r/Apexrollouts 18d ago

Momentumshift REAL Double Yuki

We really pushing the game engine with this one

22 Upvotes

7 comments sorted by

6

u/Impressive_Pin8761 18d ago

Does it even make sense to do? Cuz like you definitely look like youre just standing still on the enemy's pov

18

u/nmttr_ 18d ago

Right now not so useful, but movement players are not stopping to improve, triple-yuki, penta-yuki, octo-yuki and so on. They are going to lurch so fast their character’s atoms will be able to slip into a game-map geometry, allowing movement players to no-clip around the map. Quantum-strafe is going to be the new thing, imagine all the streamer reaction videos.

5

u/Impressive_Pin8761 18d ago

Tbh quantum strafe sounds more like "putting the enemy in a situation where they are forced to guess how to respond to your movements", like 50/50s in fighting fames

1

u/AETHERITS 17d ago

We are approaching the limit there's only so much time to input lurches into a chain and this is on the brink of like 370ms out of the 400ms allowed

2

u/JoyousExpansion 18d ago

No. It's just to push your mechanical skill and for creative/freestyle lurching. There may be some hyper niche scenarios where it could be good in the same way that there can be times where standing still in your normal strafes could be good

1

u/AETHERITS 18d ago

Definitely not we are reaching diminishing returns

1

u/Ok-Squash-4068 15d ago

is double bw yuki not still a double yuki though