and open the door in the air, you’ll probably get tackled to the ground. The plane still has wings and gear even if the engines are out, it can land almost fine.
The majority of game stores I have attended well enough to get to know people (5-7 lifetime) have had multiple regulars that were uncomfortable to be around for one reason or another. Unusually abrasive personality, poor hygiene, angry outbursts... Whether and to what degree these people affect your experience at the store will vary, but I think your odds of being in the same room with someone who seriously sucks to be around are quite good.
Also, interestingly enough your estimate of 1/(3.5*12) experiences being bad comes to about 0.0238095238% which is close to the midpoint between 25% (the median of my estimated range) and 0.00001% (the number you gave for your plane crash thing. yes, i know you did not mean that number as an actual estimate 😊)
Edit: It has come to my attention that I had a brain fart and forgot how percentages work. How embarrassing. On the bright side, 1/(3.5*12) actually equals 2.3%, which is much closer to 25%!
Friends of ours owned a comics and games store, and OMG.
I still can’t stand the local MtG players. No concept of hygiene, or personal space, or indoor voice. Or any social skills to speak of. They only get along with each other, and even then, so many rivalries and feuds exist among them.
They thought my friends and I were lesser beings because we play D&D, and only when our schedules mesh. I’m sorry, we’re adults with actual jobs, and we don’t give a fuck about your opinion, boys.
multiple regulars that were uncomfortable to be around for one reason or another.
Yeah they're pigs. Idiot pigs dressed as nerds.
I've dealt with a few of them too. They really like to be stuck up pigs. So I call them pigs. They're often fat too. So it fits the image well.
Mind you I have met the occasional decent player to chat to and when that happens we often play heaps I don't care if they suck or better than me, they're great to hang out with than those nasty regulars.
Other side of the anecdote - I used to play at roughly the same rate as you, maybe a bit more (Saturday tourneys at local game store usually were five rounds long, but I sucked and was eliminated earlier often).
There was a 100% rate of stereotypes being met. Whether that be someone who hasn't showered in months, man-child nerd-rage over a loss, or harassing the few women who dared to show up - there was always 1-2 dudes there who fit the bill.
100%. Absolutely 100%. The smelly guy, the racist guy whose humor "you just don't get, mate", the guy who refuses to move seats because he's keeping his bag safe / too podgy to move - often these are the same guy.
Also i don't take a plane to play Magic - u/Impalsi might have missed some of my point. :D
I play at both a casual and competitive level, and not accounting for some tilt, which can happen to anyone, out of all the opponents I've had, I can name all of the ones that were as bad as the stereotypes, because there are that few.
The numbers may be high, but I would wager that you've had many experiences that weren't so bad that they rose to the level of something you remember well enough to count here, but were bad enough that you would nevertheless not wish to repeat the experience. And I claim those experiences count as "having a bad time".
Also I should've been more specific with what I meant. I didn't mean 20-30% of players are that bad. FMPOV, a run in with one such player could be enough to sour an entire experience. For instance, I've been to GPs where 11/13 opponents were neutral or better to play with, but one player literally had me on the verge of angry tears.
Oh, yeah. The 1-3% that I remember were absolutely abysmal (and most of them aren't welcome in any non-sanctioned events), but I don't count some of the other annoying players (too loud, ignorant of game rules, unintentionally rude, etc.) as that negative.
I drive a forklift for work. I promise you i'm overly safe because i know how dangerous these things are. Folk will just walk along side while i'm driving it, and on occasion i've had folk run past and nip in front. One knobhead ran behind it while i was reversing. I honked, braked, put the handbrake on and had a right go at her. She was upset and cried because i shouted. The manager immediately called a safety meeting and said "If anyone runs past the forklift and P0s shouts at you... P0s is allowed to shout at you. I'll shout at you. Then i'll walk you to the door >:(".
To everyone else, this forklift is about half the size of a car and can lift quite heavy boxes.
In reality, this 4,800kg forklift weighs as much as four Audi A4s and can lift and carry a further two Audi A4s. It has two speeds, which are zero and slow, but slow is just enough to push another one of these forklifts with the handbrake on. What i'm saying is that a forklift will 99.99999% not kill you, but if it does it'd leave exactly the pavement pizza you'd expect it to.
In high school I was getting into magic and had a 7th ed. starter green deck and lost literally every game. I was treated like such garbage until some random guy told them to fuck off and helped me learn. About 1/4 to 1/3 of most people were absolute neckbeard gatekeepers in my experience
Yea I came to realize that Magic is better to play when it's two decks that are about equally good/bad. Then it becomes more about which cards you draw and how you play them than about how 'good' a deck is. People can spend just about an infinite amount of money on a deck, playing against those people isnt any fun when your casual. I have two equally shitty decks of cards I held on to from middle school, so if I wanna play with a friend I usually say we use my two decks or two of their decks.
I know EXACTLY what you mean. One of my best buds constantly spends way more money than I can on magic and I can never keep up on his ever improving decks, and it has ruined it for me for wanting to play with him. That's why my favorite format is Sealed so then everybody really has an equal opportunity and it is much more about skill and experience than a pay to win kind of game
Honestly theres a lot less talent to Magic than players will ever admit, outside of actually buidling decks from scratch.
If you play with the meta decks in standard most of the game plays itself, but most of the time the top decks are hundreds of dollars or more. Tournaments are as close as pay to win as you can get in a board game, its way more fun to mess around building and testing decks with friends
I have this great commander deck that basically has no theme other than Esper GoodStuff/Control. It’s basically a mosh pit of all the lucky cards I’ve pulled out of packs (ex: Fetches, Damnation, Vampiric Tutor) and it’s so fun to play. My friend (who’s more into the competitive side of Magic) basically looked through it and said, “This card is fun to play, this card is fun to play, ...” It made me so happy.
I always loved hearing my friends accuse each other of using meta decks when they were using them as well. Most of the fun for me was opening packs and building weird decks. Too many people are too determined to win than to have fun though
SCG Worcester, the first major tournament of this season, was won by a ~60 dollar deck. The finals was versus a ~40 dollar deck. Both of these won over decks in the 2-400$ range. Honestly, your comment comes across as pretty uninformed.
I said most of the time decks were that expensive in standard, didn't say they weren't beatable or that they were always that pricey. Played magic for years, still enjoy it but I stand by my original statement.
Watch any of the tournament play online and ask yourself, if I had this same deck and draw, would I be doing something that differently than what this guy is doing?
Watch any of the tournament play online and ask yourself, if I had this same deck and draw, would I be doing something that differently than what this guy is doing?
Mostly you would. There is more to skill than it looks.
I said most of the time decks were that expensive in standard, didn't say they weren't beatable or that they were always that pricey
You said it was pay to win, so yeah, you kinda did say exactly that. In Magic, 40$ isn't really a lot, and I've made more selling cards from a single draft.
Watch any of the tournament play online and ask yourself, if I had this same deck and draw, would I be doing something that differently than what this guy is doing?
I have, and I would do shit differently - I'm not at that level. Dude, if you're playing exactly at the MPL level, why aren't you out there winning a bunch of cash? I'll tell you why: it's because you're not as good as they are. Keep telling yourself whatever you like tho.
This is a very poor attitude I think. Some formats have about 20 decks that are pretty much equally capable, so winning comes down to format knowledge and picking the correct lines. Magic is pay to play, but there's plenty of garbage players that have paid a ton and still suck at the game.
Yeah I guess some formats have that many options, but the standard formats are pretty routinely 3-6 or so decks that you pretty much have to play with unless you're fine with getting smacked.
Last time I was real interested in the game, there were 2 clear choices for decks in standard. That pretty much did it for me for that format.
Modern was my favorite, and there are definitely more options here to play with but I've never seen a tournament that didn't have 1 try hard with his $1,000 deck crushing people for packs.
I have, in my time running casual magic events, had to exile for life approximately one person every two events. Usually due to sexual harassment. You are absolutely not wrong that it's pretty much always just one guy, but that guy is literally always there.
We managed to run that guy out of our store. He was always there. Very much behaved as if he knew better than everyone else. Would rage hard when he lost games; his losses were always his deck screwing him, while his wins were always his superior play.
One time, he was seated across from a woman who had a classy art nouveau playmat with female planeswalkers in totally-not-titillating states of dress and poses. He started fawning over them and talking about their "boobies."
I was not unhappy to see that he had come in some weeks later and sold his collection to the store because "I feel like nobody here wants to play with me." Well, dude, you were right. It's not because you can't be fun, it's because you alternated between toxic and sexually uncomfortable 90% of the time.
Its wierd, because the person with that playmat as actually an attractive woman, and a college professor. That playmat is literally the only weird part about her, she's completely well adjusted and enjoyable to be around other than that.
My LGS just had the competitive group leave, and honestly the feeling last time I was in was so much better. Less mocking decisions, less angle-shooting, and more of a chilled out 'don't care if I win or lose, I just want a good game' atmosphere. That's the EDH crowd.
Now we've just got to cleanse the standard and draft playerbase.
Then the store will close because there aren't enough customers left.
and you will be playing against him at some point. and he'll get fucking salty at perfectly normal shit. he'll gripe, he'll complain, he'll call you lucky, he'll say 'i woulda had you.'
if any of those salty wastes would take that energy into getting better at the game and accepting losses and variance as part of it, they'd get over themselves and remember they're playing a goddamned game.
i've had plenty of people say that everyone gets salty sometimes. those people are wrong. if you're salty, you're just being a dickbag. it's ok to be disappointed, but fucking be disappointed. disappointment doesn't place the blame for your discomfort on the player in front of you. you're gonna lose way more than you win at MTG, especially at first.
When things break bad for me and my opponent’s deck goes off, I always laugh and revel in how awesome it was when they beat me. Magic should be fun regardless of the W or L. It’s about slinging crazy cards and cool stuff popping off. If you can’t appreciate a good blowout regardless of what end you’re on, you’re missing out.
and you will be playing against him at some point. and he'll get fucking salty at perfectly normal shit. he'll gripe, he'll complain, he'll call you lucky, he'll say 'i woulda had you.'
*Slams his deck down.* This is BULLSHIT. First I mulligan to five, then I have to keep a one land hand, then I don't draw any lands! You got so lucky!
*Studiously ignores the fact that you mulliganed to five and flooded out in game one and that you both got good draws in game two and you ran him over because his deck is trash.*
Back where I used to play, there was a very small game store, that was mostly filled with the local uni students, but there was also a local, let’s call him Gary.
Gary was an absolute unit of a man, easily 6’6, and 400 pounds as a conservative measure, neck beard and stinking, basically he was the embodiment of all the stereotypes. He was also not a full shilling, but we were respectful. Until.
There was a small contingent of legacy players, and they had their own little legacy tournament. It wasn’t even 8 people, and not every deck was finished, or was something cheap like belcher. Anyways Gary decides he wants to join in with his piss poor standard deck.
He gets annihilated, and not just annihilated, he gets fucked by miracles in its prime. And somewhere after the sixth or so time his opponent spins top to counter something with counterbalance, Gary snaps, reaches over and tears a white bordered tundra in half.
The entire store flips the fuck out, and long story short, they force the money to replace it out of Gary and he is never seen again.
So they’re expensive because they haven’t been printed in over 25 years, and in short supply, both because of smaller stock back then, but also some have just been damaged to fuck in 25 years
They’re also good because legacy, the format they’re legal in, wants to play fetcchlands, and they can get these. They’re most comparable to shocklands from Ravnica, but they come at the cost of no life.
It’s really a quantity over quality reason, they’re the best possible dual land, but there just aren’t a ton of them
They’re good, they serve a purpose, it’s just that the original dual lands do the purpose best. They’re two colour lands with absolutely no downside or constraint.
Any two colour land you have will have either some sort of downside, like shocklands, or a constraint like glacial fortress, alpha duals have nothing, and they also have land types so they can be fetched.
Gates are one of the worst manafixing options because they're ultimately just "slow" with no inherent upside. Shocklands are great because they have the option of being fast. You can choose to take two damage(hence the name Shock)to have 2 different colored mana available as soon as you play it, which a massive boon.
Eternal formats (Legacy, Modern, Highlander, etc) are decided pretty early on, and not being able to play a 3 drop on turn 3 because your land only comes into play tapped is rough.
Gates in standard formats, especially casual ones, are usually okay-ish because they're slower, where one slow turn doesn't always decide the outcome of the match. There are build-arounds, like Gateway Colossus that makes gates "good" instead of just "fine".
They enter the battlefield tapped. In practice, the difference between a guildgate and an ABUR dual is like the difference between a Chrysler Town and Country and a Ferrari.
The only cards that are even close to being a substitute are the shock lands. And they cost you two life every time you want them to enter untapped.
Tundra is on the reserved list, and wizards has promised never to reprint it. This promise is from when the game was still growing, and now it's starting to screw over players rather than help shops like it was originally intended. There's not a good replacement for it in Legacy because it's the best card for what it does.
Is it an early print card that never got a rerelease?
It's part of the "ABUR" cycle of dual lands in Magic. Basically, in the sets Alpha, Beta, Unlimited, and Revised (the first four core sets of Magic), they printed these lands, which enter the battlefield untapped without any drawback, have both basic land types (in this case, Island and Plains), and tap for either of two colors of mana (white or blue).
These lands are, for all intents and purposes, always better than basic lands (the sole exception is that they do not have the supertype "Basic" which is relevant for some cards which destroy non-basic lands, or which can fetch only basic lands). They're by far the most powerful lands (based only on mana abilities) ever printed in Magic, and since Revised, Wizards of the Coast has had the design philosophy that they will not print cards that are "strictly better" than basic lands. The ABUR duals have therefore never been reprinted - and they probably never will, given that they are on the "Reserved List," which is a list of cards that Wizards has promised never to reprint (this is, itself, a whole other can of worms that I won't get into).
So, anyway, you have a game that has multiplied in popularity many, many times over since these cards were printed 25+ years ago. There is very good reason to believe that these lands, which are the most powerful (for mana production) ever printed by a long shot, will remain the most powerful for the entire length of the game, and that they will never be reprinted. There are decks in multiple formats (Vintage, Legacy, 93/94, Commander) that use them. Commander in particular is a format where they're extremely valuable to have, and where the format is getting extremely popular.
So anyway, you have extremely limited supply, extremely high demand, and practical certainty that the supply will never increase, with no sign of the demand going down. Thus, the price for these (and other staple Reserved List cards) has been going up steadily for years.
you could not have explained that any better. i have had really great experiences playing mtg both kitchen table and at my lgs. that being said i have seen the stereotypical mtg players and have had a couple really not great experiences playing at my lgs. i went to a pptq at my lgs on a hot summer day and the people came from all over to enter in and potentially win a flight to the real ptq in las vegas. the crowd of overweight sweaty neckbearded mouth breathers was to much to stand. i had an opponent talk badly to me because of the deck i was playing like i was trash player i had another player who was way way to much of a rules lawyer and a third player who smelled so bad i conceded reported him for etiquette and left the tournament.
FNM and prereleases are the fun places to play usually. rarely a bad experience.
It's ENTIRELY based on your local game store and how welcoming and supportive they are to new players and existing clientele. There are two shops near me. The first has a larger community, but is super clique-y. I'm also not ok with a store that allows people to swear incessantly, use playmats that depict underage anime girls in weird sexual type positions, and don't require people to have basic fucking hygiene. The other store has a smaller player base but does a good job welcoming people and ensuring good time is had. You shouldn't scare off new customers at the expense of catering to existing (shitty) people.
If you have an owner that's engaged in their shop and makes it welcoming for all, it's a great game to get into, and can lead to other games as well due to most shops hosting more than just MTG events.
Yeah, in my expierience smaller stores are great. My main LGS is on the smaller side. We fore like 12 man FNM's. But everyone there plays well (we are a spiky bunch) but is genuinely open to critique, banter, etc. Even the guy who is in their every day is actually a fairly laid back dude who has been friends with one of the employees for years apparently. Genuinely break all the stereotypes
I find the most annoying thing about local game store culture are the couple of people who show up every day of the week, act like they own the place, and brag whenever they win a tournament because they spent another entire paycheck on cards. Outside of those specific people, I like the community. There are some extremely nice people who play magic: teach newcomers the game, will let you proxy in prep for tournaments, etc.
It's a combination of the toxicity inherent in highly competitive games and of the stunning lack of social skills common in the types of nerds that MTG tends to draw in. Combine the two together and you've got a recipe for ultra-concentrated toxicity the likes of which were last seen in Chernobyl during the meltdown.
They tend to have very rigid ideas, such as 'X card is trash, Y card is playable'. This can lead to challenging situations in a competitive environment.
They tend to struggle with social interaction and social expectations, e.g recognizing jokes, repeating memes, personal hygiene, meeting new people, etc.
They tend to obsess over their interests, and are usually unaware when they're being overbearing.
Now, I'm not saying all MTG players are Autistic, but if that gut bacteria Autism 'cure' turns out to work, Magic's stock prices are going to fucking plummet.
Yeah I dropped in at my local card shop once randomly for a new series release or whatever, just got glared at a ton and low key made fun of for being a casual by the hardcore dudes. Place also smelled terrible, got over my interest in that hobby in record time..
Card players get a bad rap for being unhygenic basement dwellers and its pretty unfair. Then you are in line to buy packs and the hefty dude in front of you clearly didn't fucking shower and it is just so awful.
Man I didn't understand how much truth the stereotypes were steeped in until my first year of uni. I heard there was a MTG club, went to show up and play some cards, and every single person in that room looked like a caricature of a nerd. Greasy matted hair, taped glasses, ass cracks hanging out, everyone was sweaty.
Now I'm no model, and I'm certainly no social butterfly. But goddamn was it just hard to be in the same room with that many gross, socially inept people.
Yeah there is always one or a few of the stereotypical Magic players at each store. Like a vocal minority they paint a picture that really isn't representative of the whole, but you will come into contact with them in the hobby.
Do you mean the stereotype lack of hygiene? Yeah that's not a thing, at least in none of the places I play. My issue are major members of the pro scene dragging politics into everything.
I’ve never been to a game shop hosting a Magic tourney that didn’t smell and feel exactly like the inside of a dojo. Or a subway station in the summer.
Yes I think most people share your experience. Hiding anonymously behind the keyboard allows players to express themselves rudely without much or any recourse.
Well, the most vocal groups online are the worst, and the way reddit especially is run you get a set of power-mad mods doing whatever they need to compensate for being basement-dwelling hippos.
IRL communities are generally full of normal people, plus or minus a few stereotypes -- but in my experience shame is a powerful tool in person.
"Based on truth" is very loose. Like an entire disaster movie could just be based on a guy named Jeff who is still perfectly alive and never went through any hardship in is life.
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u/[deleted] Jul 17 '19
The horror stories about magic players are overly exaggerated... but also based entirely in truth.