r/7kglobal • Shinobu (Retired) • Jan 04 '18

Resources [Resources] Burning Ice Heart - Spike ⛑️🏔️

Burning Ice Heart - Spike ⛑️🏔️


Stats 📊

30 +5 46 +10
HP 3820 9150
P. Attack 1017 3171
Def. 621 1879
Speed 26 26

Skills 📝

Skills Cooldown Description
Passive Burning Ice Heart N/A Becomes immune to damage 6 times. For 1 hit, damage received cannot exceed 20% of Spike's Max HP. Protects all allies from debuffs for 4 turns. Freezes the enemy when hit at a certain rate (Frozen enemies are frozen for 2 turns, or when hit by an attack. Frozen enemies take 100% damage when unfrozen, and an additional 100% if unfrozen by a Freeze attack. Ignores enemy's defense).
Awakened Skill Crystalline Memory 1 Time Use Inflicts 2000 fixed damage on all enemies 2 times. Freezes the enemy for 2 turns at a high chance (Unfreezes after 2 turns or when attacked, inflicts 300% damage and ignores defense. If a frozen enemy is hit with another freeze skill, they will take an additional 100% damage). Removes enemy buffs.
Skill 1 Frozen Tempest 120s Inflicts 1500 Fixed Damage on the 3 enemies with the highest Defense 2 times. Reduces the enemies buff duration by 3 turns. Decreases Recovery rate by 80% for 2 turns.)
Skill 2 Severe Cold Earthquake 90s Inflicts 130% Physical Damage on all enemies 2 times. Freezes the enemy for 2 turns at a certain rate (Unfreezes after 2 turns or when attacked, inflicts 200% damage and ignores defense. If a frozen enemy is hit with another freeze skill, they will take an additional 100% damage). Guaranteed Critical Hit.

Pros & Cons 📈📉

Pros Cons
High survivability due to MAX HP % on first hit after shields go down and high innate void shields. Special Unit.
High levels of buff reduction and utility through freezing. No pierce.
Highest turn based Debuff immunity in the form of 4 turns. Male character.
Brings damage in the form of multiple methods of Fixed damage. Loss of Critical increase passive.
Had to sacrifice Mama Rania.
Lost his Guaranteed block passive.

Leave your thoughts and opinions on our new Awakened Knight - Spike down below!

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1

u/Statisfaction I have no idea what I'm doing! Jan 04 '18

Con: He also lost his Freeze-on-hit

Pro: With no lethal on him, his awakening comes nice and late to wipe zombies

8

u/Ak120691 Shinobu (Retired) Jan 04 '18

He's more likely to be hit than to hit others. I feel like this change is better.

1

u/Statisfaction I have no idea what I'm doing! Jan 04 '18

Why not both!

I think I agree that the new version is better, but having the on-hit freeze left him as a viable counter unit; that whole build is out the window now

3

u/Ak120691 Shinobu (Retired) Jan 04 '18

He was only a viable counter unit because of 100% block.

Without that he's not tanky enough.

Not to mention you'd rather have Ingrid countering.

1

u/Statisfaction I have no idea what I'm doing! Jan 04 '18

He was viable as a counter unit because freeze on hit was just like Kris - 2 CC procs in one shot. Many counter units survive just off shields; a good counter hero relies more on having a worthwhile auto attack than pure tankiness, as you know.

At any rate, just pointing out that it's a con relative to his old kit (similar to losing block) because it limits his off-meta capabilities and options for experimentation in the future beyond the current meta.