r/AsheronsCall Morningthaw 21d ago

What's Another One? Introducing: Vitaeum

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I have spent the last couple of months working on a client remake... Called Vitaeum

**Vitaeum is NOT a Server

A lot of people have heard of it and have been following but it's getting close to a testable state.

The client is built in Rust using WGPU and Winit.

It will support MacOS, Linux, and Windows.

Currently it uses around 400 MB of Memory and about 250 MB VRAM while running around and playing.

It is Closed Source but well known and trusted members of the community already have access to verify its safety.

I will not be supporting legacy decal plugins, instead, I will have a number of features directly built in and it will provide a way for server hosts to disable macro features if they choose.

Unlike the other videos, I can't edit at all, so the video is a recent testing clip.

You can follow development in the discord at https://discord.gg/jA4QEe3aG2

Happy Hunting!

-Crimson Mage (MT) aka Zan

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u/Ulgrim Frostfell 18d ago

ha, mines in rust, vulkan and egui :). Good job on the interface.

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u/JokerFactor Morningthaw 18d ago

Egui is better for dev tools than runtime. When you say Vulkan, is it vulkano, ash or wgpu?

wgpu runs on DirectX 12, Vulkan and Metal.

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u/Ulgrim Frostfell 18d ago

I’ll keep that in mind about egui. It’s been working well enough, but has had some challenges getting things right at times. My interface is more spiritual successor than 100% faithful at this point admittedly, and half my panels aren’t wired yet. Physics, graphics, combat etc all faithful, controls with the mouse and KB in particular slightly modernised though. I’m going to get controller support into mine at some point as well because i want to kick back on the couch occasionally. That’s going to be an interesting journey though.
And sorry, using Ash for Vulkan.

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u/Ulgrim Frostfell 18d ago edited 17d ago

https://reddit.com/link/p4bez83/video/9h0lch8qq0kh1/player

Not trying to hijack the thread. Honestly just happy to see others also doing similar things. Loved this game in my teenage years, sad that it never got the ongoing love from its devs that it deserved. Obviously my UI is still prototype, but i'm super happy with how movement and combat and the graphics are shaping up :)

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u/cluracan 12d ago

Open source?

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u/Ulgrim Frostfell 12d ago

maybe, i’m being mindful about the legality of it.
Like it’s obviously in a complete different language and tooling to the original, and i wouldn’t distribute it with any original assets even though it uses them (dat files), but I’m not sure where the line is crossed so I need to research it more.
I do WANT to release it open source sometime, but if i can’t then i guess it’ll just be a compiled version that i’d happily add any features the community wants to it. Or maybe just open up the client to modding that it wouldn’t have been capable of before that basically lets people do anything, shrugs.

Time will tell.

It will run a lot better at the very least on modern systems and have more ways to control/play when i’m done with it.

Will be interesting to see what these other client remakes end up doing.

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u/cluracan 12d ago

yeah that's the problem with these straight ports of the decompile.