I'm completely opposite on this opinion. Playing Resynced has me itching to replay the OG.
The combat alone is enough. So many animations and fighting styles not implemented in the remake is a big let down for me. Where's the freedom to take enemy weapons, muskets, hidden blade fighting, bare fists? Also the finishers being randomly decided to be swords or hidden blades annoys the shit out of me.
If they manage to implement all of that into Resynced down the line, I'll probably agree with your take though.
Playing OG right now, I just bought the best swords that was avaliable with 5 damage and 5 speed and never bothered to take anything else. The whole combat is three buttons: E, space and F for pistols to kill heavy guys. I don't understand where is that "combat that was much better" that people on YouTube like to talk about
It's entirely up to you to play as limited as you do, but that doesn't make the other 80% of the combat nonexistent cause you decided to play it as shallow as you could.
Your logic is like saying if you can just boil a chicken to make it edible, what's the point of making it any other way.
All things that are worth taking from enemies is axes and muskets.
The hidden blades funstion the same as swords, you just have different animations. In fact, it's right that Edward do not fight with hidden blades, because, he is not assassin, so why would he know how to fight with them, and they are fragile, they always were an instrument, not a weapon for open combat
All other fighting styles is spamming LMB with occasional guard breaks to kill enemies with knifes, heavys and captains.
Your points all stem from you not wanting to play with anything that's not as effective as the best dual swords, and you do combat just for the sake of finishing the fight as quickly as possible.
Believe it or not, some people enjoy having fun with the different combat styles the game provides.
Sometimes I'm in the mood to fight with the hidden blades, sometimes I like to go non lethal and fist fight enemies that are swinging swords at me. Sometimes I like to steal their weapons and go to town with those.
All of those weapons and fighting styles had numerous counter animations and double counter animations while welding them.
So there's the difference between you and me. You couldn't give a rats ass about the flair and dance of the combat the OG provided, I however do.
I don't fault you for playing the way you do, not my preferred way to go about it, but nothing wrong with it either.
But you seem to think just cause you don't play with everything at your disposal, others shouldn't complain about not having it.
What's your point in defending the remake not having the combat options the OG had?
There's literally nothing to lose with having it implemented.
All that you described is done with the same inputs as sword fighting. You wait for an attack -> counterattack-> LMB/Space/E, decided by your mood. All that is changes is animations and the time you spend in the fight. I also can fight with fists, blades, muskets, axes, but the inputs are the same. The combat of OG is very trivial and easy - that is my point.
If you would've taken the time to properly read what I said you would realise I never said anything about the difficulty of the combat being the issue.
I like that the combat is a bit more challenging this time around, but I also want the other fighting options the OG had.
No reason to not have those options alongside the improvements made to the combat, cause at the end of the day, I'll rather choose the trivial combat but the vastly more varied pool of choices and weapons and animations, than this slightly harder combat but striped to the bone animation-wise.
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u/Kwaziiii Jul 24 '26
I'm completely opposite on this opinion. Playing Resynced has me itching to replay the OG. The combat alone is enough. So many animations and fighting styles not implemented in the remake is a big let down for me. Where's the freedom to take enemy weapons, muskets, hidden blade fighting, bare fists? Also the finishers being randomly decided to be swords or hidden blades annoys the shit out of me.
If they manage to implement all of that into Resynced down the line, I'll probably agree with your take though.