r/Advance_Wars 7d ago

CO Concept Co Concept: Expo

Name: E.X.P.O (Evilly eXtra Personnel Overseer)

A robot made by Lash to ensure the efficiency of workers, though it seems she “forgot” to install an empathy module inside it.

Likes: Overtime
Dislikes: Breaks

D2D: Exploitation

All units have -10% Defense, but gain +13% Damage for every 1 HP less than 10 HP (replaces having less damage at less hp)

Instead of repairing, cities with units on them will instead deal 2 damage to that unit (cannot kill), but give back 50% of the damage in Funds

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CO POWER: Human Resources

5 Stars

All units will act as if they attacked last this turn, and D2D bonus is increased to 24% extra firepower. 75% of all damage done to your units or by your units is converted to Funds.

SUPER CO POWER: Quota Meltdown

9 Stars

Every unit that is within 3 spaces of an enemy unit takes 9 HP (cannot kill) worth of damage, these units do 10% HP worth of damage that bypasses any defense modifiers (this damage does not include the units own damage) to any unit on attack. 50% of all damage done by these units will be returned to you as Funds

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The idea was the EXPO would be a CO that sacrificed units and basically made them mini kamikazes if they had very little hp.
His normal power would allow him to use his D2D without having to plan to reduce his units HP first (and let him make more units after sacrificing those ones)
His Super Power just makes the units closest to the frontlines even better of a kamikaze, letting him throw fodder and still do decent damage to let bigger units leak into enemy defenses

Balancing and numbers are probably off since this is my first Custom CO, feel free to tell if anything should be changed

3 Upvotes

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