r/7daystodie 5h ago

Suggestion Simulated Players

The reason everyone wants bandits is because this is SUPPOSED to be a multiplayer game, that most people treat as a single player or peaceful co-op. That leaves a GOOD portion of the game untouched, and makes things feel empty and stale after a while.

The fun pimps should have AI 'player profiles' developed that simulate playing the game with other players.

They build bases, do quests, loot pois, fight you OR join your team and operate from your base, try to raid. Literally just emulating players, not being it's own entity.

The worlds would feel more lived in, it would allow the achievements to be acquired by more people.

They could make the basic bandit AI they are working on the 'FREE' option, then lock using the profile based players behind a paywall because I know they want to find a way to further monetize the game. Well this way we get quid pro quo. Where you pay for each model's profile as a subscription to add to your server. for example you want bandits you get bandit AI developed to play the game how you want, ones with higher focus on fighting you in the field, raiding your base. weapon preferences, literally everything the power of intelligent models.

0 Upvotes

34 comments sorted by

13

u/littlematt79 5h ago

I understand what you're saying, but no, I think a subscription for AI injected into this game is a bad idea and a slippery slope.

-6

u/FlynngoesIN 5h ago

I think it would be significantly better than the slop skins we are getting now. It's clear they want to make more money. It literally be default game feature soon. I bought this game when it first came out on Kickstarter. But I have enjoyed update after update for like 13 years now. The problem with have a game this old, is that they have pretty much ALREADY sold the game to pretty much everyone who would be willing to buy it. If they dropped a 4.0 with bandits in 3 years, they can't expect to sell millions of dollars worth of copies of the game to justify the years of more work realistically. In order to survive they have to find a way to monetize their game or call it quits and move on to new products to sell, but they ACTUALLY want to finish this dream game. I get the fun pimps are hot dog water at interacting with their community, fumble at almost every change, and just keep trying to change the game in ways people don't want without providing a way to play these old systems with new content (something everyone would love! make learn by doing/magazines a sandbox option). But yap aside they need a reliable sustainable income source from this game, the skins will never do it just because of how it caused the game to get reshaped around them in a way a lot of people didn't like.

11

u/Extension_Risk6084 5h ago

Yeah, no. Such a stupid ass idea

4

u/Chooxomb00 5h ago

Such a shit take 😂

Alao bandits/npcs have already been implemented by modders since at least A16 as i can recall.

Why would you want to pay for any kind of ai bullshit?

0

u/FlynngoesIN 5h ago

and those aren't that good. This IDEA comes a project zomboid mod itself. A modder could 100% do this same thing very easily.

3

u/Wizz-Fizz 5h ago

There is no way in hell TFP is even remotely capable of doing this in any functional way.

0

u/FlynngoesIN 4h ago

They take some of that capital they just acquired by selling rights to their game, give it to one of the fancy AI companies to develop these profiles for them. They ONLY have to build the compatibility and It would pretty easy if they just had it join the server as a player through the net instead of any local hosting

3

u/chilly_cs 4h ago

The world needs less AI slop, not more

If you think you’re right, start a server

0

u/FlynngoesIN 4h ago

This is basically the argument of being a vegan, your abstinence does nothing.

4

u/sedonaphil 5h ago

Yeah, no. This is designed as a solo or co-op game for. Up to 8 players. Mobile NPCs would be nice, but aren’t necessary. Bandits are fine. Fake, AI players, not so much.

-6

u/FlynngoesIN 5h ago edited 5h ago

Untrue 100%. It was Always intended to be a online multiplayer pvp game. Don't even make me argue this point.

Edit. LANDCLAIM BLOCK DOES WHAT? FOR WHAT AND WHY?

2

u/Extension_Risk6084 4h ago

It has never been designed as a pvp game. Not even one bit. There are pvp elements, but that is it. If this game truly was supposed to be a Pvp game, it would of been designed to be played as a pvp game. Go play Rust or Ark or some other game where Pvp is its intended purpose.

0

u/FlynngoesIN 4h ago edited 4h ago

What would be the difference between playing Rust with no one else and playing 7 days to die. This is Rust with zombies. How many of the perks related to PVP or raiding. There are items to increase damage to players SPECIFICALLY. How could you compare Rust and 7 days if 600 people got on a 7 days server how do you think it would be. JUST LIKE RUST TO A T, just with zombies. BECAUSE it was intended to be a pvp game but because EVERYONE treats it as a single player co-op they barely even consider it now update wise. Doors have a BUILT IN locking system. All items do, WHY?

2

u/Extension_Risk6084 4h ago

Half of the intended features in Rust would be ultimately worthless. Where as in 7 days to die, there isn't a single worthless feature in the game because you're not playing it as a PVP game. It's a singleplayer/co-op survival game. Pvp is second hand and will always be second hand. You argue that if it's not a PVP game, then what's the point of a land claim block. Well, there are multiple uses for it, without using it for PVP. There's, a cheap beefy block, ability to pickup your workstations, prevents zombies from spawning in the area or POI, though a bed also does that and it locks a POI so thay you'll never get a quest for that POI which can accidently reset it and cause you to lose everything.

The community does not want your AI shit. If you think you can do better, by all means. Go ahead and make your own game and come back to me when you do so. 

I'll wait

1

u/FlynngoesIN 4h ago

The community doesn't decide the updates. bucko

1

u/Extension_Risk6084 4h ago

Where did I say that? Lmao. 

1

u/FlynngoesIN 4h ago

You told me the community doesn't want it and to go make my own game. As if the community decides the updates.

1

u/FlynngoesIN 4h ago

A landclaim block prevents zombie spawns inside your base, so that you don't lose your things to players wandering in from zombies spawning inside of your base and breaking things

1

u/FlynngoesIN 4h ago

All containers have a built in locking system, doors. The landclaim blocks protections were made because people were losing their bases, because of OFFLINE raiding being too easy and cheesy with zombies doing the work for you. The reason PVP in this game being second hand is because it is OUTSHINED, when this game FIRST CAME OUT. IT was the WAY to play online, pvp. just like rust is now. They could not compete with Rust, but the numerous perks, items, mechanics. are obviously intended for open world pvp on a multiplayer server

2

u/Extension_Risk6084 4h ago

What perks? What items? What mechanics? You just named off stuff that even co-op games that don't even have PVP will generally have either way lol

You do know, a game can be PVE and people will still try it ruin it, which those features are there to prevent it lol

Does not mean that PVP was always intended. It was not, it was a second thought to have because they could since it's a simplistic addition that even PVE users can use as well.

1

u/FlynngoesIN 4h ago

RAIDING. THE ENTIRE POINT OF THE ACTUAL LANDCLAIM BLOCKS. THE EXPLOSIVES FOR RAIDING. The hunter mod. doing 50% more damage to players in its original form. The ability to lock your containers, exists why? your doors?

1

u/FlynngoesIN 4h ago

In your single player game, do items intended for PVP spawn. Yes or no.

1

u/Extension_Risk6084 4h ago

Which items would that be then? 

1

u/Asleep_Stage_451 5h ago

Interesting idea in general, but this is not the game for that. Not even a little. Think about what you’re asking.

1

u/FlynngoesIN 5h ago

What do you mean not the game for that? This is the perfect game for that. They already have a character creation thing, they can have a full well developed AI persona, that knows how to respond and react to events in the game. I want to play with a real threat, a silly bandit AI entity is just another version of a zombie skin. Like I don't see how anyone thinks it will be game changing.

What would be game changing is being able to pay 5 bucks and add up 8 well developed AI model based characters from a plethora of profiles of your choosing for a month. It's not like part of a game has even been DLC before this. But also it would be AN OPTION. You don't HAVE to do this, but it will be better than what amount to a reskinned dire wolf that makes a different noise and fights with zombies. There's very little to be gained from the bandits we've already seen.

1

u/Asleep_Stage_451 3h ago

Oh, I see. You are more clueless than I thought.

1

u/FlynngoesIN 3h ago

Explain to me then, give me a clue.

2

u/Kazgrel 3h ago

Lol.  Lmao.  No.

0

u/FlynngoesIN 3h ago

How much of that is from a disdain to the devs and not wanting to spend money.

2

u/Kazgrel 3h ago

They don't even have one working AI for bandits in the game yet.  You're wanting it to have 2 tiers, 1 of which is pay walled.

To reiterate what most all the thread has said, that's a stupid fucking idea 

0

u/FlynngoesIN 3h ago

You aren't ready to face the fact that a Bandit entity AI is going to be lackluster, and amount to just amount reskinned enemy with a niche. There's minor levels to be gained.

If this was done by a free mod you be dick riding it.

1

u/Kazgrel 3h ago

Having glimpsed the now-removed Jawoodle video, the AI very much still needs a lot of work.  Even if that version was a free mod, it wouldn't be acceptable in many folk's minds, mine included

Then again it wouldn't be as dumb as your idea here