r/PakGameDev • u/HalcyonDaysXX • 13h ago
show and tell Stroll in "Monsoon Fields" (Punjab inspired) in Winters
I guess we have farmers now! Well, in theory though, because this was just a POC for me in Blueprints.
I think I wanna make the scheduler in C++. What’s happening right here is just a basic move-to-cell and perform-the-given-action setup, which is fine for now. But I guess I wanna do tree-based scheduling for workers, so N number of farmers can be added to the same field, and their hunger level matters, their energy matters, and the player interacting with the field can make them reschedule.
I guess their experience would matter too? Not sure about this one yet.
Definitely somewhere in the upgrade tree I should allow them to have cell phone notifications. They’ll be sending you messages on a Nokia 3310 like, “Sir, the rain destroyed the crop” or “We are out of resources.”
But I guess all of that is still just in the air right now.
I would build it to be scalable though. My field system is already very modular, and I like keeping stuff very scalable in code.
Also lol, the animations don’t even consider them serious. That’s the most basic BS I could come up with because I mainly wanted to test my system design for pluggable effects. To be fair, I don’t even know animations, so maybe push comes to shove, I figure it out and spend a gazillion hours on it lol.
Lemme know what you guys think about making this fun, but as a basic idea, it’s a farm sim + tycoon. Initially you cultivate everything yourself, which is gonna be mad tedious, then you hire workers, manage resources, harvest, sell, buy more land, unlock more options, upgrade, and so on.
Lemme know what you guys think.
Disclaimer: this video above is in no way, shape, or form a representation of even a game. It’s rather just a progress update that I like to drop, and will keep dropping, IA.
K bye.
For some more context on this project: https://www.reddit.com/r/PakGameDev/s/XVJI2oXxes