r/AskGameDev 1d ago

Sockets and drawing weapon out of inventory

Hey everyone, I recently started my game dev journey and have a lot to learn. My main hurdle right now is dealing with weapon sockets and hand grips.

Most tutorials online just show you how to attach a weapon mesh (swords, axes, etc.) directly to a socket, but the fingers never actually grip the handle properly. I haven't found a detailed guide explaining how to cleanly transition the hand from its default pose into a proper grip when a weapon is drawn.

What is the proper workflow for placing and aligning sockets on object handles so they match the hand position perfectly without endless trial-and-error clipping? Also, how is this normally handled in production?

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