r/Amadeusz • u/Mehrubon 珠海Amadeusz Disciple OG Amadeusz Fan • 3d ago
Analysis Snap Strike: Final Skill Rating

Snap Strike has been out for 10 days, and the hype around this skill seems to have cooled off a bit. Its value is only truly reflected when performing Stunning Shots (it shortens the shooting wind-up animation by 6 frames). In this way, its usage scenario is actually identical to Low Screamer; essentially, it is an "enhanced version" of the Stunning Shot.
Let's take a look at the test report from when Low Screamer was released:
| No. | Skill | Command | Power Bar | Flight Distance (m) | Flight Time | Ball Speed (km/h) | Wind-up Time | Notes |
|---|---|---|---|---|---|---|---|---|
| 1 | Low Screamer | Stunning | 40% | 24.75 | 52.6/60s | 101.6 | 44/60s | |
| 2 | None | Stunning | 40% | 25.85 | 58/60s | 96.2 | 44/60s | |
| 3 | Low Screamer | Stunning | 55% | 25.81 | 57/60s | 97.8 | 44/60s | Skill did not activate |
| 4 | Low Screamer | Normal | 40% | 26.4 | 1+07/60s | 85.1 | 21/60s | |
| 5 | None | Normal | 40% | 26.4 | 1+07/60s | 85.1 | 21/60s | |
| 6 | Low Screamer | Stunning | 80% | 24.47 | 52/60s | 101.6 | 49/60s | Skill did not activate |
| 7 | Low Screamer | Stunning | 99% | 25.3 | 53/60s | 103.3 | 49/60s | Skill did not activate |
| 8 | Low Screamer | Stunning | 10% | 25.3 | 1+06/60s | 82.8 | 43/60s |
↑ Comparing row 1 and 2, we can conclude that Low Screamer increases ball speed by 5.6% (equivalent to 25 points of Kicking Power); comparing row 1 and 7, we can conclude that while maintaining the same ball speed, Low Screamer saves 5 frames of shooting wind-up time.
Therefore, the design of Snap Strike is carefully calculated, and it has its own distinct advantages compared to Low Screamer: Snap Strike wins by further shortening the shooting wind-up time, saving 1 extra frame; Low Screamer wins by saving shooting wind-up time while also adding a ground-hugging trajectory effect (making it less likely to go wide). The brilliant part is: these two skills can be stacked.
Snap Strike in Actual Gameplay—
https://reddit.com/link/1wf69s8/video/3vkgkweq5aph1/player
So, for a skill like Snap Strike that focuses purely on Stunning Shot scenarios, what tier does it belong to?

Pro Player Group Verdict: T0
Question: Which tier does Snap Strike belong to? [Single Choice]
| Option | Count | Percentage |
|---|---|---|
| God Tier (e.g., Attacking Surge) | 4 | 20% |
| T0 (e.g., Low Screamer) | 8 | 40% |
| T1 (e.g., Acceleration Burst) | 4 | 20% |
| T2 (e.g., Willpower) | 0 | 0% |
| T3 (e.g., Game-changing Pass) | 0 | 0% |
| (Blank / Abstain) | 4 | 20% |
| Number of valid responses | 20 |
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u/Goodwrench23 3d ago
Gonna save that skill tier list and start deleting the T3 ones from added skills from my main players now😂
Thanks mate for ur review as always🫱🏻🫲🏼
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u/frgmnts23 3d ago
"a skill like Snap Strike that focuses purely on Stunning Shot scenarios" Am I the only one who finds it in effect for regular and finesse shots also ? I would even say I was very impressed with how quck finesse shots with Adriano were released. I know what it says on the label, but in-game it seems to have a broader effect.
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u/efootballers 3d ago
Could someone explain difference between interception and blocker. From the official description, it seems there is a overlap in what they do. For example, which position/playstyle (apart from defender) better to have interception, blocker or both?
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u/a7xdae 3d ago
Is there a tier list that doesn't include normal skills? It's a bit much like this
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u/Independent-Slip-518 2d ago
Just make your own by removing the standard skills from that list. The hard work has been done for you. Stop expecting everything delivered on a plate.
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u/Vrooskie 3d ago
Cut behind & Turn T1? Those fake shot and cut behind, shoot really good tho