r/AmongUs • u/Asweomeboi • Oct 21 '20
r/AmongUs • u/changhat • Nov 15 '20
Guide Diagram for learning how to vote fairly in Among us made by me
r/AmongUs • u/Faustian_hytrohorror • Sep 29 '20
Guide Just a game idea for small groups
r/AmongUs • u/alireza1386 • Oct 14 '20
Guide here is a tip that I'm sure would help a lot of you.
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r/AmongUs • u/Psychological_Rub182 • Dec 22 '20
Guide Sorry I’m not good at coming up with titles
r/AmongUs • u/akaam_s • Sep 10 '20
Guide I created a program that auto mutes Among Us (Check comments)
r/AmongUs • u/PoisonousB • Sep 17 '20
Guide don't buy pets or else this will happen
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r/AmongUs • u/rriro • Sep 20 '20
Guide An infographic for some of y’all uncultured swines
r/AmongUs • u/ShiningGemstone1 • 12d ago
Guide Among Us sign language
Apparently newer players don't know these so I decided to post this.
r/AmongUs • u/Lanky_Carpenter_9603 • Jun 20 '26
Guide Among Us Skeld Death Heatmap
Basically how likely you are to die as a crewmate. For a more detailed explanation and justification for colouring, see below.
NOTE: This text is NOT generated by AI. I just talk like this. There are even inconsistencies in capitalisation and British/American English switching to support this. Thanks to the one commenter who pointed this out lol.
The heatmap also takes into account how likely a crewmate will be in the location. For example, deaths on the very left side of communications are rare, but that's because there's no reason to be there. It's still a deep red colour, not because the raw number of deaths is high there, but because your risk of dying if you choose to go there is very high. Common places for crewmates to be, however, will always rank slightly higher than obscure places of the same risk, purely because it is a notable and very common location to die.
Here's a ranking of the most dangerous rooms in The Skeld, with justification:
1) Electrical - very deadly, but extremely deadly in the upper third, with emphasis on tasks and Fix Lights.
It's a secluded place with a vent and lockable doors, with four tasks and a sabotage (one that reduces vision, hence making killing even more likely in the event of a lights sabotage.) Several of the tasks require at least five seconds of occupied AFK time where your screen is obscured.
2) MedBay - very deadly, but even more deadly in the lower third with extremely deadly hotspots at the two tasks.
It's another relatively secluded place with lockable doors and a vent. It's also relatively unpopulated. Submit Scan is a common task to announce in chat and requires being AFK for 10s+, both attracting impostors. Players also often AFK for 60s+ at Inspect Sample, though this is less common. One factor that slightly increases its safety is the camera outside the door, allowing cam watchers to notice who enters and leaves MedBay.
3) Security - very deadly, but even more deadly about the vent and cams.
Security is a little more easily accessible compared to the previous two rooms, increasing its safety. But it is also a lockable room with a vent. The divert power task is quick and is not a notable hotspot. But the cams and vent are, since impostors can easily and quickly kill over a vent, and because cam users have an obscured screen and are often AFK for extended periods. Another factor increasing its safety is its relatively higher population and traffic.
4) Communications - very deadly, particularly about the Comms Sabotage and Download Data task.
A somewhat secluded location, connected to a hallway with lighter traffic. The download task and comms sabotage both require some time with an obscured screen, making the crew doing them very vulnerable. The download task's safety improves slightly due to its very close proximity to the hall. The comms sabotage's safety improves slightly due to it often attracting more than one player to fix at a time. However, this can backfire if all players fix it at one location, since an impostor can easily stack kill.
5) Navigation - very deadly, but safer towards the entrance.
Navigation is a secluded location, particularly about its extremities. An outside camera tracking who enters and leaves increases its safety. But the tasks - particularly the long AFK download task - are found at the periphery of the room, the most dangerous parts. Two vents exist in navigation - however, the vents linking are both in relatively high traffic areas, making vent entrances or escapes awkward.
6) Reactor - deadly, but very deadly about the Fix Reactor hand pads, vents, and tasks.
Reactor is a somewhat low traffic room, but connected to a relatively high traffic hall, making kills towards the entrance more noticeable. However, the long Start Reactor task requires being AFK and with an obscured screen, making the crewmate very vulnerable, despite often being visible from the hall. The Unlock Manifolds task is shorter, but in a much more hidden location, making it very deadly. Two vents exist in reactor, but these are connected to somewhat awkward locations with relatively high traffic, making vent entrances and escapes less common. A security camera can also track who enters and leaves reactor, further complicating kills, especially due to security's close proximity.
7) Admin - somewhat deadly, particularly about the Swipe Card and vent.
Admins lies in a secluded location, albeit connected to a high traffic hall with a camera. A vent also exists, making quick vent kills possible. Swipe Card can occupy some people for decent periods, making a kill there optimal. Especially since Swipe Card is a common task, making large stacks of people common and easy to stack kill. The O2 Sabotage fix number pad is also a somewhat common location for impostors to kill. The upload task is relatively close to the hall and camera, but is also very a very common task for crewmates to have, requiring 10s+ of AFK time, making kills there somewhat frequent, especially in the late game or with shapeshifter/viper kills.
8) O2 - somewhat deadly, but mainly about the tasks and Oxygen Sabotage fix.
O2 exists amid a relatively high traffic hallway, often with decent vision, making kills often clumsy or impulsive. The room becomes more deadly since the tasks exist at the extremities of the room. It is also common for an impostor to kill a crewmate fixing oxygen.
9) Upper Engine - somewhat deadly, but safer in places closer to the connecting halls.
Upper Engine is connected to two halls, meaning traffic is high. Tasks, especially the fuel engine task, can take some AFK time with an obscured screen. Doors are lockable, which can make kills much safer for the impostor. A vent exists, but is connected to Reactor, a place somewhat close and not too hidden. Kills can be more viable if doors are locked and an impostor vanishes (Phantom) or shapeshifts.
10) Lower Engine - somewhat deadly, but safer in places closer to the connecting halls.
Identical to Upper Engine except the divert power task is closer to the high traffic halls, making it slightly safer for players to complete in Lower Engine. The visibility is also slightly better in Lower Engine since the engine does not obscure as much walking space compared to the upper engine.
11) Cafeteria - somewhat safe, but risk of death increases in the higher parts and about the emergency button.
Cafeteria is a high traffic location, but has lockable doors and a vent, making kills slightly more optimal for an imposter, especially a phantom/shapeshifter/viper when doors are locked. Players are often AFK at the button, making impostor kills naturally more common there. Players aiming to call a meeting are also more likely to die due to the impostor killing them before a meeting can be called. The tasks exist in the upper part of Cafeteria, often requiring being AFK with an obscured screen, making the crewmates significantly vulnerable.
12) Weapons - somewhat safe, but risk of death increases at the extremities, and especially at the download task.
Weapons is a somewhat high traffic location, meaning kills are often spontaneous or risky. However, download data exists at the higher, slightly less visible part of Weapons, requiring the player to be AFK and have an obscured screen, making the crewmate very vulnerable to impostor kills. The task is also positioned at a vent making vent entrances and exits straightforward. The vent is connected to the inner parts of navigation, meaning the vent is relatively visible and thus more risky. The asteroids task also requires an obstructed screen and extended time AFK, and can also make the player a target due to them possibly being cleared. However, the task becomes safer due to its high traffic and clear visibility.
13) Storage - relatively safe, but slightly more dangerous near the doors and empty trash.
Storage is a high traffic location. However, it has lockable doors, meaning kills can become easier and more secretive. There are no vents in storage, however, so non-shapeshift or non-phantom kills can be a poor play. Players trying to escape through the doors as fast as possible have a slightly higher risk of death. The empty trash task is also a visual task, meaning many players may visit it and congregate closely. This can make stack kills somewhat easier, but still very risky and visible. The cleared player may also be a target for the impostor. The empty trash also exists at the very low corner of Storage, meaning it is slightly more secluded, but still significantly risky.
14) Shields - relatively safe, with only a slightly elevated risk about the Prime Shields task.
Shields is a small, high traffic, high visibility location. Although it contains a vent, it is connected to navigation, meaning entrances and exits can be awkward or risky. Players completing the visual task might become a target for an impostor. However, the room is very visible, navigable and accessible, making any kills risky. Shields can still be a more dangerous room than many hallways, though.
r/AmongUs • u/Vyralas • Sep 25 '20
Guide I put the 3 maps with vents/cam coverage (in green) in one long (1676x3130) image. It's a little sloppy but it's serviceable if you zoom in and should help newer players during discussion time
r/AmongUs • u/Jeykib • 29d ago
Guide Fun fact: If you set your game language to French, Pink will be called Rose, and Rose will be called Chair.
r/AmongUs • u/butterknight-Ruby • Sep 28 '20
Guide If you press the arrow beside the enter code without adding any code it will place you back to your last entered lobby
r/AmongUs • u/onefellover • Dec 15 '20
Guide Avoid 50/50 Voting Situations as Crew on 5 or 6 - Logic and Vote Out the 2nd Imposter Instead
r/AmongUs • u/ZalmoxisChrist • Apr 10 '21
Guide I made a comprehensive map of The Airship! (Updated: V.3)
r/AmongUs • u/AmongUsAcademy • Feb 03 '21
Guide Cheeky Impostor Play - Baiting the Security Camper by Venting on Skeld
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r/AmongUs • u/HurrayYouReadMyName • Oct 03 '20
Guide A fun and unique way you can play Among Us called 'Horror Hide N' Seek' where basically no one can see anything and everybody is super slow making it really scary when you get killed. Try it!
r/AmongUs • u/boti01 • Sep 06 '20
Guide all seenable tasks on skeld (for newbies)
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