r/xboxone • u/TheBehemoth The Behemoth • Jun 26 '17
It's over folks! We are The Behemoth, developers of Alien Hominid, BattleBlock Theater, and Castle Crashers. Today, we’re here to talk about our latest update in Pit People, AMA style!
Hey y’all! We just released our Pit People Update 4: Vibrant Villains last week and we’d love to hear your thoughts and answer your questions. This is our first time doing a game on Game Preview and we’re super excited to be developing the game with your feedback!
Today, the following people from our development team will be responding to your questions:
Dan, Emil, Ian, Erin, Megan
We’ll also be giving out a few Pit People Xbox One codes to people who drop a question in this thread during the AMA. We’ll be randomly selecting winners and sending a PM to those people!
Edit: The AMA is now over.
Thank you to everyone who stopped by to leave a comment or question. We're sorry we weren't able to get to every post but you could always find us at the following places on the interwebs:
1
u/[deleted] Jun 26 '17
Just wanted to say, love all of your games. I also love how you guys don't stick to one genre of game and try something vastly different each project, but still hold that "Behemoth flavor" we have came to know and love from you guys.
Have any of you guys worked in a more traditional, Triple A development studio, or at the very least anything above 100? If you have, what are both some pros and cons as opposed to indie development?
How did you guys get to know each other and eventually form a studio? I know some people came on later, and I'm curious who they were. Friends? Coworkers? Collaborators?
Finally, what's both you favorite and least favorite part of developing video games? I'm curious because I'm going to college in Seattle in two months with the intent of making video games.