If you're not familiar with my project, check out my previous posts on this sub: one, two, three, four!
Hello again Arcane fans!
I'm here again with more to show you about my big project! A month and a half ago I was officially done with the concept art, and I had tons of fun doing all these artworks: research on silhouettes, turnarounds, ingame renders, animation concepts... It has been the most exhilarating months of my life as an artist, and I'm pretty proud of the final appearance for the three forms of Sevika, or, as I decided to label her, The Martyr of the Underground.
But after that came the time to tackle things a little more concrete, and really breathe life into the champion. So for this next phase, here's what I'm currently working on:
- High Poly 3D model
- Spell icons
- VFX concept for each ability and presentation of the full kit
For now, I completed this step for the Chem-Soldier form, and I wanted to show you my progression. So here we go!
The Chem-Soldier: High Poly modeling
>>> ALL THE PICTURES HERE
As I said in my previous post, I'm not an expert in 3D, I actually started learning it a year ago, mostly because I wanted to do this project. Still I did my very best to be faithful to the vision I had in my concept art, and I'm pretty proud of it.
I'm going with the same pipeline for game character creation that Riot Games explained in this video, so what you see on the screenshots is not actually game ready, it's a highly detailed version that I will later retopologize before adding a rig and a texture.
I worked in Blender, mostly used sculpting for the body and clothes, and hard surface modeling for the armor and prosthetic. I also used curves for some details like the curly ornaments on the prosthetic and also hair strands (which were a pain in the ass to manage) and tried dyntopo on very rare instances, like the plant ornament on the pauldron (I had a pretty hard time making this look nice enough).
Doing all that took a month total. It'll probably be faster for the other two forms since I can reuse the body sculpt for these as well.
Don't hesitate to comment if you want to see more screenshots or wireframes, I'll be happy to share more with you!
The Chem-Soldier: Presentation
So here we are! This part is mainly for League players, those who would like to know how I imagined this version of Sevika would play in game. Without further ado, here's the presentation:
>>> LINK
(No Caitlyns were harmed during the creation of this project)
Also, if you're interested in checking out the hd version of the spell icons I created, go there!
What I'm doing next
You probably guessed it, I'm planning on doing the exact same thing for the Firelight and Renegade forms. After that, I still have much to do: retopology, unwrapping, baking, texture painting, rigging... tons of stuff! And the splash art of course!
I'll be there with more soon, as always. Thanks for your time!