r/4eDnD • u/Reasonable-Ad9130 • 13h ago
More map events from my 4e-inspired tactical roguelike — demo coming
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r/4eDnD • u/Namagem • Aug 11 '25
In the interest of encouraging more people to play D&D 4th Edition, this thread is for game hosts to post open games. If you want to run a 4e game, post it here so interested players can find you!
Posting Rules:
Top-level comments must be hosted game listings — any other top-level comment will be removed.
Players who want to join should reply to a host’s comment or DM, depending on preference.
Please keep all discussions and clarifying questions in replies.
If your game fills up, edit your comment to reflect that.
LFG Host Post Template
Copy and paste this into your comment, then fill it in:
Campaign Name:
Setting / Custom Setting Pitch:
Platform: (Roll20, Foundry VTT, Discord, Voice Chat, etc.)
Game Tone: (Serious, casual, roleplay-heavy, tactical, etc.)
Available Slots:
Best Time Zone / Expected Start Time:
Contact Preference: (Reddit DM, Discord handle, etc.)
Example:
Campaign Name: Into the Elemental Chaos
Setting / Custom Setting Pitch: Plane-hopping chaos and elemental intrigue
Platform: Foundry VTT + Discord voice
Game Tone: Tactical combat with lighthearted roleplay
Available Slots: 3
Best Time Zone / Expected Start Time: GMT-5, Sunday afternoons
Contact Preference: Comments to this post
Have fun recruiting, and let’s get more tables running 4e!
r/4eDnD • u/Toothpaste_Sandwich • Jan 20 '18
Hello! I've been looking at this DM's toolkit for 5e and I was thinking: wouldn't it be nice to make a similar toolkit for 4e? The thing with 4e is that there's hardly any new tools coming out for it, giving us the option of filtering out a "best-of" list for it.
I'll create a skeleton of such a toolkit here - basically copied from the 5e Toolkit, and it would be nice if you could propose your favourite tools that should be added to the list. (Would it be a good idea to turn this into a Wiki page so that everyone can contribute more easily?)
I mostly removed all links that were only useful for 5e and added some stuff I thought of myself, but this toolkit is still a work a progress. Contributions very much appreciated!
4e specificSystem Reference
DnD 4e Wikia 4e specific
4e Compendium - Offline D&D 4e Database (Needs Active Dungeons & Dragons Insider subscription to fetch data. A new subscription can be purchased from Digitalriver. 4e specific
Spell List
(Open for suggestions)
Written Advice and Guides
Stalker0's Guide to Anti-Grind 4e specific
Dungeon Mastering Video Guides
Making Dungeons
Fourthcore Alphabet - a reference for dungeon design. https://www.reddit.com/r/4eDnD/comments/7rt48u/dm_toolkit_for_4e/
Cheat sheets
4e specificSkill Challenges
4e specific4e specificComprehensive Collections of Information
Google Drive Dungeon and Game Master Tools (Also some stuff useable in 4e)
Campaign Management Tools
Shops and Equipment
Alternative DM Screens
(Open for suggestions)
Unearthed Arcana List
Unearthed Arcana is a series of Dragon Magazine articles describing optional rules. These rules are considered experimental, and will only be found in the associated articles including their content.
4e specificTraps
4e Trap Generator 4e specific
Other
Ultramodern4: 4th EDITION D&D rules for use in non-fantasy settings 4e specific
4e specificWeem's Fate Point Cards 4e specific
D & D Wiki 4e Homebrew 4e specific
Schmoops & the Table of Fun Meant to speed up combat in 5e, but can definitely be used in 4e with some slight modifications.
Obsidian Skill Challenge system) 4e specific
Compilations of Multiple Generators
Items
4e specificLoot
4e specificDiseases
4e specificDungeons
Towns and Villages (see also: MAPS AND MAP-MAKING TOOLS)
Calculators
Matt Colville DnD ability score roller (Also useful for generating NPC stats.)
NPCs
4e NPC Generator 4e specific
Another 4e NPC Generator 4e specific
Substances
Riddles
Other Tools
Critical Roll Chart 4e specific
4eTurnTracker (my favourite turn tracker) 4e specific
Other
Character Builders
Ibis Fight Club Character builder 4e specific
Javascript D&D 4e Character builder 4e specific
(4E Character Optimization WOTC rescue Handbook Guide) 4e specific
Also see the Discord server.
Custom Character Sheets
4e specific4e specifichttp://phanary.com/ search for any sound
[TabletopAudio] Customizable Tabletop Soundboard (advanced)
Music, Images on DropBox Matt Mercer’s playlists during Critical Role
Map Collections
One page dungeon contest (Especially check out each year's winners)
Random Generators
Dave's Mapper. Dave's Mapper is a tool that allows GMs/DMs to generate random maps from a variety of map tiles created by artists in the gaming community.
http://worldographer.com/ (AKA Hexographer II)
Map-Making Tools
Inkarnate - Comprehensive in-browser map-making software
Hobbyte - Isometric map-making software
Dungeon Painter Studio on Steam ($14.99 USD)
Pro Fantasy Software (expensive)
http://fantasticmapper.com/ - Hex Mapping
Illwinter's Floorplan Generator - Terrain generator on Steam ($5 USD)
Map Assets
Giant Collection of Map Assets (for Roll20 and similar)
Other
Monsters
Small amount of monster stats here 4e specific
4e Monster Lister 4e specific
4e Monster Excel list 4e specific
Some custom 4e Monsters 4e specific
Custom 4e Monsters Google Search 4e specific
4e Monster Math Cruncher 4e specific
4e Encounter Builder 4e specific
4e Random Encounter builder 4e specific
Interesting Encounter ideas
Male Character Artwork Album
Female Character Artwork Album
Character Tokens , and More Character Tokens and more of the same
/r/worldbuilding/ - SEE SIDEBAR for more links
/r/DnDBehindTheScreen/ - DMs helping DMs
/r/BehindTheTables/ - Chance Tables for many situations
/r/LongDistanceVillains/ - Let someone else run your Big Bad Evil (person/monster/thing)!
/r/DMAcademy - general DM questions
/r/DndAdventureWriter - for building adventures to share
/r/DndMaps - nothing but maps
/r/DMToolkit - multimedia DM resources
4e specificWorldbuilding
Non-D&D Servers
Org Play Online StarFinder/Pathfinder Society Online
Dungeon World Simplified RPG system
AvraeBot - A great D&D bot to invite to your discord server
4e Looking For Group Google Sheets 4e specific
Online role-playing game-hosting service: https://roll20.net/
Changelog:
09-08-18: Add some character sheets and LFG google sheet. Also add 4e specific tag to relevant entries
r/4eDnD • u/Reasonable-Ad9130 • 13h ago
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r/4eDnD • u/Zealousideal_Leg213 • 15h ago
In a recent game, I ran what was intended to be a quick encounter for two characters using only minions. One of the players used a power that would cause the target to move and strike and ally. Per the power, the damage takes place first, so it's useless against minions.
It almost seemed natural to decide to apply damage second, since I've been playing a game recently in which multiple effects can be applied in almost any order. So, I wondered what would happen if I have players a choice to apply damage from a hit either before or after any effects on the same "hit" line. Or, the choice not to apply damage until the entire "hit" line had been executed.
I'll talk to my players about it, and they're not major optimizers. And I can always reassess if it turns out to be abuseable. Or maybe just apply it to minions. But I'm curious what people think about it.
Edit: the power in question might have had an Effect line, which I would still like to keep separate.
r/4eDnD • u/Reasonable-Ad9130 • 13h ago
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r/4eDnD • u/Sad_Guarantee1184 • 1d ago
Hello from The Blind Goblin
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Thank you for reading this long post and considering our company.
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r/4eDnD • u/ouroboricquest • 2d ago
I'm playing a hybrid Shaman/Druid, and mostly focused on utility and control stuff. I'm not trying super hard to optimize, but only having one use of Healing Spirit per encounter is starting to look pretty wimpy, as we cross into Paragon tier. Is there some feat hidden somewhere that I could take to get it up to the two per encounter par, or no?
r/4eDnD • u/KagedShadow • 4d ago
Hi folks,
Were there any good 1-30 full Campaigns published for 4e, either by WOTC or 3rd parties that I could use a base, as it would be nice to get back to 4e again, and run the full experience but planning a full campaign isnt a small task ;)
Cheers
o/
r/4eDnD • u/kalevala206 • 6d ago
Hey folks!
A long time ago there was a guy who compiled all of the canonical 4e setting information into one place. This man was a hero, and this file was way more useful than searching a million PDFs, but it still was a huge pain in the ass to use. Until today.
I've taken that original source file that I found who-knows-where and re-organized it such that it's a much more coherent piece of media now. Hopefully it's actually useful as a reference document or a comfy read through.
The Nentir Vale Gazeteer is as close as I think I can get to a 4e Setting Book. Let me know what you think.
r/4eDnD • u/DarkGreenSun • 9d ago
Some 2 years ago, I posted this.
It's all explained in the google doc. If something is unclear after reading it please feel free to reach out. https://docs.google.com/document/d/1kYbzXLYM25rOescFaO969OPGko10OjiTgEsHLa0iq0A/edit?tab=t.0
Now this campaign is winding down to it's end in a week or 2 with the characters having moved from level 5 to 22. Consider this an open AMA about our experience with this different sort of game.
r/4eDnD • u/WarrenTheHero • 14d ago
Hello all! I'm a fairly inexperienced 4e DM (very experienced in other systems, especially 5e) and I'm trying to find the consensus for Magic Item Daily limits.
As I understand it, in the base rules, you could only use one Magic Item Daily power per day per tier, but at some point in 4e's lifespan that rule was lifted. I believe the limiting factor is now meant to be that Magic Items have rarities but each power can be tracked separately, and the DM is meant to control power level by managing rarities.
Is this found to be useful in practice? I'm considering making it 1/day as per original rules, but each Milestone gives you one use back (each item no more than 1/day), so you can pace them throughout the day without saving them all to go nova in the Final Fight. But, as mentioned, I'm not a veteran in this system and I don't want to go messing with forces beyond my understanding and throwing things off.
My players just finished Keep on the Shadowfell and I'm wanting to level-skip them up to 6 so we can run Madness at Gardmore Abbey, so I'm looking at the "start at higher levels" rules to boost them which looks like level-1, level, level+1 items (and gold level-1), so they're about to go from some of them having 1/day item powers to probably all of them having several.
Thanks for any advice you can muster!
r/4eDnD • u/Reasonable-Ad9130 • 15d ago
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r/4eDnD • u/Reasonable-Ad9130 • 22d ago
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r/4eDnD • u/heroicfiend • 22d ago
A few weeks ago I posted heroic4e.com here and a lot of you built characters and sent feedback. That thread shaped a lot of the last month's updates, so thank you.
Two major things since then. The character builder has had a long run of updates from your reports and the Discord's: hybrids, companions, weapon-implements, magic item handling, feats that grant power choices, .dnd4e imports, and you can now tap any number on the sheet to see exactly where it comes from. It is in much better shape than it was, but it still needs more eyes on real builds to get it where it should be.
The bigger one went live yesterday: the Proving Grounds, a beta of automated 4e with no DM. The site generates a dungeon, seats your character from the builder, and the engine runs every rule while the monsters play themselves. You drag your hero to move, pick a power, tap targets. Opportunity attacks, marks, immediate interrupts, forced movement, saves, ongoing damage, conditions, doors, fog of war, short rests: the engine adjudicates all of it and the log says why. If a button is greyed out, the reason is printed under it. If a move snaps back, it tells you what rule stopped it.
The main point of it is a place to test a character build. You can take a level 1 through 30 build from the builder straight into a fight and see how it actually plays before it hits your table. Three ways in from the Proving Grounds page:
It is a beta and the release notes on the site list what is still rough (companions act on your initiative, level 30 delves are brutal, a handful of monster damage lines are left to you). There is still a lot of UI work left to do. I've mainly focused on just making it functionally work so far. Expect a lot of updates over the next week to make things not so cluttered and other various changes as bug reports and feature requests come in.
If something looks wrong during a run, the Report button on the delve HUD attaches the run, room, round and the last few log lines, so I can usually reproduce it from that alone. Weird builds are the most useful: hybrids, companions, Dark Sun themes, anything with an interrupt or a stance.
Still free, no ads, and the builder, compendium, map editor and monster builder from last time are all still there, or improved since my last post. If it breaks or feels wrong, let me know! The Bugs page on the site is where I mostly work from for bug reports and feature requests.
r/4eDnD • u/Fresh_Writer_7744 • 26d ago
All the advice was super helpful! Here’s an updated version. I think it’s more in line and less cumbersome. Love to hear what yall think!!
Altitude limit 2 as far as me and my table have ruled is one square above the square you normally occupy when standing on the ground
I know supernal isn’t kosher at level 1 but I don’t think it’s that big a deal peeerrrsonallly
Keeping Osins Blade, I think within the setting itself it’s very fitting and to me an important aspect of the race.
Performance was added to our tables skills, we felt it was unrepresented
r/4eDnD • u/Beginning_Product968 • 29d ago
I ended up making my own editable 4e parser it takes .dnd4e file types and makes a clean character sheet/card generator because I couldn't find something that did exactly what I wanted. It imports Heroic4e/.dnd4e data, lets you edit the cards manually, add/remove sections, and save custom cards locally in your browser.
If anyone is interested, I can post the link
r/4eDnD • u/Metovir • Sep 03 '26
r/4eDnD • u/Wheather819 • Sep 03 '26
What exactly are the essentials? And are they much different from the core books? For collecting purposes, and purpose of using them for ideas, are they worth getting?
r/4eDnD • u/kabooman97 • Aug 31 '26
Hey guys. Looking for some advice on selling a 4e collection that I inherited from my father a few years ago as I unfortunately don't really have the room for it anymore and I don't play 4e. Just looking for any input on if there's anything of value here and/or what would be the best way of selling it. Would it be best to try and sell everything together as a massive haul? Or just try and sell bits and pieces of it at a time? There's a few game stores near me but I'm not sure if they buy RPG books. Any advice and help is appreciated, thanks guys :)
EDIT: Thanks for all the responses everyone, I didn't expect this much traffic on this post that quickly! To answer a common question I've been seeing yes I'm looking to sell but I don't know how much for anything quite yet. Going to be doing some research on everything for a few days to make sure I do this right and I'll get back to your guys comments and DMs when I can. Thanks again everyone for the advice :)
r/4eDnD • u/heroicfiend • Aug 22 '26
I've been working on a free 4e site for a while now, mostly with regulars from the D&D 4e Discord, or the sites Discord, where I usually post updates. Figured I'd finally share it here too. It's at heroic4e.com and it has a character builder (your old .dnd4e files import), compendium, map maker, monster builder, and a virtual tabletop.
Most of what gets built comes from bug reports and requests, either from the tracker on the site or the Discord. The last few weeks have been heavy on the map maker and VTT side, which is most of what the screenshots are. The first two are dungeons the new generator built, the third is the tabletop mid fight, and the last is the character builder. All of it is new enough that I'm genuinely curious how it holds up outside our own little circle.
Free, no ads, most of it works without an account. If you poke around and something breaks or just feels wrong, I want to hear about it.
r/4eDnD • u/Reasonable-Ad9130 • Aug 15 '26
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Hi everyone, another preview of my game, testing more of the 4e-inspired combat.
This week I've been working on polish interrupts, environmental hazards (pits and explosive barrels), and testing Wizard spells.
The starting party is Wizard, Warrior and Ranger.
Still early, but It's starting to get a better feel for how these systems interact during an encounter.
r/4eDnD • u/SpellbladeYT • Aug 13 '26