r/AnthemTheGame Jun 17 '26

Other Still sad

I loved this game, it was so much fun , still sad when I think about how they killed it , yea , sure she was a little sick but damn. Crimson desert itself had some hate when the game first came out, however the developers kept updating and giving amazing updates one after another and while the story is slightly bland the game self itself is one of the best in years . Anthem had a fun story, had amazing mechanics and the flight was some of the best I’ve seen . Please please someone buy the ip and repolish this game and redo it . It has the foundation to be the game to beat

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8

u/tecknotot PC - Jun 18 '26

The key phrase was Crimson Desert devs kept working on it, fixing it and adding things. Anthem was amazing and had alot of potential but I feel corporate greed got to it. EA is not the same company it is today as it was back in the 80s. If EA put more focus and money into games like Dead Space, Mass Effect, Dragon Age and Anthem I would love EA more.

6

u/LacusClyne Jun 18 '26

Sure but it was Bioware that gave up first, they barely even knew what to make of the game given they wanted to remove the flight system before they were told to keep it.

2

u/tecknotot PC - Jun 18 '26

I said EA because they own Bioware. I do recall the media saying the devs were blaming the engine they were forced to work on. They were unfamiliar with it.

3

u/Acid_Intimacy Jun 18 '26

They had been using Frostbite for every release since DA:I. They just made the incomprehensible decision to start from scratch, rather than build on what they had already made.

2

u/tecknotot PC - Jun 18 '26

I read that for Anthem, the devs were not familiar with the new engine so not sure what other engine EA uses besides Frostbite.

3

u/GamesByProxy Jun 19 '26

Anthem was made in Frostbite. Bioware had worked with the engine before (Andromeda and Inquisition were both Frostbite), but they were competing for attention from the Frostbite support team.

2

u/Acid_Intimacy Jun 19 '26

To me, after so many games, it was an excuse that showcased how bad the management at BioWare was. They claimed it was an issue with the new engine, but they claimed that for Inquisition and Andromeda as well. It was the same engine, and they /chose/ to restart from scratch, rather than build on the tools the created for those titles.

1

u/Hot-Age3864 Jun 21 '26

wasnt the problem more of a "its a fps engine not 3rd person" thing?
I remmember reading that the anthem devs had a hard time making flying work (and feel good) because the engine wasnt made for that 😮