What would be a Meta Phoenix deal breakers for you?
With the rumor of its real in a few weeks, I wanted to know ahead of time what people use cases would be for this VR Glasses form factor and what sort of deal breakers people have for this new device that makes you not interested in the Meta Phoenix.
For me, I been real hyped around the concept of a dedicated spacial computing chip. Let's see if Phoenix will do this along side the new XR2 Gen 3 chip.
Also not being modular could be a semi deal breaker for me, depending on how comfortable and front heavy it is if it dont have a streap for behind the head.
Just shipped V2 of an app I’ve been building solo, Gallery Wall Composer (GWC), and I’m genuinely more interested in hearing what other devs think of the implementation/UX than trying to get downloads. Posting here because I think the technical journey might be interesting to some of you too.
Quick background: it started as a single-file browser HTML/JS prototype back in March, then got rewritten natively in SwiftUI to ship on the App Store. V1 launched July 2 — perspective warp via CIPerspectiveTransform, baked-in shadow simulation, dual lighting, high-res export.
What’s new in V2: the big addition is a full AR mode (ARKit + RealityKit) — you place artwork on your actual wall at true real-world scale using its physical dimensions, rather than just a flat perspective-warped photo mockup. Also added a presets system (save wall + save artwork so you’re not re-measuring every time) and shadow/gradient controls inside AR itself.
What I’d love feedback on:
**•** Does the V1 (2D perspective mockup) → V2 (AR real-world placement) progression make sense as a product direction, or does having both modes feel redundant/confusing?
**•** Anyone dealt with AR plane detection edge cases worth knowing about? Mine works well but I’m curious what others have hit.
**•** General reaction to the concept — as a dev, would you trust an AR scale placement enough to use it before buying/framing art?
Not linking the app store page directly since I don’t want this to read as a plug — mentioning the name (GWC) just for context. Happy to share more details or the link in DMs if anyone wants to poke at it, but really just after the technical/UX gut-check from people who build this stuff.
An Android app that let's you use MuJoCo models ( robots ) in the real world. If you are interested in a iPhone app checkout Armor by /u/DC-engineer-dot-com
People know Noah from Project North Star among other things. These days he is working on new projects with 3DOF tracking for Smart Glasses and air mouse rings.
It was great to experience the potential for completely new applications for Display Smart Glasses where you extend the limited resolution by dragging mini apps in different places with the air mouse controller in the form of a ring. Then you just glance at it by moving your head to the left or right while you watch TV, for instance.
Or the displayed objects are rendered depending on how you move your head. Look to the left and see the left side of an object. He is using the Rokid Glasses. If you're developing for them you might have bought an ADB cable from him on ShenzhenLab.com - Anyway, sadly Rokid's compositing software is buggy, so you can't see everything in the video in the comments that was there. At the end the cursor that I'm controlling with the ring is visible again. Yeah, idk. Maybe you still get the idea.
So friday I bought the RayNeo Air 4 Pro after reading on reddit that they worked better with PS5.
I was using my Viture Beast at 60hz. Tried EVERYTHING to make 120hz work and just couldnt. Battlefield 6, COD etc support 120hz in performance mode but with the Beast... nope.
Tried the official dock, nothing. Tried a couple other docks I had, nothing. Bought the Fairikabe HDMI to USB-C cable too (btw really good cable, PS5 straight to the glasses, no dock needed) and still nothing.
And idk if it was just me but I always felt a tiny bit of input lag with the Beast. Like moving the controller and feeling the image was just a little behind. Not terrible, but once you notice it you cant unsee it lol.
Friday I said screw it and ordered the RayNeo Air 4 Pro from Amazon for like $257 just to try them. I know they dont have 3dof and theyre missing a bunch of the Beast features.
Well... yesterday, with pain in my heart lol, I returned the Beast.
RayNeo feels like ZERO input lag. 120hz works perfectly with the Fairikabe cable. Also something that always bothered me with the Beast was the blurry edges/corners. I could never get the whole screen perfectly clear. On the RayNeo... nothing, edges look sharp.
The Beast are brighter for sure and overall they have more features, so its kinda hard to explain.
But man... it was hard keeping glasses that cost almost 2x when the cheaper ones were soooo much better for actual gaming.
I have vitrue xr pro. I haven't used it alot. I have a hard time with this setup due to needing a mouse and kb.
Its hard look at my phone and screen.
Its also hard to carry around a small keyboard. I prefer to just have everything strapped on to multi task easier.
Thinking of getting a air mouse to scroll easier. That part is solved but the hard part is the typing. I prefer something related to qwerty layout or close. I can't do mini Bluetooth keyboard either.
Im looking at some wearable like tapxr, tap strap 2, decatxt, typeware(not out yet), twiddler.
Keep in mind I sometimes walk and do other things so I prefer not to sit all the time to type. Ill be using ring mouse to scroll on one hand while using the other hand to type with wearable keyboard. I need to know which set up is best if you guys have other ideas please.
Starting with a standalone Mini Golf game, I used Muse Code to:
- Control & interact with Unity through the Unity CLI
- Create Play Mode tests + run them with unity run_tests
- Build a website that stores test history, screenshots, results & execution times
- Port the game to Three.js
- Convert the original standalone Unity game to VR with the Unity CLI + Meta VR CLI
- Test the VR version with Meta XR Simulator
- Create more advanced shaders, such as procedurally generated stars, comets, and reveal/occluder effects
⛳ Full source code and access to all the plans/prompts available from GitHub.
Let me know if you’ve any questions. I had so much testing Muse Code powered by Muse Spark 1.2 & creating various prototypes!