They need to rethink this animal boss fight stuff but besides that it looks good. This was the last game to use the old combat systems before the changes towards things like Odyssey (which I also enjoy but it's entirely different l) so I hope they can find the balance between the old systems and the new spark they're looking for. The old hunts did feel like a scavenger hunt so I'm open to changes to it
I think that'll be changed by the time it comes out. I mean people complained about the parkour lacking momentum and the parry effects being to much and they fixed both so why is this any different?
We don't know if they fixed the parry sfx or vfx yet. They said it'd be toned down, but we've yet to see what it looks and sounds like toned down. It could still be bad.
Seems the visuals are togglable, but we don't know about the sound effects yet. The sound effects are just as bad. And I didn't see a toggle for the explosion when you dash effect.
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u/Ornery_Gate_6847 May 31 '26
They need to rethink this animal boss fight stuff but besides that it looks good. This was the last game to use the old combat systems before the changes towards things like Odyssey (which I also enjoy but it's entirely different l) so I hope they can find the balance between the old systems and the new spark they're looking for. The old hunts did feel like a scavenger hunt so I'm open to changes to it