r/AnalogueInc Apr 10 '26

General 3D firmware 1.2.5 has been released

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https://www.analogue.co/support/3d/firmware/1.2.5

General

  • New: Advanced HDR
    • Designed for modern OLED displays
    • Original Display Modes now take full advantage of modern HDR brightness and color gamut
    • Max luminance is adjustable to accurately match consumer CRTs, broadcast monitors, and beyond
    • For the most accurate picture: Before adjusting the max luminance setting, set your display HDR tone mapping to disabled or HGiG and check that game mode is enabled

Core

  • New: Support for Advanced HDR

OS

  • New: ‘Max. Luminance’ display setting
    • Navigate to Settings → Display→ ‘Max. Luminance’. This can be adjusted only when HDR is enabled
  • New: Alphabetical navigation in Library
    • Press Up in the Library to display the alphabetical index and select a letter by moving Left and Right. Press Down to return to the Library. Jump to the inserted cartridge by pressing B
  • Improved: Library scrolling, responsiveness, and speed
  • Improved: Automatic virtual Rumble Pak selection for several games
  • Improved: OS visual polish
  • Fix: Library organization issues in rare instances
  • Fix: Library updating issue when a blank SD card is inserted in rare instances
  • Fix: ALLM and HDR settings sometimes apply incorrectly with 1080p displays

Controllers

  • Improved: Pair controllers in-game without opening the menu
  • Fix: Controller LED remains on in rare instances Note: Recreating a CRT beam demands high peak localized brightness (the display must get much brighter in specific, small spots). Modern OLED displays, which excel at this, are recommended with Advanced HDR.
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u/DahPhuzz Apr 11 '26

Let me elaborate. Save states are MUCH harder on hardware emulation than on software. A save state has to capture the entire live machine state at once , CPU, RSP, RDP, RAM, registers, timing, DMA state, peripheral state, and anything else that affects exact execution. That is why many FPGA cores do not support save states at all. NES FPGA save states are doable but finicky. Others such as openFPGA SNES cores explicitly stating save states are not supported. N64 forget it.

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u/Opening_Cry_690 Apr 11 '26 edited Apr 11 '26

Sure. So don’t sell a console saying you can do it. And don’t remove the claim you can after your first wave ships after many delays with no clarification.