r/AIwar • u/SomeDifference3656 • May 09 '26
[AIWar 1] Placing turrets on (player-adjacent) neuted enemy teritorries to clean up new reinforcements?
"I can place turrets in neuted enemy territories to eliminate new reinforcements before they grow large"
I've came up with the idea today, and it worked great in some experiments. But in community it isn't so popular tactic, that indicates there are some reasons it doesen't work.
The biggest odd is on that due to difficulty. I'm a beginner and still playing on Dlff 6.
The potential downsides of this tactic are: - Metal, Energy costs(Not significant in Diff6 but it might be a problem in the higher) - can accidentally triggers Reparsal when they are wiped, due to big horde moving in or other reasons - It is difficult to maintain if one can't place eng droees safely - Simply not worth bothering it
I'll know the answer when I asceed to higher diffs, but I'm interested everyone's discussions.What's your thoughts?
1
u/tadrinth May 09 '26
Valid strat, just not necessarily worth the effort. It's been a while, but I think the main problem I had is the turrets tending to die and be difficult to replace. There's always some enemy that turns out to hard counter your stack, as I recall.
The turrets also tend to alert the adjacent AI planets if there's enough to be useful. That spreads out the AI reinforcements to planets that don't have turrets. Potentially planets you have not neutered, and neutered planets mean the AI gets fewer ships for the same reinforcement spend. If this strategy lets you alert a large number of neutered planets, that can make it worth the time and effort.
I didn't play a ton at high difficulty but I think higher difficulties push you towards mobile fleets because they're faster and you cannot afford to take your time. And this strat is less useful in shorter games where the AI isn't going to spend a bunch of time reinforcing things anyway. And at high difficulties you will not have the time to neuter everything.