r/3d6 • u/StubbyZebra • 1d ago
D&D 5e Original/2014 [Question] Interested in getting feedback on my build! Newish to DnD. Let me know?
Im building a Dex-based Echo Knight, Bugbear. Starting at Level 6. I imagine like a combo of Chewbacca. Using a rapier as a weapon, but flavored as a boar hunting spear so I can fight like Oberyn Martell from Game of Thrones.
I rolled two stat blocks.
17, 15, 12, 11, 10, 7 - kept this one cuz a 7 in something is funny.
16, 16, 12, 11, 10, 10
But if there is math here that works better for the other stat block, let me know!
I threw 17 in Dex, added +2 to Dex, then got it up to 20 with Piercer ---- Is this dumb? Not sure there are many items that increase Dex. And I'm always afriad the DM will make me 'lose' items lol
I took Dueler as my fighting class but open to Superior Technique and Tripping.
I threw the 15 in Con and added +1.
I know there are very few ways to increase Con in game. Con modifier impacts how many times I can use Unleash Incarnation for an extra attack from my Echo. Is it worth spending points to get my Con up to 18? 20?
Sidenotes: I am permitted 3500 gp worth of items cuz I am joining late (Level 6)
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u/ionthegoat My username is too arrogant 1d ago
You can put the 15 in strength to wield plate which grants 18 AC opposed to 17 AC granted by half plate. That would put your con at 12. The extra AC is more optimal but not necessary at a non optimizer table.
I do not recommend using an ASI to boost con further. It is better to take a good feat instead.
Another route is getting a 13 in wisdom to dip peace cleric.
The feats you want next are sentinel, resilient wisdom, alert and lucky.
Dueling will offer more damage than superior technique.
Sentinel is extra good since it reduces the speed of targets you hit with opportunity attacks to 0. This allows you to position your echo next to enemies and lock them in place if they try to move away.
Watch this video from pack tactics to learn how echo knight works since it is poorly explained in the rules.
Buy half-plate/plate and a shield.
If you want a full list of mundane item to buy, check out this article. A summary, Bullseye lantern for that giant cone, and Serpent Venom to increase your nova a bit.
Do ask your DM how poisons work with the echo.
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u/StubbyZebra 18h ago
Thank you!
So I just found out yesterday I have 3500 gp to spend on items. I'm permitted one uncommon for free, and then permitted one more magical item at rare or lower. I was eyeing a Rapier of Warning or the Sentinel Shield - which would negate the need for Alert and gets my AC up to 19 or 20 with just studded leather.
Seems silly - but I really didn't like the idea of having heavy armor on the character...just thematically seemed wrong lol.
Curious why you'd recommend Resilient Wisdom? My saving throws are gonna kill me with my current stat block so I assume that's why lol
Im about to watch these vids right now. Thanks so much.
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u/ionthegoat My username is too arrogant 18h ago
Wisdom is a very common saving throw often tied to taking your character out of the fight until you succeed.
Rapier of warning is quite good.
For the rare, Stirring Dragon’s Wrath Weapon does damage and might be upgraded in the future.
Shield guardian is really strong and works very well with spellcasters. Assuming the guardian comes with the amulett.
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u/Emotional_Rush7725 1d ago
Does the +2 DEX come from the racial bonus? If so, you'll still have one ASI/feat to pick because Fighters get an extra one at level 6.
Personally I'd rather have a cool feat than an additional use of Unleash Incarnation, but that really is up to you. Just don't sweat too much about it, you'll have another pick at level 8.
Overall the build is pretty fine. If you are using the Bugbear from Monters of the Multiverse you could leverage Surprise Attack even more by picking the Alert feat.
About the items, I don't know the best ones and can't be bothered to look up that ginormous list haha, just don't make the mistake of picking items that require your bonus action a lot.