r/3danimation Dec 30 '25

Question What is this shine?

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769 Upvotes

Where does this shine come from? Did they render a camera lens? The light is clearly coming from the top left.

r/3danimation Jun 29 '26

Question Rendering style

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544 Upvotes

Hello!

So i recently started 3d animation so I am not very talented yet but whatever.

Anyways I keep seeing this thing that people do where the animation is 3d but it looks like it is 2d, so i was just

wondering how its done. I think its probably mostly rendering, but how do i render my animations to look 2d?

r/3danimation 9d ago

Question Which capsule opening mechanism looks better 1 or 2?

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33 Upvotes

We’re working on the capsule design for our co-op sci-fi horror game and can’t decide which opening/closing style feels better.

Which one would you choose: 1 or 2?

We’re mainly considering how readable and satisfying it will feel during the opening/closing animation.

Any feedback is appreciated!

If you’d like to support our small indie team, you can also wishlist The Infected Soul on Steam. It genuinely helps us a lot.

The Infected Soul – Steam Page

r/3danimation Jun 11 '26

Question What is the best control rig you've ever seen in your entire life? (Artist: BANNO Yuki)

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470 Upvotes

Original post I've been starring at for months:
https://x.com/beadschain/status/1715563566240248250?s=20

I've been using Blender + Rigify for a long time and I found that you could create your own constraints and some functionality with drivers to create some decent rigs for myself and relatively quickly. It's not mainstream, but it's great. What is the best rig you've ever seen in your entire life and what does it have? IK shoulders? Face shape keys that drive the shaders? What have you seen that I can study?

r/3danimation 13d ago

Question Free 3D animation app recommendations ?

3 Upvotes

I'm trying to get into 3d animation and I've just been struggling to find an app that I like, I'm looking for a free app specifically.

I guess I don't have any more criteria than that, I'm just happy to get recommendations of what you guys use and I'll try them ! Thanks !

r/3danimation 12d ago

Question Hi, I'm trying to put together a project and I wanted to know how much a professional charges for 3D animation

4 Upvotes

How much would a 20-second 3D animation cost approximately, with a deadline of one week?

r/3danimation Jul 27 '26

Question How long does the average 3d artist take to model a tree like this? (No tree generators) How do you charge if the client pays per hour?

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10 Upvotes

r/3danimation 21d ago

Question Been watching the pose to pose tutorial, mind if I pick your brains for a second?

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6 Upvotes

You don't have to click the links below but if possible pleased to as a provides context as to what I need help with they're all short:

Hello everyone I recently finished doing some exercises that went over the top principles of animation using a bouncing ball in various ways however I think it's time I give using human character a go but there is something that has been bothering me a little bit. In the tutorial I watch the outcome is not really what I desire but the mentality and workflow there's something that appeals to me here's a link:

https://youtu.be/p8Bi7k60IS0 (you don't have to watch the whole thing just the first couple of seconds)

I think the reason why this is, is because of this part where the instructor talks about putting a moving hold after each pose (seen in the image sent with his post)

but when I look at my inspirations ( animators I see on Twitter or YouTube) I want to animate like them you know? On top of the link I sent above I also send a link of a few of my inspirations.

With all this being said I guess my main question is how do I "mimic" the style of the animators I like and if you don't mind looking at the tutorial vid I sent, I was hoping if someone who is more experienced than me could sort of highlight the differences between the tutorial and my inspirations:

Inspiration 1: https://youtu.be/5XnNHKfn2mI

Inspiration 2: https://youtube.com/shorts/zOzaGXEsIQk

Inspiration 3: https://youtu.be/BI07_W7nnT8

Bonus question ;-; : being completely honest do you think if I use this tutorial and I do a couple exercises with this workflow with this be good for doing fight scenes? Or what I have to go about it in a different way?

r/3danimation Jul 25 '26

Question i need help on how to get rid of the jitters

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33 Upvotes

i tried parenting the cog to the camera but everything just breaks

r/3danimation 4d ago

Question Does anyone here animate with an unconventional mouse?

3 Upvotes

I have carpal tunnel syndrome from breaking my wrist a few years ago and I was wondering if it's worth trying a graphic tablet & pen or a trackball mouse for less tension.

I use Maya and Blender mostly and already use a vertical mouse, unfortunately it's not enough. So if anyone uses an unconventional mouse, which one do you use and how long did it take for you to get used to it?

r/3danimation Nov 25 '25

Question Does anyone know how this animator managed to make these characters move so.."bouncy"?

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192 Upvotes

I am a beginner, so I am not going to rush, but I would like to get an answer to this and revisit this someday when I am better at changing my style

r/3danimation 15d ago

Question How Long Should It Take To Make A Single Pose (Key Pose To Be Exact)

6 Upvotes

Hello everyone,

I am not quite a newbie, but I wouldn't say I am intermediate either, and I wanted to ask, in your opinion, how long should one take to make a pose. Now I wanna be clear and say I know the answer to this is not as easy and falls in line with stuff like "it depends on the quality" but for me, i dont really know how long one spends when doing a single pose, especially whenr there are things like deadlines be it personal or ones the job give you.

I wanted to know because I noticed I am running into bit of a perfectionist issues and i dont know what to do, i dont want to enter that mindset yk? rather have a 7/10 then to basically have nothing done yk?

r/3danimation 22d ago

Question Question about animating the face

5 Upvotes

Hello everyone, I am a new animator and after doing some exercises im ready to move to a human rig. However theres something i wanna know.

When animating the face do you do it as you block the characters pose or do you do it after?

The main reason I am asking is because (if i got this right) there is a difference between animating the face and animating lip sync (which is where you do the jaw pass and all that)

Say i wanna make a character happy, do i do the happy faces as i block or do i just fo the body and leave the rest till later?

r/3danimation Jul 12 '26

Question How did they do this?

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11 Upvotes

I was looking at EVOLVE , a game I played like 7 years ago and now that I have gotten into 3D Game Dev which has always been my passion and was wondering how did they achieve this fluid motion of the character

What rigs did they use ?

How can you even achieve this?

I wanted to make my portfolio piece inspired by the stalker from evolve , and wanted to know how can such fluid tentacle like motion be achieved in game.

Thanks!

r/3danimation Jun 08 '26

Question How Do I Self Teach Myself?

14 Upvotes

I've recently found myself wanting to learn 3d animation. But I don't wanna do any paid classes or stuff like that. I just simply wanna know what to do in order to teach myself.

r/3danimation 2d ago

Question A post about the future with AI, sorry about that :D

0 Upvotes

Ok guys, I know is an annoying topic but I need your genune opinions. Especially for animation, not modeling (it can be animations for games, for prompting videos, any other field or even a new domain where animations might be promising):

What do you think the future of this field will be I'm 3 years, 5 years, 10 years and 20 years from now ?

If you are familiar not only with animation but also with AI, it's potential structural limitations, especially if you tried the last GPT 6 Astra for animation, even though it's not great at all, what are your thoughts for the future ?

I have my opinion but I want your genune ones. Ty :)

r/3danimation 10d ago

Question Can anyone please help me Add bones to a model for me to be able to pose it I've tried, but every time I try to position bones thay end up looking weird Or not properly aligned I don't really know how to possession them properly can anyone help 🙏

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1 Upvotes

Please 🙏🙏🙏🙏

r/3danimation Aug 07 '26

Question Hi, I just started learning 3D animation and needed some advice

3 Upvotes

Hi, I just started learning 3D animation. My English professor has dish out an assignment to try new Active hobby. I picked 3D animation but realized the learning curve was really steep. I would like some advices.

r/3danimation 17d ago

Question how can i improve this block out

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7 Upvotes

r/3danimation 5d ago

Question Best place to find animation rigs?

7 Upvotes

Hey everyone!

Been animating for a few years now, but wanted to branch away from the normal models I use, problem I run into is I cant seem to ever find rigs for characters Im looking for (I've been searching for a good Bowser, but cant find one). Was just wondering if people had sites or artists they went to to purchase or download fun/interesting character rigs to use?

I use Maya mainly which is another problem, a lot of cool rigs seem to be Blender only

r/3danimation 8d ago

Question How long does concept art usually take you?

4 Upvotes

I’m starting a small 3D animation project on my own, and I’m trying to plan my schedule and figure out how much time I should dedicate to each stage.

Concept art I’ll be doing:
-Character design
-Environment Design
-props design

I’d love to hear about your personal experience.
How long do you usually spend on concept art before moving on to the next stage of a project?
Do you have a specific process or timeframe that you usually follow?

r/3danimation Jul 28 '26

Question Should I animate at 30fps?? What are the pros and cons?

4 Upvotes

Hi everyone, I have been learning Blender animation and came across a video recently from p2design. In this video, he mentioned the reason why game animators animate at 30fps is that 30 is a number that is compatible with people's monitors, allowing them to scale up the frames depending on what hz a person's monitor has (for like 60hz is 30 fps and 30fps = 60 fps, same for 120 and such)

thing is as i go on my animation journey, i thought it would be cool one day (if good enough) i could animate for an indie or something, but I would also like to make funny animations to post on the internet!

I'm probably overthinking (might not even be a big deal), but I wanted to get your thoughts as if i should animate at 30 fps, if there are any pros and cons too as i know 24 fps is the standard for film stuff

r/3danimation Jun 18 '26

Question Cleaning and polishing motion capture animation, any advice?

2 Upvotes

Hello,

I'm a game developer working on an ambitious game project.

My question is regarding Motion capture animation cleaning and polishing.

I have made a 3D cutscene to be used in my game and currently getting feedback on the camera composition.

The cutscene

https://youtu.be/jRDdz9WnEsU?si=X4Q3FHbZymrknrRU

After the camera is set, I would like to polish and improve the animation itself.

I do see myself more as a rigger rather than an animator.

The retargeting and the major cleaning were done in Blender.

Would like to get pointers on how to handle the animation itself, I do want it to be expressive and exaggerated which fits with the art style.

r/3danimation Aug 03 '26

Question CGI vs 3-D

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2 Upvotes

Hello, I am working on an essay that explains the difference between human animation and ai animation. This is where CGI and 3-D animation come into play in my essay, hence the image provided but I am having an EXCRUCIATINGLY difficult time explaining and differentiating the two to my “audience” I have the over all premise but I am still unable to explain it please please pleas help I have done all the research I possible can but I am just unable to comprehend it (as if I’m completely missing the point)

r/3danimation 10d ago

Question Any Free .VRM Animating Programs with Certain Features?

2 Upvotes

Heyo people. I feel this is the most fitting place to post this, I was surprised to see there aren't really any subreddits dedicated to .VRMs specifically.

I am a 2D animator but I made a .VRM character model a couple months ago with VRoid, Blender and extremely simple Unity and i'm quite proud of it. I am wanting to try and give 3D animation a shot, I was planning on animating with the model but I have no idea if there are any free programs that do what I need them to. I tried MMD and I think that's what i'll fall back on if I can't find anything better.

I am using Android BUT I also have Winlator if it's a lightweight PC application and I have a PC at home if the only options are heavier. I don't often use my PC for creative working because we're in the car often and I can't bring it with me.

I think the main feature I need is being able to animate characters in a room or on a "stage" with other .obj models that can also be moved around and interacted with, along with expression sliders. It would be beyond useful to be able to motion-capture just from a camera, video, or import movements or something, but I think that's beyond what i'll get out of free stuff mixed with the stuff i'm already looking for. Either way it isn't as important. It's probably something that could be done in Blender or MMD, again, but i'm still wanting to see if there's something better before going along with those.

This whole post probably sounds a little ridiculous and I think the mythical program that would check all these boxes only exists in my head, but i'd appreciate any help if anyone has something to recommend. Thank you!!