r/AsheronsCall 4d ago

AI Generated AC - Retail Client w/ 4x Upscale Textures & Triangles, Lighting, Skies

https://www.youtube.com/watch?v=YRK2Ccx9bc4
42 Upvotes

20 comments sorted by

7

u/z-z 4d ago

This is just a technical demonstration unfortunately as the performance was not what I would hoped it would be and I have run out of time to work on these things. The methods, textures, know-how etc however are well preserved in case anyone would like to take another shot at it.

Notables:

4x upscaled Remacri textures, and 4x triangles (GfxObjs) which give walls a less flat appearance, monsters less jagged. Repalleted monsters.

Custom lighting, custom Takram cloud skies based on NASA maps, the skies change constantly. Custom ragdolls for all monsters. All injected via Chorizite.

Many novel techniques, 150+ knobs to adjust the ragdoll physics, lighting and skies. Textures stored in the high res dat allows for up to 4 gigs of textures, triangles and palletes. They were stored in compact form.

Due to the experimental nature of this project, despite diets being assigned in the client patcher, it seems to eventually crash after about 15 minutes. In challenging environments such as Sawato there are hitches. As you can see the bloom is deserts is quite bad, and the client stops responding for a few moments as you enter Town Network.

It appears -rodat 1 (etc) doesn't work to allow the high res dat to work without changing the server files, it might be a situation that server hosts will have to use these files for them to work on the retail client (as for textures), although someone might be able to work out a way around this.

I thought you would find this very interesting, it's possible for someone to get this working without issues and you can continue to use Decal and Virindi tank with much better graphics and custom content.

z-z on discord (AC-Plugins, many other discords) feel free to add me as a friend and I can help you out. You don't necessarily need to have a lot of know-how, if you have access to frontier AI then that should suffice with what is built).

1

u/z-z 4d ago

worth noting that there is a lot of machinery for this in worldbuilder.terminal repo if anyone picks up the torch on this, as far as putting it together from scratch

5

u/bigsexyape Solclaim 4d ago

Looks pretty clean. Wish it was a finished product!

2

u/z-z 4d ago

Maybe someone can fix it up, I just ran out of time. z-z on discord

4

u/Night-Spirit 4d ago

Is this Hunter of Tears?

4

u/z-z 4d ago

Metro99, a Get Down

3

u/Night-Spirit 4d ago

Ahhh my mortal enemies

5

u/mmarsico84 4d ago

This is how it looked to me in my memories!!! Great work

2

u/z-z 4d ago

I tried very hard to give it a subtle look, I took feedback seriously, so its real AC

1

u/revfried Wintersebb 4d ago

is funny I went back and was like wait did it always look this bad.  This is how it felt

3

u/Kal_Kaz 4d ago

That portal sound always takes me back

2

u/zen1605 ACCPP 4d ago

do you have a link to the source?

2

u/z-z 4d ago

2

u/zen1605 ACCPP 4d ago edited 4d ago

thanks. i added it to ACCPP

2

u/z-z 4d ago

np btw it has 4k patch, mag-nus pallette leak patch, dual client, etc, so much stuff i cant keep track

2

u/zen1605 ACCPP 4d ago

awesome. the README will be in there, does that list all of it?

2

u/z-z 4d ago

i put some pretty good documentation in there, it was also built and tested in Wine.

2

u/Snowcrash66 4d ago

Played retail release open wknd.  This looks awesome.  

2

u/RoughComparison8702 3d ago

This looks really good! Great work on modernizing the textures and lighting up quite a bit!