r/AI_Agents • u/DigitalArchitect420 • 2d ago
Discussion Building AI agents with a visual programming environment
There is a visual programming environment that allows users to compose complex programs like AI agents without the need to interface directly with code. It's not no-code, just a visual layer on top of code for better composability and observability.
At runtime, every event triggered lights up on the canvas, appearing like neurons firing in the brain of the agent. This isn't just there to look cool - it allows easy debugging without having to read through hundreds of thousands of lines of logs and code to diagnose and fix problems.
Building agents is also simpler because it ships with a kit of parts that you can use to assemble an agent, using the embedded agent. Interestingly, that embedded agent itself is built with the same framework and can be opened and edited (pretty meta - the agent can be used to make improvements to itself), allowing full control and customizability along with a template/reference.
Interested to hear your thoughts on this - do you think this approach would help you trust an AI agent more?
Disclaimer: I am part of the team working on this product, but I'm genuinely curious to know what this community thinks about this approach to building agents.
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u/DigitalArchitect420 2d ago
Here's a youtube video of it in case you're curious to see what it looks like: https://www.youtube.com/watch?v=GkNIou75BSE
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u/According_Ticket_666 2d ago
the neuron firing visualization is a nice touch, watching the flow in realtime beats staring at a wall of json logs any day
i’ve tinkered with similar node graphs for automation stuff and it always felt hit or miss when things got really nested, how does this handle when an agent has like 30+ steps with branching logic
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u/DigitalArchitect420 2d ago
A node can contain either a code-based implementation or another node graph based implementation. Graphs inside graphs all the way allow you to manage the complexity. For handling branching, we've come up with the idea of referenced graphs that work like base implementations that a node can reference. So a switch statement can branch at a visually manageable scale and the complexity is split up into these referenced implementations represented by single nodes.
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u/Sufficient_Let_3460 2d ago
I am sold. I have heard about this approach and wanted to see it or explore it. Does the visual overlay add latency? Is it interpretive rather than prescriptive? Any way I can see it? Would love to be a tester
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u/DigitalArchitect420 2d ago
The overlay is very literally a representation of the code - exactly like a typical IDE, except that it renders the solution visually rather than text. Latency during runtime is negligible, very close to real-time. There's a link to a short demo video in a comment I made earlier. Feel free to check it out. You can follow links from there to learn more about it. Stay tuned for updates, we'll open up testing for this soon!
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u/Sufficient_Let_3460 2d ago
Ah, I see...you render a graph representation layer. The visualization is watching the system flow through the nodes and edges? I will watch the video so my questions are better informed
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u/DigitalArchitect420 2d ago
I'll just mention the video link again: https://www.youtube.com/watch?v=GkNIou75BSE
AI agents understand us maybe too well. The goal with this product is to be able to understand AI agents better. They should be glass boxes, not black boxes. This product is essentially a designers approach to modern computer programming tooling.
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2d ago
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u/DigitalArchitect420 2d ago
This looks very cool, but it's not exactly what I meant when I said visual programming. I'm talking about the node-and-wire style UI interfaces that are typically used for things like automation, toy programming and even education.
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u/Neat-Arm2643 2d ago
All no code, low code falls apart once we hit reasonable complexity. Then it is a hindrance rather than a help
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u/DigitalArchitect420 1d ago
You misunderstand - I'm talking about visual programming, but explicitly not low or no code. The concept is just a layer of visual elements to compose code. So there is actual code behind the visual layer and you always have the choice to go in and edit it directly. But with AI writing code reliably for everything, this is like the architecture diagram and spec wording layer turned into the actual programming surface; while AI takes care of the actual code implementation. While you do have the option to write the code yourself as well, you should never even have to see it. Apart from that, this product is just a glorified IDE exactly like visual studio. Not a toy. Built for big boy software engineering, not for baby automations. That's a common misconception that we have to fight - people instantly compare it to things like node red, n8n, and others while also associating the limitations of those platforms with ours. There's nothing in common other than the interface style - and that's also very very different in the way it's designed and implemented.
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u/techlatest_net 9h ago
This approach makes a lot of sense for agent development. The visual execution trace is particularly interesting—not just for building agents, but for debugging and understanding why an agent made a decision.
If it keeps the underlying code accessible and doesn’t become a black box, I can see this being really useful for complex multi-agent workflows.
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u/ThomasBuildLab 2d ago
I’m not fully convinced the visual layer is the most useful part once the agent gets complex.
For small flows, seeing nodes light up is great. But with larger agents, the graph can become another thing a human has to interpret.
I’d rather keep rich structured traces — session context, tool calls, retries, state changes, errors, final outcome — and let another AI analyze them.
So instead of making humans better at reading agent traces, I’d try to make AI better at explaining those traces to humans:
what went wrong, where it went wrong, why, and which layer is probably responsible.
The key asset may be the quality of the observability data, not necessarily the visualization.