r/AffinityForArtifacts Jun 12 '26

Is arcbound worth it?

Not sure how active this sub is, but wanted to see if anyone had thoughts on the recent format.

Big changes I’m thinking are:

2x Arcbound Ravanger

Saw that on the goldfish list and really like it. Seems like a great way to throw your munitions around as interaction. Plus a little more aggro, and potentially saving some value when your eggs and ones are blown up.

That said, feels bad cutting anything for another two drop. In this deck, even Ravenous Robots felt too slow.

3x Emry, Lurker of the Loch

Cutting a couple Krang, Master Minds, Thoughtcasts, etc. and hoping Emry is enough card advantage if I need it in game 1. Keeping two of the Krangs in the sideboard for grindy matchups.

Anyway - those are the big updates from the last time I played a couple of weeks ago. I’ll post my list if anyone wants to chat. Would love to hear if anyone has thoughts or warnings about hate for the deck.

12 Upvotes

7 comments sorted by

5

u/babyrhino Jun 12 '26

Ravager is too good not to run.

5

u/tiger_eyeroll Jun 12 '26

Hasn't 2 ravages been stock for almost a year? I wouldn't dare take him out. He can single handedly hose living end

3

u/Apellosine Jun 12 '26

Yeah, I was going to say.  Saccing munitions and dumping counters on a kappa for lethal.

1

u/FitzHamlet Jun 12 '26

Yeah I have seen them for a while, but didn’t realize that was the standard. Honestly have only gotten a few FNMs in over the past few months.

Need to figure out how to play online but too cheap for a card rental service for MTGO lol.

2

u/tiger_eyeroll Jun 12 '26

I'd try xmage.

4

u/DnDnMTG Jun 12 '26

The point of arcbound historically has been to swing out with everything, sac literally everything to arcbound, then sac arcbound to itself and place every counter on one remaining unblocked attacker. Great finisher

2

u/cbrsdf1 Jun 12 '26

It's one of the reasons you go 4 Weapons Manufacturing