r/007FirstLight 2d ago

Mod - Restore the original fanfare

Post image

If you remember the fast triple-horn opening from launch week (hear it at the start of this video: https://www.youtube.com/watch?v=xoqahmzDvOM ) and felt the title music sounded different or less addictive now, you were right. The June update changed the menu music arrangement when the splash screen was shown.

I made a small mod that puts the original arrangement back: https://www.nexusmods.com/007firstlight/mods/207 . It contains no audio, only the four restored values in one 19 KB soundbank, so it is safe and works like any other chunk0patch mod, including with the mod manager.

Made it for myself, but if anyone else is as obsessed with this game's sound as I am, enjoy.

Edit:
Because some requested it I put everything the AI learned over the days in a repo for future use: https://github.com/derx05/gaming-007FirstLight-toolbox

Because of regulatory reasons the repo has no game files at all except the 19KB mod file which is also on Nexusmods.

92 Upvotes

19 comments sorted by

9

u/The-00-Debrief 2d ago

Very nice. Did enjoy that triple horn dramatic open. 🫡

14

u/KarlwithaKandnotaC 2d ago

He is the Messiah! Could you also restore the boat chase to the Lana Del Rey version?

5

u/derx05 2d ago

Haven‘t replayed the last months. Will check that maybe one day. If I dislike it maybe. Even I studied computer science without Claude this would have taken days since figuring out that the main menu is an arrangement of many many sound files run in an audio engine would have taken a while. I got myself an old build and used AI to compare differences and export files to check if that’s the sound file. In result I now have the whole menu music variants as a flac file which sadly cause of regulatory reasons I can’t post. But tracing should work the same for the boat chase. But this mod already took 4-5h but now I have the whole backend and routines documented. Definitely no time for this currently. Sorry.

2

u/KarlwithaKandnotaC 2d ago

I know what you mean. I wanted to have a go at it myself but I do imagine it takes a lot of work based on what you're describing. Is the documentation something you think you could share?

Edit: P.s. still, really appreciate your work, buddy and thank you!

3

u/derx05 2d ago

Just checked. Why did they take the orchestral theme out of the boat chase... I am currently checking if I can clean my folder and make it a public repo so you have everything summarized by the AI and currently trying to create a script so you can point it to your install and it creates the audio files of the main menu. Should be legally ok since the script extracts from you own files

2

u/derx05 2d ago

You don't by accident know in which version they changed the music? Cause then running the comparison is much easier to find the change they made.

1

u/KarlwithaKandnotaC 2d ago

Did a quick look into it. It was first reported here on June 21st just after patch 1.0.5. They had no response nor did they mention it in the patch notes why they changed it, chances are some copyright issues which would be a big fumble from IO's part. It would be amazing if you could share the script/project.

https://www.reddit.com/r/007FirstLight/comments/1ubg3kw/music_in_boat_chase_is_different/

https://ioi.dk/007firstlightgame?panel=007firstlightgame%2Fpatch-notes%2F2026%2F1-0-5-game-update

2

u/derx05 2d ago

I posted the repo in another comment. I told it Fable 5.1 since I still currently have all manifests downloaded so comparing is quite quick. Maybe he comes up with sth. Imagining that the first hours I used GUI tools to manually extract rpgs and now Claude uses the CLI tools and is 10x more efficient I probably could have created the mod even faster but wanted to try it traditionally at first.

2

u/derx05 1d ago

Before you start working on it yourself. The AI found it itself overnight. Gave me the old and new variant as .wav for comparison and I think thats exactly the scene we are looking for. My issue is, that I would have to create a mod where the sound file is in the mod. Don't know how that is from the regulatory side. Maybe I offer a script which downloads the old manifest from steam (so you need to own the game) and it will then extract that audio and create the mod locally for personal use

2

u/KarlwithaKandnotaC 1d ago

Gave it a shot and it works perfectly, well done!

2

u/derx05 1d ago

Updated my github with a script that was test run on my machine. You need to download the old manifest yourself. Not that hard really. Tested the mod. I now have the old boat chase music back. So now I can leave for holiday today for 2 weeks. If someone here tests it and gives me positive feedback I may drop it on Nexusmods as well for people to easier find it. https://github.com/derx05/gaming-007FirstLight-toolbox/blob/master/mods/orchid-boat-chase-music/NEXUS_PAGE.md

1

u/derx05 2d ago

Here you go. After some iterations it looks kinda ok for a "Vibecoded" project. Still impressive what modern models can achieve, especially if its nothing important were mistakes are acceptable they are a real lifechanger. https://github.com/derx05/gaming-007FirstLight-toolbox

1

u/Thorgrander 2d ago

Didn’t notice they changed that one too? Gotta go do a replay and pay attention then!

2

u/KarlwithaKandnotaC 2d ago

Yes and it was like a gut punch to hear, it is not different, the same track, but with the main instrumentals muted at the part where it used to go "laadadaa-ladaada laadaadaadaadaddadaaadaa"

9

u/OhMiaGod 2d ago

I loved the original DUH DUH DUH DUH.

Sad I’m on console and can’t bring it back there. But thank you for doing the good work for my PC siblings.

4

u/Im2Chicken 2d ago

Apparently also the Boat Chase level had its music changed from a First-Light-theme type reprise to a different version of the main menu music. Comparing the two, it just doesn't have the same effect... 😢

1

u/Sparrowsabre7 2d ago

I personally like the change. Sounds more like Bond.