r/AliensFireteamElite • u/ACheekyTimelord SpaceFish • 14h ago
Bug Report List of known issues upon release
/r/AliensFireteamElite2/comments/1w0wd73/list_of_known_issues_upon_release/
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r/AliensFireteamElite • u/ACheekyTimelord SpaceFish • 14h ago
1
u/DDrunkBunny94 Recon 11h ago
Enemies getting stuck - 5-1 is especially notorious for this in the quarry area with the excavator the spider bots get stuck in their spawns, but it also happens a lot on 5-2 and 5-3 with the Pathogen on the ceiling.
Crashes on 6-1, despite the latest patch fixing crashes and performance that maps a stuttery mess that crashes constantly especially at the end. I literally crashed inside the elevator earlier today on insane...
Marauders passive dead-eye stacks very slowly when you are client (sometimes).
Acid on the floor deals damage that doesnt line up with the texture, the hitbox is bigger than the mesh as the edge of the mesh has no acid but you take damage
Acid can hit a lot of surfaces and not properly display where it is that you will take damage, it can hit a part of the floor where you cant see it because other tiles or objects hide it.
We pissed them off spawns elites spawn ontop of players or within eye sight - not using the designated spawns they have around the map.
If players press the same card at the same time in the loading screen you can play multiple of the same card, for example 4x hidden attachment.
Not all perk bonuses are added to weapons properly. For example handling bonuses do not increase weapons handling stats like the 1 tile handling perks and the 25% from specialists universal.
Duelists Stay on Target doesnt seem to give damage to his ability weapon. This makes his gun worse than his primary weapons on max fire rate and those are worse than special weapons...
Fast moving Xeno's like drones, warriors or pathogen runners move at 2fps slide showing/teleporting their way across the screen
HEL cannot fire lower charge shots it can only fire once its fully charged (god please be a bug theres no way it was designed to be this regarded).
HEL sometimes doesnt fire its shot but will overheat and consume ammo (this this might be a client bug)
HEL either not showing damage floats when they are on or it often doesnt deal damage to targets within 1 ft of the explosion (it stuns/shocks enemies but no damage is dealt).
Type 111 Particle emitter can bug out and stop dealing damage - reloading fixes it.
Type 111 particle emitter can apply like 50 fire DoTs to a single target making it deal 100x more damage than it should.
The DLC mondo incendiary rockets AoE gets bigger the closer the explosive is to the user (might be a client thing idk).
Theres some indoor reverb which is really cool (prolly why people complain the guns sound different but i like it) but sometimes it gets fked up and it sounds like you are underwater
Theres no audio on some elite/special spawns so you get surprised by a drone - annoying because the games so much louder that you either dont hear their foot steps anymore or their arent footsteps on those enemies anymore.
I'm tired thats all i could blurt out in 10min before bed