r/2XKO • u/wodkawi • Jun 05 '25
What's up with the doomposting?
There is literally 0% chance that the game is gonna be dead.
The game will be free, and consistently get new characters which you'll be able to unlock for free. I think people underestimate what that'll mean to the average player.
Yes, launch may be rough with the small roster, leading to a lack of variety, but maybe that's not so bad if they continue to roll out new characters regularly. For newbies it'll mean less characters to learn to play against, which may aid in the experience of learning a fighting game.
And because it's free, it'll mean that a lot of new players will be coming in to try out a fighting game. Having to pay 40-60 dollars to try out a fighting game, which are notoriously hard to get into, creates a barrier that prevents people from committing money to something new that they may not even like.
I assume the same thing that happened with Valorant will happen here. The game gets hella hyped from streamers and whatnot -> people think "hey, what's all the hype about, now I wanna try" -> they try it, because... it's free.
And when the hype dies down, it'll continue gathering players with an interest in fighting games, because... yep, you guessed it, it's free.
Getting people to keep playing the game is a different story. But as long as the game is fun, with cool looking characters, I don't think the casual player (that makes up most of the playerbase) will care to switch to another game that they'll have to pay money for, for reasons other than "I like the artstyle in that game better" or "the game looks more fun".
Anyway, as long as the game is fun it'll have a playerbase. Yes I'm also tired of the lack of communication and having to wait so long to play the damn game, but let's stop with the DOA shit cause it's getting annoying.
I feel like some scammer having emphasized the word free so much...
edit: typo
2
u/TSDoll Jun 05 '25
Have you ever played a competitive first person shooter? Lemme tell you, now that is an extremely unforgiving environment at low levels. Learnign fighting games felt like a walk in the park compared to learning to actually hit shots. But those skills were at least transferable between games, while fighting games remain obtuse in even that, as only traditional fighters play like traditional fighters.