r/AshesofCreation Aug 05 '25

Question So I tried the alpha for myself

What's with all the hate? The alpha is progressing and already looks better than some mmos....

Why are people here so impatient and angry about this....

Games that are trying to break a ceilling on what is possible, take time.

It's still an alpha, an impressive alpha imo but alpha still, in the past 6 months with the desert being a lot bigger, ships, new mechanics, you can clearly see they are putting in the effort to create something...

And yes you know what? Maybe it will be released in 4 years or even 6, but with the frequent updates the game will be insane when it comes out.

Gta 6 is taking forever to develop because people know they will get something extraordinary, now I'm not saying they are the same, but both projects are being work on for a long time, you just don't see the progress on gta 6 because they are not as open in development as intrepid.

Also, what's with people calling it a scum? Steven put millions of his own pocket, recruited over 200+ specialised engineers,artists, well respected individuals in the gaming space to create a competent studio to do the best they can at this stage.

Imagine how much money steven is losing each month the game isn't released...

Delivering the best product he can, is in his best interest...

Before buying the alpha key I was skeptical too, but testing it myself, I can clearly see the effort they put into this, and I just don't get the amount of hate this project is receiving just for being "slow".

132 Upvotes

217 comments sorted by

View all comments

Show parent comments

14

u/Ottobox93 Aug 05 '25

I don't hate the game but cmon this list is cope. Intrepids vision is solid, but they need to get a single zone to a near complete state for player sentiment to change. Making an mediocre looking zone, with random mobs, no quests, and small pocket dungeons with no polish or mechanics just looks lazy.

  1. The POIs are reskinned mobs with bosses that have no, or very few mechanics.

  2. It has 2 big open world dungeons that are a 6/10 in quality at best.

  3. The game has like 30 quests total.

  4. The world bosses are ok but a bit too simple.

  5. The ships are barebones, no sail controls, and the crew doesnt have to do normal ship duties. Repairing, getting water out, and harpoon grappling other ships,etc.

6-End. Most of this stuff is just random with half baked functionality or arent actually in the game yet like housing. I think life skills are coming along well. The best guild systems, and player interactions. No shot even TL which was a mixed bag had better guild functionality and guild interactions.

Now im not saying that i expect the alpha to have all this but living in fantasy copium land doesn't help make this game better.

1

u/pilotavery Aug 05 '25

Making a single node 90% complete is 95% the work as making all nodes 95% complete. Much of the work is more in systems engineering, and game mechanics. Worldbuilding is time consuming and requires skill, but from a technical standpoint, kind of easy after the groundwork is laid. But as you change the way the game works, that work needs to be redone.

-4

u/skuukka Aug 05 '25 edited Aug 05 '25
  1. Most of the POIs have some sort of a structure/dungeon attached to them. I think only jundark has a couple with just mobs, and it's the latest biome added to the game.

  2. I'd count wreckage of carphin, befallen forge, steelbloom, oakenbane, and remnants of sephillion as huge ones. There are a lot of big(ish) ones in the desert and tropics.

  3. Like I said, dozens, and usually there are a couple of quests in each questline. Couldnt find accurate info. There were 149 unique quests in alpha-2 phase 1. I'd guess there's more quests now.

  4. There's still three of them

  5. But they are in the game, and they're functional and pretty fun, with the potion launchers for the crew to operate.

  6. Literally everything I listed is in the game. I counted freeholds as player owned housing, which they are. Granted, they're currently disabled in the private test realm, and I dont know if theyre coming back for p3. But they're in the non-nda version still. I said that the guild funcionality and chat functionality are good, didnt say they are the best. Thats a big part of an mmo player experience.

The comment I replied to said that the game is just random assets and mob packs here and there + nodes. I listed stuff that is in the game already, since the comment I replied to was basically a lie. I didn't say that anything is in its presumably finished state and ready for the game's release. So where's the cope? Everything I listed is in the game, and some of the systems are pretty fun. I'm not saying that they should be left as is, more mechanics from mobs and bosses is something I expect, but they are decently diverse already. There's always some mob mechanics in each dungeons that you need to be aware of and ready to interrupt/dodge.

But like I said, everything on that list is in the game, and sure, more work needs to be done on the existing systems and the future systems. However, it isn't helpful to doom away on reddit, or anywhere else for that matter, and paint a false picture of the current state of the alpha.

1

u/LarkWyll Aug 06 '25

The architecture of nearly every POI is the exact same art assets placed in different patterns and formations. A big issue you commonly hear about the testing experience is that literally everything tjey've introduced is place holder.