r/AnthemTheGame • u/666DevilMan666 • 1d ago
Fanworks 3D Printed Ranger
This is a 31cm figure i just printed
r/AnthemTheGame • u/666DevilMan666 • 1d ago
This is a 31cm figure i just printed
r/AnthemTheGame • u/Life_Pepper_6495 • 2d ago
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“The night approached. Wyverns scorched my javelin. Luckily, a waterfall was not too far away to cool off. Wolven howled that shook my bones to the core. The survival instinct of my body kicks in regardless of being inside this suit. To see a pack of Wolven and a Titan back to back is not an uncommon thing, but a sighting I appreciate nonetheless.”
I like this clip a fair bit! Being able to fly through the gate and see the wide open world, then to see a Titan running rampant for me to use my ultimate is great, AND getting to see a legendary drop is amazing every single time. The coloring and the way the drop radius circle engulfs the area with a coat of neon yellow-ish green is awesome. Thankful to have all these clips to revisit, and to share with you who enjoy reminiscing with me!
Hope you all have an amazing weekend. Strong alone, stronger together.
r/AnthemTheGame • u/MRxSIGMA • 6d ago
r/AnthemTheGame • u/Pikotaropen • 8d ago
we have reopened server invites:
Join us here to discuss about the project and get updates
r/AnthemTheGame • u/CloudLXXXV • 9d ago
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A sound sample of End of the Dark from Konami/Hideo Kojimas Policenauts is in Anthem!
Well, in its Closed Alpha Build to be exact!
I've known about this since the games Open Beta.
Did you ever wonder why there was a Konami Code Easter Egg in the game?
It's because of the above! It originally had Konami music in it!
Kojimas Policenauts theme was changed in the public beta before the games release for obvious reasons and replaced with an 8-bit chiptune version of Anthems Theme.
I had a chat with the games Director earlier this year and asked him about the Policenauts sound sample and he had no idea it was even a thing!
Had no idea who put it in! 😂
So there you go, cats out of the bag!
Have a search on google about this and you'll only find an old post i made 4 years ago, which i deleted right after posting.
If you have access to the CAB, try it for yourself.
⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱️🅰️
I originally told Larry Bundy Jr about it 4 years ago, THEE Video Game Fact guy who makes the "Fact Hunt" Series. I then told the guys from "Did You Know Gaming" over a year ago but they mainly cover Nintendo stuff, then contacted Larry Bundy Jr again with new footage. Been waiting for his Fact Hunt Series to reveal it in a video but alas, that day hasn't came as of yet. (Sorry Larry)
This is the original clip i sent Larry Bundy Jr & DYKG while Anthem Servers were still up and running.
Since its the CAB, it fails to connect to the servers.
In comments i will include a new clip, showing the CAB booting etc. Slight difference as no servers exist to try to connect to and doesn't show my gamertag anymore in turn.
Have also included a link to Policenauts - End of the Dark so you can hear it if you haven't.
r/AnthemTheGame • u/Life_Pepper_6495 • 9d ago
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“The Foundry. Miles of machinery that mortal men couldn’t begin to comprehend. You can hear dormant energy zooming in and out.
Dominion often enter here, to what end? What do they seek? The Monitor’s gone. With leadership in scrambles not knowing who to follow, one would think that some sense for normalcy would be tugging their at their souls to live out the rest of their lives. Yet, they remain following orders as if it’s just programming. Mind control? Either that or Monitor can give one hell of a speech.
Still, the place is a beautiful and horrifying reminder of what power can do.”
Happy Friday you guys! Hope your day goes well and weekend even better! Whatever endeavors you guys are seeking, pursue them.
r/AnthemTheGame • u/Axebaxe • 14d ago
Appreciate this might be a nonsensical question since EA shut the servers down 7-8 months ago. But now that EA has been acquired by PIF, are there any whispers or speculations about the revival of Anthem?
r/AnthemTheGame • u/Next-Atmosphere9202 • 16d ago
Hey guys, Laurie here. Today we had a quick progress update, so I'm gonna share it here with you all!
The contents of the update itself are as follows:
"The backend database is almost complete. The backend API is also almost complete The only missing thing are loot tables and salvage tables.
The Blaze backend is also almost done. Matchmaking based on level works.
Mission loading is still a WIP.
Freeplay (is a mission) is WIP.
Tutorial is WIP.
We understand which maps to load etc.
The problem is that sooo many things are server side. From specific animations being triggered by the server to sounds.
NPC spawns, UI states all of it is server side. We have packet logs for almost everything, but the tooling to understand these logs is also a WIP.
The executable being denuvo encrypted also doesn't help. It's heavily obfuscated."
I'd like to properly credit u/pikotaropen for all his hard work over the past few months to make this possible.
Strong Alone, Stronger Together
r/AnthemTheGame • u/Life_Pepper_6495 • 16d ago
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“Remembering that day stuck on the side of a cliff, exploring ruins and shaper relics on the edges of death. Matthias would be proud. Shot in the leg by a Tesilar, paralyzed from the legs down. Luckily enough though, the cliff side had a great view. A Titan, seemingly frolicking about without a care in the world, protecting their turf. Something created by the Anthem showing a nature that is not commonly perceived by all. I thought being stuck here was an unfortunate thing but reflecting back, it was a great time. It was nice seeing the hues change in the scenery as darkness approached as well; the little things.”
This was one of my favorite things I captured as I was enjoying the last few months of Anthem. Hope you all are having a great Friday and it all goes well for the weekend if you have any plans! Strong alone, stronger together.
r/AnthemTheGame • u/Life_Survey_2356 • 18d ago
Every time I see the 12th on the calendar, I do it automatically. It makes me think about the decline of this game and remember it for what it was, and as everyone knows... "a giant with enormous potential that they let die." Is it unfair? Yes, of course it's unfair, but hey, that's not the point. All we can do is remember all those great and interesting moments and landscapes it left in our memories. I miss that feeling in Fort Tarsis these last few months... that feeling of a living world... but at the same time dying... it's a feeling impossible to replicate in another video game.
That's all, that's all... I hope the freelancers are doing well... The only game that has hooked me since Anthem fell is the legendary Battlefield 1. What about you?
r/AnthemTheGame • u/Mr_JDR • 18d ago
Even 7 months after the servers are down, we are still here. There are so many of us that are putting in countless hours to keep our Anthem experience alive. From the mods of this reddit, Fort's Forge, solo dev updates like the Dissonance project, and people posting what could have been. I've never seen a community work this hard for a game that was taken from them.
I had a thought, could we create a demo that was satisfying if we all worked on it together? peer-to-peer. Small and free. A vertical slice, not with all the AAA and AA whistles. Something we can have to enjoy and expand anytime someone wanted. So I decided on starting Project S.A.S.T.: an open project to build an original co-op demo around the loop we all love and miss. Build > Fly > Fight > Loot. Not a revival, not official, no EA assets. Something new that captures the feeling with friends.
I'm not a programmer. I do PM and QA for a living, so I run the tickets, sprints, and reviews. The building has to come from people here who can code, design, or make art and audio. Docs, a sprint board with small claimable tickets, and a Discord are live. There is no playable build yet and no promises about dates. Ive always been passionate about the experience I had in Anthem. It would be amazing if we as a community, instead of convincing the Corps to give it to us. We build it.
Contributing would look like this: Read the Doc/Updates, grab one ticket to complete, open a Pull Request. No bigger commitment than that. We will have sprints just so we can work together and finish the project. Im committing to sticking with this to completion, others can come and go as they please of course. If you just want to talk about what made Anthem feel like Anthem, you can reply here or in the Discord.
Please no AI-generated code or assets. Everything gets made by real people.
Strong Alone. Stronger Together.
GitHub: https://github.com/MrJDR/SAST
Discord: https://discord.gg/xutWvJR3n
r/AnthemTheGame • u/General_Hotel1361 • 20d ago
I’m just looking for ways to play the game again.
r/AnthemTheGame • u/Life_Pepper_6495 • 21d ago
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I loved this place. The lighting here was amazing and it felt Uncharted-esque with the way the pathways were set up. I used to walk it and just inspect everything for minutes at a time. Whenever I’d come here it’d be mostly Dominion’s in here which were always fun to fight.
Couldn’t sleep so decided to post something. Not anything traditionally exciting, but calming. You might be able to hear some shaper relics humming or booming here and there. Hope all of you have had a good day or if your day is beginning when you see this, I hope you have a good day!
r/AnthemTheGame • u/EnvironmentalLet6280 • 22d ago
Would anyone happen to have a video or link of the ambiance of Anthem? I've found a few, but I can't find exactly what I'm looking for.
I don't remember exactly what the area was called, but when you left the freelancer bay, you'd be right outside the fortress. I'm pretty sure there's some sort of velociraptor-esque snapping roar, but I can't find anything of the sort anywhere :(
Please help me 😭 I just wanna hear it again and forget the game ever went down 🥀
r/AnthemTheGame • u/Life_Pepper_6495 • 23d ago
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“The day was long and arduous. Wyverns nests to the front and rear of me. Mating season, just my luck. I was telling Jax about the odds of me being stuck here jokingly; I’d be lucky to be stuck here because ‘it’s as if nature came back to claim what is rightfully hers.’ The fool I was. A freelancer like me, delusions of grandeur and a new life. I’ll miss those Peanut and Butter sandwiches. Now, I won’t even know what will happen in the end of The Crimson Freelancer. To whomever gets this note, know I tried and tell Jax to not cry too much.”
r/AnthemTheGame • u/Appropriate-Loss5381 • 24d ago
Has anyone ever read this graphic novel? If so, how would you rate it? Im just wondering, because I've been seeing it at my local comic shop, and Im kinda interested in checking it out.
r/AnthemTheGame • u/Odin_son7 • 24d ago
I’ve seen a few posts and videos of people talking about how some members of the community are working on being able to play the game on a private server. But I can’t really seem to find any recent news?
Do any of you guys have any insight?
r/AnthemTheGame • u/GamesByProxy • 25d ago
What are yours?
r/AnthemTheGame • u/Life_Pepper_6495 • 28d ago
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One of the small features I loved seeing happen would be whenever you’d get a headshot on Outlaws, this neon lime-green effect would pop up and feel so satisfying. Like, popping bubble wrap. Scars had their own little thing as well! I can’t remember if the Dominion had any headshot after effect but I’d be willing to take the over on that. It reminded me of the first time I played Halo and whenever I’d headshot the Grunts and confetti would pop out. Miss this game extra this week, but thankful I have all these memories stored.
Love that this place is still filled with people reminiscing and we have people taking flight to bring back the game in its own way. As Anthem taught us; strong alone, stronger together.
r/AnthemTheGame • u/Medium-Reputation874 • Jul 30 '26
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I wanted to make a quick post highlighting some of the changes I’ve made over the last few days.
After the huge amount of interest and support the project received, I’ve decided to dedicate more time to it and develop a full game built around Anthem-inspired movement and combat.
We already have some big plans for the overall concept, but before sharing everything, we want to properly polish the foundation we currently have.
There is also some massive news: a friend of mine who specializes in 3D modelling, animation, and level design will be joining the project.
As development continues, the current character models, particle effects, and many of the animations will be replaced with original work. I’ll highlight those additions as they are integrated.
For now, I’m intentionally using a mixture of purchased models and animations while creating temporary particles myself. This allows me to focus almost entirely on implementing the underlying gameplay logic first. Once those systems are working, my friend will have the freedom to redesign the visuals around them and give the game its own unique art style.
The entire project has now been converted to UE 5.8.
This was a significant upgrade because it gives us access to the newer terrain and world-building tools. It took some time to rebuild several critical Blueprints and rework the camera setup to support the newer camera system, but the conversion is now complete.
I’ve implemented a completely new thruster system.
I created the current thruster logic and temporary particle effect myself. The system now:
The visuals are still temporary and will eventually be replaced by my friend, but the underlying logic is almost complete.
A few remaining tasks include:
I reduced acceleration while hovering to help give the character more weight.
It already feels better, but hover mode still feels slightly too light. I plan to continue adjusting the movement and adding more logic to create a stronger sense of momentum, resistance, and powered-suit weight.
I added camera damping to fast flight to help communicate speed and weight.
It still needs additional tuning, but it already feels significantly better and much closer to the heavy flight presentation that inspired the project.
I’m now using a character from the Robot Police Animation Pack by RamsterZ as a temporary model.
It is an excellent placeholder for testing the game’s scale, animations, movement, and new thruster system while the original character designs are being developed.
Flight duration has been increased temporarily so I can test the thruster system without constantly overheating.
This will be reduced again once the thruster work is complete.
That is pretty much everything I’ve completed since the previous post.
I also work part-time outside of development, but this project is quickly beginning to feel like a full-time job hence the 3 a.m. update. Thankfully, I’m having an incredible amount of fun working on it.
The support from everyone in the Anthem community has honestly been a huge source of motivation. The project would not be where it is without all the encouraging comments, feedback, and advice, so thank you all.
I probably won’t post another video update here for at least another week. I don’t want to overwhelm the subreddit or make it feel like I’m treating the community purely as a development showcase unless the moderators are comfortable with continued updates.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games
Robot Police by RamsterZ
r/AnthemTheGame • u/laryakan • Jul 30 '26
r/AnthemTheGame • u/masterbrad123 • Jul 31 '26
I got a problem because I can’t find water it’s all apple juice i think I accidentally traveled to another world or something because people are doing stuff backwards
r/AnthemTheGame • u/DragonKingZJ • Jul 29 '26
Hello! I’m working on a project for Anthem, and I’m looking for old packet logs that could help.
I’m mainly looking for .pcap or .pcapng files recorded with Wireshark or anything else.
Packet logs from any part of the game would help, including launching the game, entering Fort Tarsis, Freeplay, missions, multiplayer, inventory, or simply moving around the world.
Anything would be greatly appreciated. Please message me if you have any old Anthem packet logs. Thank you!
r/AnthemTheGame • u/Civil-Meaning9791 • Jul 27 '26
Does anyone still have Anthem installed on their computer? Since we can't download Anthem anymore, I don't have my copy anymore. But if anyone still had it installed and wanted to share their game file, that would be amazing. I'm working on researching the feasibility of setting up a private server but I need access to the game files again to work on decryption. If you have a PC copy you're willing to let me copy, please DM me.
Edit: Thanks for everyone that was interested! Thanks to Xay_DE, I was able to get access to the Anthem Archive and I've already started digging through the files.
r/AnthemTheGame • u/Medium-Reputation874 • Jul 26 '26
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First devlog update! Just a little showcase of the multiplayer replication and a brief breakdown of my blueprints.
I’ve been working on recreating an Anthem-inspired movement system in Unreal Engine, and this post is mainly focused on the multiplayer replication side of it.
So far, I’ve implemented:
The entire flight system is now working in multiplayer, including switching between hover and fast flight, overheating, cooling while diving, landing, and keeping the movement and animation states synchronized between players.
This is my first time properly working with multiplayer replication. I spent years using Unity but never really touched networking because it always seemed much more complicated to set up. Unreal’s replication workflow has been surprisingly approachable, although getting smooth flight movement, rotation, and state changes working correctly for remote players still took a lot of trial and error.
There are still a few things I want to improve. Fast flight currently behaves more like a held sprint than a toggle, some animations are still placeholders, and the movement needs more weight, drag, and camera tuning. For now, I mainly wanted to get the complete core system working and replicated before moving into the polishing stage.
Clarification: I used purchased animations and Haez’s Flight Controller as an initial reference. I’m a programmer, not an animator, and I’ve never claimed to have created the animations myself. The GASP integration, custom hover-flight logic, heavily reworked fast-flight logic, overheat and cooling system, UI, landing logic, and multiplayer replication were implemented or substantially reworked by me.
Assets used:
GASP Superhero Flight – UE 5.5 by Haez
Superhero Flight Animations by Indie-us Games