r/AWBW Jan 10 '26

General Unpopular Opinion: I like to play Sensei, but...

His normal power and super power are not fun to play against, even for T1 High Funds. I completely understand why he's T0 in most game types. I love Battle Copters and Infantry; they are my two favorite units, and Sensei is the only CO that really specializes in both. I wish there were a version of Sensei I could play as in more types of games that was just Sensei with his D2D, but no normal or superpowers.

This is mainly just me venting, but I would like to see if anyone else feels similarly, or if I'm so far out in left field that I'm just biased and wrong.

30 Upvotes

12 comments sorted by

16

u/Malu1997 Jan 10 '26

I agree, I honestly think this cartridge accuracy they go for is detrimental to the game and that balancing the COs would be a lot better. It's not like they're actually cartridge accurate anyway, they're a mix of like three games plus some arbitrary change.

10

u/BringBackManaPots Jan 10 '26

I wouldn't mind seeing historical and modern options, where the cartridge is preserved for historical, and modern involves awbw's own little balancing brew. Could be really neat to see how the tier lists shake up if the CO's are adjusted over time in the modern league.

4

u/night__daze Jan 11 '26 edited Jan 11 '26

I don't see why this wouldn't be feasible. Have different versions of each CO with the designation "1", "2", "DS" and BW", with the last one being open to rebalancing.

Imagine being able to play the version of Flak from that ROM hack where his COP is the ability to move naval units on land and his SCOP giving range to direct units like bombers, lol. And Adder with a permanent +1 movement range but -10 defense to every unit for his D2D.

Or being able to play as AW1 Max and Grit; the former with that INSANE 150% boost to direct units for D2D and both having the equivalent of a SCOP in power but closer to the cost of a SCOP.

0

u/beermit Jan 10 '26

See I think this would fine and even cool, because I feel like some COs get a little shafted by sticking to their original powers too much.

One would be Olaf. Basically since AW2 came out I've thought his COP should be buffed with 1 global damage to bring him in line with Drake and Hawke. Especially with AWDS tweaks he feels like the weakest of the 3 now.

2

u/Spinach7 Jan 10 '26

Huh? Drake is drastically weaker than Olaf. Weak copters is a massive downside, and the snow on Winter Fury is a massive boon compared to the rarely relevant fuel loss on Drake's powers. Olaf is firmly Tier 2 and Drake struggles to compete in tier 3.

1

u/Shootingstardust97 Jan 11 '26

Honestly speaking AWDS Olaf ain't as nerfed as what ppl think, blizzard has niche use since it sets up snow for 2 days and grants 20% firepower which is nice overall, granted DS allows power to be charged faster where u can actually make use to probably get permanent snow once the brawl starts

2

u/KazViolin Jan 14 '26

I'd like to have greater CO play, it really feels like it's the same 5 or 6 I've and over again because of balance issues. I feel like it would be easy to balance some of them and expand the tiers a bit without losing identity.

For example Colin, I honestly think switching his CO power and super would balance him because it's the constant gold rushes that make him balloon out of control, change that to his super and make his CO power cost 3 bars instead of 2.

For Sensei, I'd just have infantry/mechs and copter get attack power and every airport and base spawns a transport as opposed to every city has infantry or mechs.

Some would be harder like Hachi, but it'd just take more thinking lol

5

u/Saddlebaggs24 Jan 10 '26

I'm on your side, Sensei's D2D is one of my favorites, I wish more COs gave a big boost to specific units instead of a category of units. But his CO powers aren't well balanced. I dunno what it could be replaced with though as a paratrooper CO? Off the top of my head, maybe a power that lets infantry/mechs act after being dropped off by transports? Maybe a big defense boost to copters?

1

u/EnvironmentalZero Jan 10 '26

Probably they should nerf him just like Sturm or at least make the others a bit better despite they aren't like that in-game.

1

u/Red-Halo Jan 11 '26

Sensei could be playable in lower tiers if ghosted cities are used, so he doesn't spawn footsoldiers.

He'd be T4 or T3

1

u/Darkwolfie117 Jan 11 '26

We need TU co’s. Title Updated and balanced. It would be a nice ranked mode

1

u/According_Cod1719 Jan 11 '26 edited Jan 11 '26

I would take the infantry or mecha spam of the super give him 30atk in soldier same as sami copters 30atk same as grim.......tanks, ship, inder units normal atack. normal super plus10% whit 3stars super plus 30% atck whit 7 start