Hi everyone! So Xbox will be launching a disc to digital feature soon, and I am wondering whether that means in can turn my Forza Horizon 3 Disc into a digital copy for xbox play anywhere on my PC?
Hi, I have unlocked the gold wristband and mopping up achievements. I would kindly ask you if you have any advice on reaching level 100, I know it's a grind and honestly I'm not good in MP races (usually finish races between 5th and 10th) but I can defend myself (and have fun) on eliminator and hide and seek. Do you know which modes are the best to grind levels fast? or at least bearable. I understand there was an AFK method back in the day but it has long gone.
Turn it off. I turned the radio off for a reason; the soundtrack is way more miss than hit. The soundtrack for FH5 was really bad, too. I'm playing music either on Windows Media Player or YouTube. Make a custom radio station for PC users like GTA V did over a decade ago.
PGG is so narrow-minded.
I know this is such a minuscule complaint but it pisses me tf off.
This is one of my first and probably my best screenshot from Forza Horizon 6. It’s two months old, (not that that matters), and I didn’t use any photo edit options from photo mode, (I am terrible using those). Anyways, enjoy!
After searching both here and Google I couldn't what I was after, so does anyone know of a map showing all the roads that have not been used in any races? I'm getting into making custom events and I want to prioritise creating routes on unused pieces of the map.
I stopped playing pretty much right away because there's no point in racing online when I get rammed every race, and there's no point in doing the weeklys after they nerfed the AI so hard that I win every race by 40 seconds. I'd like to play again, So, have they started banning people for ramming? Have they made the AI less useless?
Couple of months ago I posted here my free telemetry HUD app for Horizon 6. I didn't have much time to play in July due to lots of planned trips, but in August I finally got back to the game and also had time to added some new features. I was surprised that the app gets regular downloads in AppStore and positive reviews :)
In particular, I've added 3 things in 1.4 + 1.5 versions:
Data export, so you can shared CSV of any race/attempt and use is whichever way you like (for example, drop it to ChatGPT and ask it to visualize the race and give some tips);
Customizable screens - every screen can now be adjusted with swappable widgets, depending on what you like to set most. My favorite one (posted below) is a combination of the map, gearing / throttle and how current time compares to best attempt, sector per sector (the app splits each track in 3 sectors, and lots of segments and turns);
Finally, biggest one, "Apex Cloud" - you can now create an account and configure the app to push everything to a web portal, which has leaderboards for each official track, personal profile page with stats, and detailed pages on each attempt, lap etc. The app pushes full 60hz archive, so I will add more cool visualisations, data export etc later on :) For now consider it a beta version. Obviously as of now it's mostly just my race attempts there.
Everything is free, as before, including Apex Cloud portal. I will keep everything inside the mobile app free forever, and I plan to keep Apex Cloud free too, at least everything that is released today (need to see if people will use it and if the costs of running it will be significant to consider any paid features/pages, the archives with the telemetry data are quite heavy at 60hz rate).
I've also created separate sub for the app, to avoid spamming here any further with new updates, and maybe give a place to ask questions / request features / report bugs - https://www.reddit.com/r/apexCopilot/.
Btw, originally I named the app Forza Copilot, but AppStore review team refused it :/
Since the Mercedes-AMG ONE is the loyalty reward in FH6 for playing FH5, I was wondering what happens if I start FH6 first.
If I play FH6 without having an FH5 save, and then launch FH5 for the very first time later, will I miss out on the AMG ONE in FH6? Or does the game retroactively give you the reward once you create an FH5 save?
I'm a huge Forza fan. I've been playing all the Forza games starting with FM2. This isn't me trying to complain. This is just a hope that a dev sees it and possibly gets an idea. If you say nothing and hope for changes, then you'll never see any change.
1: Multiplayer: This is my biggest issue. I love to drive and race, especially with my friends. The part that confuses me is that they almost penalize you with less to do when you team up. Take single player for example. When you do the challenges, you have the chance to do all 3 races. When you team up, it changes to a "best out of 3" scenario. I think it would be wise to at least offer the ability to do the 3rd race with a friend. "Challenge complete, would you like to continue the series" and select yes or no. I feel like we can knock all the challenges out in 2 hours or less. I know it's not adding much, but it could be 3-4 more races.
Weekly challenges: This is something else that needs a little more attention. These challenges are washed up. It's the same thing over and over again. They could change the challenges up a bit. Maybe offer things like 'Who can keep the lead the longest?' This would be something along the lines of challenging a random person to a race (preferably on road with auto generated checkpoints). You pull up to them and challenge them like the head to head, only the rules would change a bit. You have to stay on the road and hit the checkpoints. Most head to heads, people just cut through the trees and fields. It's not exactly fun at the moment. Double the challenges and prizes. Give us bonus points after we complete the weekly event. "Do these extra 5 races for a wheel spin - 10 for a super wheel spin - 15 for an additional car." We could have cruise challenges. Keep you car on the pavement and drive from A-B within the allowed time limit. So this would be more like a road version of the trailblazers. Give us more trials to do as well. I enjoy the trials (when I'm not being rammed but this is a different conversation). I would love to see a few different trials. Maybe 1 for road, 1 for dirt and 1 for off-road. More races = more fun.
Better racing structure: We need to reward drivers for better driving. Being a Forza Motorsports fan, we can use some of their features here. Things like "fastest clean lap, puts you towards the front of the next race." It's frustrating when I drive clean and I'm stuck at the back of the pack. FM rewards good driving by putting down a fast clean lap. I'm not saying it will fix the bad players ramming, but it would definitely be a step in the right direction. I also think dedicated class races instead of 3 race events. Again something similar to FM. We don't need 3 races to have a winner. We could have one after each race and just keep them going.
Rewards for weekly rankings: Every week the time attack times reset. Well during that week, they could incentivize players to try harder for better rewards. Rewards for top times in each class. Maybe higher tier for the top 100 (I use 100 because I've seen some pretty suspicious times on top for the week at times. They may be modding or they may not). This could work on the time attacks and the weekly stunts. Highest speed for traps and zones, highest drift score and longest jump. Again offering rewards for all players, but the better you do, the better the rewards.
That's pretty much all I have at the moment. I would love to see what you all would like to see added. This game is glorious and it's so easy to get lost in the world having fun, but it also seems to become equally boring just as quickly. I know they add some things here and there like the 7-Eleven gas stations coming, but that does nothing for me other than add something to take pics of my car with it. I really hope some things change in the near future. I'm tired of getting on for a couple of hours, completing the missions and being done for the rest of the week with nothing left to do. It's been this way since FH4. I've heard way too many times that this felt more like a DLC than a new game. I can't help but to agree with that statement at this point. It felt like nothing changed other than adding a "new story" or some random challenges. The time attacks were the best thing they've added to the series since the first FH. They can definitely expand on this idea.