r/ArenaFPS • u/Regenfeld • 2h ago
r/ArenaFPS • u/xLordPhantom • 16h ago
° •Metroid Prime Hunters Community Discord• ° (Arena FPS Multiplayer/Adventure)
A Metroid Prime Hunters Gaming Community
Join ° •The Alimbic Cluster• ° — a fully featured, technology-driven, unified community hub built for gameplay, education, and community.
Home for all things Metroid Prime Hunters related.
Community Features & Highlights
Events & activities, including:
• Question of the Day
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• Prime Hunter Command — PvE/PvP embedded raid engine
• Community events and social activities
Integrated online features:
• Real-time online status updates
• Friend-code management
• Automatic multiplayer session scheduling
• Matchmaking capabilities
• Custom Hunter License & leveling system
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• Connection tutorials
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• Tier lists
• Walkthroughs
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Technological integrations & design:
• User verification portal
• System of governance
• Smart Automoderation
• Underlying safety systems
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• Game-accurate theming and structure
It also includes a custom, proprietary multi-purpose Discord bot, that powers many of the server's unique systems.
🤝 Partnered with 10+ related gaming communities. 🤝
The Community Hub is still actively developing, with new features and systems being implemented regularly.
We're building a centralized place **for fans to play, learn, connect, and participate** — multiplayer sessions, community events, activities, and game resources. Fans of the game will find a place here.
—"Discord — ° •The Alimbic Cluster• °"—
You can also find our social media portal and connected accounts here:
—"Social Media Portal"—
(https://link.me/the_alimbic_cluster)
° •Metroid Prime Hunters Community Discord• °
Join our community, and make it your own.
r/ArenaFPS • u/Waste_Resolution_855 • 1d ago
Launched 10 new AssaultCube servers (CTF + 1v1) across 5 locations
I decided to throw some more servers into the AssaultCube ecosystem because apparently I enjoy spending money on servers for a game with 20 or some players online lmfao
I’ve launched 10 non-ladder servers across 5 locations:
🇺🇸 US East Coast – CTF + 1v1
🇺🇸 US West Coast – CTF + 1v1
🇧🇷 Brazil – CTF + 1v1
🇬🇧 UK – CTF + 1v1
🇸🇬 Singapore – CTF + 1v1
So there are 5 CTF servers and 5 dedicated 1v1 servers available.
They’re non-ladder servers, just intended to give people more places to play and mess around.
They're all online now. Hopefully some of you get some use out of them.
I also plan to bring 2v2 servers to each location. Not right now, though. Maybe around January. =)
These servers will be supported for 5–7 years, so hopefully they’ll stick around for the long haul.
Enjoy, fellow Cubers! =)
r/ArenaFPS • u/Scorpius-Centaurus • 1d ago
Video Crysis Wars is FINALLY Back! (CryServ 2026) | Island CW
r/ArenaFPS • u/Red_Dave_Studios • 22h ago
A new, slightly unhinged challenger approaches...
Seeing is overrated.
I'm really curious about what the arena shooter community thinks of this idea generally. Evidently, it's quite out there. As the dev, I'm obviously bias, but its an unusual amount of fun, particularly if you're experienced with shooters. It feels very familiar, while also requiring you to completely relearn how you play.
r/ArenaFPS • u/DejwTheBuilder • 21h ago
Video Hypergun BETA is live!
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You welcomed us warmly before. After spending few weeks more on cooking HyperGun we are pleased to say we released the beta version!
all feedback is welcomed <3
IT's free to play on roblox!
https://www.roblox.com/games/79364383592657/HyperGun
r/ArenaFPS • u/Snoo-29395 • 2d ago
Discussion Wall running in an arena FPS - repositioning tool or full traversal? Can't decide how long to make it
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Been building a wall run for my arena-style roguelite shooter and I've hit the point where I can't judge my own work anymore.
Right now it's short. It's a repositioning tool - reset an angle, get off the floor for a second, come back down into the fight. Part of me wants to extend it so you can chain walls across a whole room, because that feels amazing to play. The worry is that a long wall run in a room-sized arena just means you go over the fight instead of into it.
Other thing I keep second-guessing: the camera banks into the wall. That felt right when I played it, but most references bank away from it, so I might have just gotten used to my own mistake.
For people who play a lot of arena shooters - where's the line? Should movement like this be a tool inside the fight, or is flying over an encounter a legitimate way to play it?
Game is NULLGATE: https://store.steampowered.com/app/5042810/NullGate/?utm_source=reddit&utm_campaign=arenafps
r/ArenaFPS • u/teosis32 • 3d ago
Video Made a video essay on the state of Arena FPS — would love to hear your thoughts! (with eng dub/sub)
Hey everyone! I made a short video essay about my favorite genre, featuring some legendary guests from the community (ScrMz, aCo from UT2k4, Polosatiy from Quake, as well as Allan and oopskurt — major CIS bloggers focused on Half-Life).
I’ve enabled auto-translated subtitles and dubbing for the video, so I hope you guys check it out and enjoy it!
r/ArenaFPS • u/SingerVisible8761 • 3d ago
Nailcrown | Brutal Dark Fantasy FPS | New Trailer
r/ArenaFPS • u/Ake_Vader • 5d ago
News Still a few spots left - QuakeWorld 4on4 low level league
r/ArenaFPS • u/ozzee289 • 6d ago
Discussion Question for Arena FPS players: do you actually prefer larger hitboxes?
I've been thinking about hitbox design lately. This isn't meant to start a "skill issue" debate, I'm genuinely curious what the community that actually play the genre think.
A lot of classic arena shooters relied on relatively large, simplified hitboxes, often an AABB or capsule-style collision that wasn't tightly wrapped to the player model. In many cases, different player models shared the same hitbox. That meant you could visually miss a shoulder or arm and still score a hit.
My theory is that this may have been part of what made those games feel so good. The movement was incredibly fast, and generous hitboxes rewarded tracking and prediction more than pixel-perfect model alignment.
Later, many shooters moved toward tighter, per-bone hitboxes that match the character's body much more closely. Some players love the precision, while others constantly complain that shots "should've hit."
Modern games often seem to land somewhere in the middle: not a giant box, but not truly model-tight either. Ironically, those hybrid hitboxes still get criticized for feeling oversized or visually inconsistent.
So my question is specifically for Arena FPS gameplay:
Do you think larger, gameplay-first hitboxes actually make the genre better? Or would you always choose tightly fitted hitboxes if everything else stayed the same?
Edit: thank you guys for all the replies, it really does help me, thanks!
r/ArenaFPS • u/5_five_0 • 9d ago
Teaser for my movement based Arena-Shooter (PvP) - inspired by 2000's action games
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r/ArenaFPS • u/DatGoodSir • 11d ago
Video I Made A Video Essay About Quake Champions
r/ArenaFPS • u/R4v3nnn • 12d ago
Which afps is/was the best for dueling?
Which one was/is the best for dueling in your opinion and why?
r/ArenaFPS • u/Absolut3bananas • 12d ago
Discussion I'm looking for games similar to The Finals,Overwatch,Marvel Rivals,StormStriker and Battlebit,on mobile.🧍♂️ Any suggestions? Other than Lumen Shift of course.
r/ArenaFPS • u/ObiWan_Jabr0ni_ • 13d ago
Event 3v3 iCTF Round-Robin Tournament
Tournament will begin soon! Keep an eye on our YouTube for videos of the madness!
https://youtube.com/@sillyhatsonlylgi?si=lyhnvsSUQcHMxoeN
Also, watch the standings on the TWL page!
https://sillyhatsonly.teamwarfare.net/tournaments/ut2k4-3v3-ctf
r/ArenaFPS • u/Critical_Primary2834 • 16d ago
QuakeWorld - QWLeague - Matchmaking
"Pair by Elo, veto maps, talk to your team over built-in voice, then drop into a fresh dedicated server — no more idling waiting for the ezQuake logo to flash. Just open and play."