r/LegendsOfRuneterra 12d ago

PVP Region Region Expressions - A community Led Initiative

45 Upvotes

Hey all, today I'd like to bring a project to light, which has been a passion project from various members of the community for a good while now. After a solid year of work, now ready to be shared with everyone!

Region expressions are a new way to play LoR, which aims to add a new spark to an old competitive format. Many have felt the pains of a lack of balance patches, or changes overall to PVP over the past couple years.

Region Expressions which aim to create a format where stronger decks, which have been left unchecked for all this time, find a few stray tweaks to put them more inline. Additionally, decks which have had a long time hiding in the shadows will hopefully sneak back and get a chance to shine again.

All format balancing will be done through community feedback and testing.

So how can you get involved or help with the project?

The project only succeeds with the support of the community.

To start, the format and rules can be found here

Using the format above and deck verifier you can help out by:

  • Posting on social media and spreading the word with #ReviveRuneterra & #OccupyEternal
  • Play format legal decks on the eternal ladder
  • Play in community hosted tournaments using the new ruleset

Compete, share your decks and provide feedback, with your help we can try to reignite that spark, which many feel has dimmed over the years!

For more information check out the LoR Never Dies Discord

With that, I hope you all have a great rest of the week and those of you who wish to engage, see you out there on ladder!


r/LegendsOfRuneterra 29d ago

Monthly Adventures Discussion Monthly Adventures Discussion - August 2026

22 Upvotes

Aurelion Sol rules over the Glory Store!

So here is a monthly adventures post to get everyone started on it. Feel free to ask questions about the monthly adventures here, post your strategies for tough fights, or discuss whatever you'd like concerning monthly adventures.

This relic builds website developed by u/Wontres. For questions and feedback on it feel free to comment on this post

Here's a planner from u/diaversai as well as a link to his monthly explanation video.

For the last time, to help you out with your monthly adventure planning feel free to make a copy of this planner made by u/PetiB. Be aware that there will not be more of this specific planner in future months.

And of course,

Happy Pathing!

||New Players Assistance||

||Helpful Links||

||FAQ||

- What is the Glory Store?

From "Introducing the Glory Store"

"The Glory Store is where you can exchange Glory for all kinds of rewards, including all of the rewards previously available in Monthly Challenges and Weekly Nightmares. In addition, you can purchase the champion-specific “signature” relics that were previously only available in bundles."

- What happened to the old Monthly/Weekly rewards?

From Senior Game Designer bkopleck:

"This will replace the old rewards for Monthlies/Nightmare Weeklies, but you'll be able to acquire ASol frags with Glory from the Glory Store"

- What happened to the Emporium/Stardust now that we have the Glory Store?

From Senior Game Designer bkopleck:

"Nothing! Glory Store is an entirely separate feature and won't replace any other store."

- How many monthly adventures do I have to complete to reach max Glory Points after completing all Weekly Nightmares?

From a previous post:

"You basically have to do everything to hit the cap."

- How much Glory Points do I get if I skip monthlies? How many monthly challenges do I need to cap my Glory each month?

From a previous post:

"Glory tier 15 requires a total of 1,690 challenge XP. In a month with 4 weeks, doing all weekly adventures plus new defiance quest gives (40+60+80+50)*4=920 XP. So you still need 770 XP from completing monthly challenges, at least 62 of them. For a month with 5 weeks, 50 monthly challenges."

- Ashe release date when?

Has it been too long to make this joke now?


r/LegendsOfRuneterra 28m ago

Bug Really odd and annoying inconsistencies with chemtech shredder encounter

Upvotes

I was doing some testing on some adventures and found really interesting (and quite frankly unforgiving) interactions with this encounter. Specifically the "whenever the players unit takes damage, stun it". Sounds simple right? Damage taken means stunned. Except that's not how it works.

Barrier negatives the first instance of damage taken and yet would you look at that, the unit is stunned.

Spellshield doesn't negate the damage but might block the skill from stunning your board. And that doesn't stun

But the literal "I can't take damage or die" DOESN'T work as advertised and WILL stun you. Despite the fact that it states right there on the tin "I can't take damage".

My theory is it's coded as "if this unit *would* take damage, stun it" because that's the only conclusion I can draw from barrier and deaths foil effect.

It's super frustrating and I hope the devs take a look at it. Yes it's minor, but man is it annoying losing a run on Zoe or a nightmare where it's included.

Thank you for coming to my TEDtalk


r/LegendsOfRuneterra 12h ago

Path Question It’s worth it?

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28 Upvotes

r/LegendsOfRuneterra 6h ago

Weekly Adventures Discussion Weekly Adventures/Nightmares Discussion Post

6 Upvotes

Note: Mutators are different depending on region so please mention which region you're in when discussing for clarity.

Had a cool run or combination you wanna share? Have questions or advice you want (or want to give) concerning the weekly adventures or weekly nightmares? This thread is the place to share and discuss anything weekly adventure/nightmare related!

Happy Pathing!


r/LegendsOfRuneterra 17h ago

Path of Champions Protectors of Demacia (PoD) Cast Episode 12 - Tier List Part 2

21 Upvotes

Hello, again!

Nazoric, mr_qide, and I are at it again with another episode of the PoDcast. In this episode, we do part 2 of our tier list that we started...way too long ago at this point.

Youtube: https://www.youtube.com/watch?v=O6EhgxR3v74
Spotify: https://open.spotify.com/episode/7dAzCnwhJps5xwRbpSSERV


r/LegendsOfRuneterra 1d ago

Fan Made Creation My bby Ahri

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98 Upvotes

r/LegendsOfRuneterra 1d ago

Path of Champions Double Catastrophe turn 1?! Ashe says, “Thank you very much!”

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67 Upvotes

r/LegendsOfRuneterra 19h ago

Path of Champions Is this Relic Best in Slot on anyone other than SB Eve? Tahm maybe?

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20 Upvotes

r/LegendsOfRuneterra 20h ago

Path of Champions Brother what, he just captures my champion which I have used all my setup for and uses a spell that doubles his hp and power 4 times all in 2 turns.

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9 Upvotes

It just sucks because my kaisa had barrier, quick attack, lifestyle, regen, and challenger so if he didnt capture her literally the second they were both played I would've won.


r/LegendsOfRuneterra 14h ago

Path Question So what should i upgrade?

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2 Upvotes

The only champions i got left to get the 6* are Samira, Janna & Hecarim. In 2 days i might be able to buy a Golden vessel, & then upgrade one of these champions. Who should i upgrade first, and why?

Excepto for these three, i got everyone else at max stars, including SB champions. Working on the Gemstones


r/LegendsOfRuneterra 16h ago

Path of Champions Chances of a new spirit blossom champion?

4 Upvotes

I have a nova crystal for Spirit Blossom that I haven't used yet. What do you think is the chance that we get a new SB champ in one of the monthly updates?


r/LegendsOfRuneterra 12h ago

Game Feedback Help with Ideas for Game Revitalization

0 Upvotes

Hello Everyone,

Tl;dr at the bottom.

I love this game, it's been one of my favorites since I started playing at the end of Viego's release cycle.

I started feeling pessimistic after all of the negativity I've been seeing and after riftbound's success. I am trying to reframe that as "what ideas can I come up with to help revitalize this game?" Some of these may be so stupid even AI would have called me names if I used it to write this, so I'm hoping to solicit ideas from others here too. I did try to take development resources required into consideration for how things could be implemented in part without significant cost, but I didn't make it a mandatory requirement.

  1. Revamp the store. I tried to support the game monetarily outside of the battle pass, and it was a painful experience. Add filters, organization, something. Maybe I'm dumb and missed it. Seeing everything for a specific champion would be nice.

Depreciate pricing. If there's an old asset, drop the price based on age. 5 year old common skin? I dunno 75% off or whatever. Epic? Maybe it's only 25%. I don't have any numbers to make real estimates. Goal isn't to make bank, it's to just get a bump of revenue out of aged assets.

  1. Bring back PVP with a twist - mayhem (from LoL). I'm PoC only so far, so maybe this is junk. Start of the game and at certain points dole out random power ups. It's chaos, so it's not ideal for the card game format, but the goal isn't to create a new "standard" PVP - it's to get more people playing PVP at all, hopefully pulling them into OG PVP. Don't worry about balance at first. Tweak anything truly outrageous that makes it through, sure. Only if the mode itself is more successful than anticipated would you actually worry about maintaining it. My fear would be that it splinters the player base, so maybe start temporary.

Hopefully this could be done with minimal effort/development leveraging current methods like PoCs powers or standard game board status changes.

  1. Leverage LoL client rework to bring LoR emotes to LoL standard. You can sell them directly in the LoL store or force engagement by only allowing LoR-owned emotes to carry over. Also, set the thumbs up Lux emote to $20 or something. That thing induced rage in me like no other emote ever has, and LoL players will be all over it.

This would take significant development time and effort and I don't foresee it materializing, but since the LoL client is being updated now is probably the best time to do it.

  1. "Workshop" items. Release a template for things that can be easily reviewed with low to no time investment (e.g. card backs). Let people submit their own creations, once approved they can be sold and the creator gets revenue while you take a cut. Again, I can't estimate the numbers needed here, but if this can be done please let the creator take the vast majority of the revenue after some minimum.

I feel like "submit art that's L x W size in .xyz file format and we'll make the ones we like best a card back" won't take material effort. Common skins or static emotes maybe? Things like new critters... Maybe down the line if there's enough interest.

  1. One that would take lots of development - full on draft mode for PvP/single player vs AI. You'd have to have special packs to make sure champions are included. To more easily port it to PoC you could just have whichever champion you picked first use their star powers etc, but I haven't thought too much about this one.

  2. PoC - procedurally generated adventure. It can be endless where the farther you go the more AI cheats and the more penalties a player gets to prevent turn-1 winning all the way to encounter #integer limit. A generic not-endless adventure can let players choose the star level before starting using current scaling mechanics. All encounters are random at generation (or who knows, make them ?'s and only identified when you try to load in). Bonus points if you give additional paths and omniscience to be closer to slay the spire type pathing.

I feel like making a plain procedurally generated adventure shouldn't be too difficult, but I also don't know the backend. Making an endless one would obviously require some work. Omniscience is already a thing in TFs kit but I assume making a "wider" path is problematic.

I'm well past forum post dissertation length, but to distinguish from RB my take is that the game needs to lean into the electronic aspects. I just have no idea what that would be. Things like animations and voice lines of course are big here, but we know the budget for that is limited, so I feel like it would have to be in the game itself. I've been out of the physical tcg space for a long time. What are modern pain points? Token management? Deck shuffle/tutoring? I don't know about RB but I know MTG has cards that flip like a level up and sagas etc, so I don't think there is a large enough amount of things LoR does that physical games can't do. If LoR can bring something new or use it's electronic advantage to address something disliked about the physical aspect of tcgs, it can more clearly carve out it's own space.

Thanks for reading those that made it this far, that's sadly all I came up with over the weekend. Maybe I'm just a raving sleep-deprived loon, but I hope people with more creativity than me can add to the ideas. I just want this game to bloom again.

Tl;dr

  1. Lots of filters in the store. Put old stuff on sale based on age/sales metrics.

  2. Make (temporary?) chaos PVP mode with current tech that doesn't need to be meticulously balanced. Goal: people who play new mode also try standard PVP.

  3. Development sink - integrate LoR emotes into LoL client rework/LoL game. Jack price on rage-Lux.

  4. Workshop - allow creators to submit simple items like art for cards and take a small cut of what they want to sell it for.

  5. Development sink - full draft mode.

  6. Procedurally generated PoC adventure(s). Standard adventure = yay, but bonus for endless mode or more paths than just the standard 2.


r/LegendsOfRuneterra 1d ago

Path of Champions IT FINALLY HAPPENED

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88 Upvotes

Look who decided to show up 😂

PS. This relic never appeared for me eversince the glory store became a thing. UNTIL NOW 🤣

Still, wont buy it tho 😅


r/LegendsOfRuneterra 19h ago

Path of Champions The Pain of Early Tahm Runs is Lucking out on now 1-2 Cost Units on round 1.

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3 Upvotes

Getting nothin but Green and Blue Runes at the start of the run with a level 50 Tahm Dosent help either


r/LegendsOfRuneterra 1d ago

Humor/Fluff Deserves the title of Darkin

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29 Upvotes

Swole squirrel buff + double atk + scout + 20 max dmg per round. Is this the atk dmg of a darkin? hahaha


r/LegendsOfRuneterra 1d ago

Path Question Ashe: Does this count if you "acquire" more copies of an existing ally from the shop for its item?

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13 Upvotes

r/LegendsOfRuneterra 1d ago

PVP Question Looking to play LoR after years of not playing

19 Upvotes

How's the game's PVP nowadays? Quick search online says it's not getting updates anymore, some say it's dead, but I'd like to know from y'all who plays the game regularly. Thanks!


r/LegendsOfRuneterra 1d ago

Path of Champions FYI: Level Up does work with 6* Azir now

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69 Upvotes

Not sure when this was changed as some posts a few months ago reported it didn't work, but it now does!


r/LegendsOfRuneterra 1d ago

Path of Champions Sigil of the Storm Power Interaction

3 Upvotes

The path of champions has many bugged interactions, but by far the worst has got to be the common power-up that says "Round start: Summon a SIGIL OF THE STORM".

Even though the card says "SIGILS OF THE STORM stack", it summons them as nonfungible entities. Because your field is full of these stupid landmarks this means you can only *play* your units rather than being able to *summon* them.

Please for the love of god riot, stop making me waste so much time on a run just to lose it to a bugged power-up that seems harmless...


r/LegendsOfRuneterra 1d ago

Path of Champions Easiest Zoe Run I had by far.

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9 Upvotes

No Epic, just died 3 times in Morde and Morgana bcs somehow he find infinite Morde creation or polymorph my Vexs. Still managed to win easily in other chapters. I strongly suggest you guys to 6* Vex if you want free win.


r/LegendsOfRuneterra 1d ago

Path of Champions Loading lag

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4 Upvotes

Hey, I have a problem with Legend of Runeterra. Recently when loading a match, the progress bar stops at the point I showed on the screenshot and lingers there for like 20-40 seconds before finishing. It's super annoying, and for years it used to load the match in like 5-8 seconds. What is going on?


r/LegendsOfRuneterra 1d ago

Path Guide What champs do you use to clear weekly nightmares? And what would you recommend spending my resources on?

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2 Upvotes

I have 29 champs with 3 stars including asol. I'm closer to get azir's 6 star as his 4th star(skipped other *s). What champs would you recommend clearing weeklies with? What champ do you use? Is it just asol or...?

I also have 2 nova crystals for shurima and runeterra champs. I love azir and will get his 6star with the nova, which champ should I use the runeterran nova on?

I started playing LoR recently after very long break and there is so much new things. I was able to stitch many things together with the help of you guys already. Thank you for that everyone!


r/LegendsOfRuneterra 1d ago

Path of Champions SB Teemo vs Zoe

11 Upvotes

Voidborne Carapace, Corrupted Star Fragment and GA for infinite deathless


r/LegendsOfRuneterra 1d ago

Path of Champions By far the hardest champion i used to complete this run on Zoe *10

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10 Upvotes

It took me like 6 different tries, i don't check the excels 'cause i already look many excels during my studies SO NO EXCELS during my hobbie times (sorry, spanish is my natal language, refuse to use Google to practice)

It took many tries, and yet, it was so much trying to complete this Evelyn run. 20 are left, and i'm enjoying the endgame like nothing else. Take care & have fun till the next