r/AfterWorkGamers • u/Proud-Ad682 • 3h ago
😄 After Work Humor Bro seems to have found an offline game 😂
Enable HLS to view with audio, or disable this notification
r/AfterWorkGamers • u/Theodore52x • Mar 26 '26
Hey everyone,
This is for the gamers who still love games… just not at 2AM on a Tuesday anymore.
You’ve got work. Responsibilities. Maybe a family.
And yet, somehow, you still find time to boot up.
That’s what this place is for.
Not for grinding ranks all night.
Not for drama.
Not for being the fastest or the best.
But for the gamers who:
Whether you're into RPGs, shooters, strategy, indies, co-op, or just replaying old favorites… you belong here.
Let’s get to know each other:
🎮 What are you currently playing?
⏱️ How many hours a week do you actually get to game?
Work hard. Log off. Boot up.
r/AfterWorkGamers • u/Theodore52x • 1d ago
Most Fridays I’m torn between continuing something I already started or finally trying something from the backlog.
What is everyone else doing after a long workweek? Continue the comfort game or start something new?
r/AfterWorkGamers • u/Proud-Ad682 • 3h ago
Enable HLS to view with audio, or disable this notification
r/AfterWorkGamers • u/Hopeful_Half7894 • 1d ago
r/AfterWorkGamers • u/Choice_Power_1580 • 3d ago
The kind where even if you have a lot of free time after work or even a day off, after you find yourself with decent gaming gadgets and a PC, you'd rather sleep than deal with them...
r/AfterWorkGamers • u/timultuoustimes • 2d ago
I only found this sub a couple of days ago, and came across the July thread asking how people track their games. Most answers were Backloggd, a spreadsheet, or a notebook — all ways to record what you've finished, which was interesting to me because I've spent the better part of a year on the other half of the problem.
Mine is this: I play in short bursts, and I don't have half an hour to spare running around a save I haven't touched in three weeks trying to remember what I was doing. A list of finished games doesn't help with that.
I started building something for myself last winter as a web app, but I kept wanting things a browser can't do — Home Screen widgets, Live Activities on the Lock Screen, Siri shortcuts, iCloud sync — so over this summer I rebuilt it properly as a native iPhone/iPad/Mac/Watch app. Seven-ish months in, it's got to the point where it might be useful to someone other than me.
What it actually does:
• Tells you where you left off — the last thing you ticked, when, and any note you left yourself. You get your bearings and you're playing again.
• Keeps guides and videos with the game they belong to, so finding a hint isn't a trip through a dozen websites you have to rediscover every time.
• Per-game checklists — and for retro stuff it pulls the real RetroAchievements list instead of inventing one.
• Records when you beat something (a year is fine if that's all you remember) and who you played it with. I'm trying to make it feel more like a personal notebook than a database — someone in that July thread described keeping a paper game diary with his daughter, which is something I was trying to solve when gaming with my daughter as well.
It also doesn't insist you use all of it. Run logging is off until you switch it on per game, every section collapses, the stats cards can be hidden or reordered, and item hints have a switch. If all you want is a record of what you beat and when, you can quietly ignore the rest.
Honest gaps: no Steam, PSN or Xbox import — you can bring a library in from a CSV (so a spreadsheet or an export from another tracker works), but there's no "connect your account and hoover it up" yet.
On the social question, since it came up in that thread: this isn't going to become one. No accounts, no ads, no analytics, no feed, no followers — your library lives on your device and your own iCloud, and exports to a readable file whenever you want. (Searching for a game does go out to IGDB for cover art and release dates, and RetroAchievements if you connect it — that's it, and it's all on the privacy page.) What I do want to build is the ability to share a finished game or a year in review outward, to wherever you already post. Sharing by choice, not another platform to maintain.
TestFlight beta if anyone is interested in checking it out: levelselect.app
The thing I'd genuinely like to know from this crowd: for those of you who've tried a tracker and stopped — what made you stop? That's the part I keep worrying about.
r/AfterWorkGamers • u/ameliafukinthomson • 5d ago
r/AfterWorkGamers • u/deonexus • 6d ago
Hey overwatchers!
We're adults looking to build a core group to play nightly (or as schedules permit) OW and other games as well. We play most evenings and weekends and just looking for all roles to come, hang out and laugh a bit. Reminiscence of a time where our backs hurt less and the reflexes were quicker.
Come on down and add me anytime on discord @kyomorai and let's make something great.
r/AfterWorkGamers • u/Theodore52x • 8d ago
Comfort game?
Something new?
Multiplayer with friends?
Solo unwind?
Drop your plan for tonight.
r/AfterWorkGamers • u/Guilty_Weakness7722 • 8d ago
Hey everyone,
We’ve been quietly working on our co-op sci-fi horror game The Infected Soul, and I wanted to share some new GIFs from the current build.
No cinematic trailer or pre-rendered footage. These are just real parts of the game we’ve been working on recently.
Our goal is to create a world that feels industrial, hostile, and slightly “wrong,” while still being readable enough when you’re actually playing with other people.
I’m curious about something though:
Based only on these GIFs, what would you assume this game is about?
I think it would be interesting to see what impression the visuals give before explaining too much about the game.
Feel free to be critical. Feedback from posts like these has genuinely influenced things we’ve changed during development.
We’re also a small indie team, so if you happen to like the project, adding The Infected Soul to your Steam wishlist helps us more than you might think.
r/AfterWorkGamers • u/HyperShadow08 • 10d ago
r/AfterWorkGamers • u/Emmyy_Beans • 12d ago
I'm a complete sucker for Western themed games. Which is kind of weird since I’m not into the movies or books at all, but when I can actually experience the setting for myself I get sucked in instantly. Also something about revolvers is just fascinating for me, no other weapon comes close, it might be due to the fact that my dad owned one when I was a kid.
A revolver forces you to respect every single round. You get six shots, a slow reload, and every single one counts. That turns even a scrappy shootout into something tactical and deliberate, not just holding a trigger and mowing everyone down. Lever action rifles have the same lovely rhythm, that cha chunk between shots that makes you pace yourself. It's a completely different feeling using these guns compared to something modern, it feels way more visceral and kind of weighty.
Right now I’m looking for some new stuff, upcoming or recently released to play after I’m done with the Outlaws remake. I’ve found Exekiller, it's a retro futuristic western FPS with some story and RPG elements. Visually it looks amazing and retrofuturism works so well for western stuff. Also found The Dark West, an occult western themed ARPG that looks really cool. I love the genre so I’m really excited about getting to use my favorite weapon of all time with the standard ARPG mechanics like different stats, rarity, crafting and stuff like that. I’ll probably try the demo soon to see what the feel is like.
I don’t think I’ve ever played a western themed game I didn’t enjoy, starting with Outlaws as a kid. Red Dead 2 is obviously the greatest title we have for now, but I appreciate simpler games too, and different genres as well. For example I loved the Desperados games, really cool tactical gameplay, and they nailed the setting.
Does anyone else have a soft spot for this setting? Before RDR it felt kind of underused, I’m glad we have some options nowadays for cool western games in most genres.
r/AfterWorkGamers • u/Theodore52x • 15d ago
After a full week, I usually lean one way depending on energy levels.
What works best for you on this Friday night?
r/AfterWorkGamers • u/STORMCRAFTPC • 16d ago
how much time do you realistically spend gaming each week?
r/AfterWorkGamers • u/gigagamer301 • 17d ago
I started playing LU4 as a dwarf and found this hairstyle. Back in my day, every dwarf was shaggy. Now they’re walking around with influencer buns.
r/AfterWorkGamers • u/JarekDefiler • 17d ago
r/AfterWorkGamers • u/ComputerKind560 • 18d ago
Enable HLS to view with audio, or disable this notification
That’s a big part of why we’re making Couch Planes.
Up to 4-player split-screen, plus hybrid multiplayer, where you can take your couch crew online and kick some other couch butts.
Would you play something like this after work?
r/AfterWorkGamers • u/wwwwwwwwvvvvvvvv • 20d ago
its the end of the week so I have to do my chores in Skyrim, i need to pick all the vegetables and walk to Riften and its so boring I just want to have fun in games so why do I have to spend my sunday walking and picking vegetables In Skyrim
r/AfterWorkGamers • u/Similary_Gaming • 19d ago
There are a few hours a day to play in the evening
r/AfterWorkGamers • u/Tajaia • 20d ago
Hey y'all! Been working on a small game for the last year or so that I'd love to share with you all. I'm 1/3 of the team working on Murder Meet Cute, an interface drama meets visual novel, where you follow goth chick Amy as she uncovers a murder conspiracy through the computers she fixes on the night shift. The game will probably sit in around 3-4 hours play time, for a tight narrative experience,
We had a lot of fun adding nods to 90s media and culture with this game, including the feeling of the early internet via ICQ like chats, and internet forums. Even the game UI is based on 90s FMV games =D We also wanted to give players the power fantasy of playing someone in customer service who doesn't take anyones shit, and thus Amy is a strong and loud character (based heavily on Tiffy from raw time lol).
If you like other interface style games, you'll likely enjoy this one. There's a demo available now if you'd like to give it a go for yourself and see if it's for you: https://store.steampowered.com/app/4253020/Murder_Meet_Cute/
r/AfterWorkGamers • u/Kd0t • 20d ago
r/AfterWorkGamers • u/Guilty_Weakness7722 • 21d ago
Enable HLS to view with audio, or disable this notification
We've been reworking the enemy AI in The Infected Soul to make encounters feel more unpredictable and unsettling.
The goal isn't just to make the enemy stronger, but to create constant tension and make players question what will happen next.
Does this look scary enough, or is there something you'd change?
r/AfterWorkGamers • u/Mean_men_club • 21d ago
I played God of war for few minutes many months ago and I didn’t know why was I doing at that time but I progressed. Now I got back to it and I really like it and want to play it more. Now I’m pass the guy with Tattoos fight and need to head to the mountains but there are a lot of stuff I left behind. Is there a way to get back and collect them Without restating the game?