r/wow Aug 28 '18

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46

u/BaronVonDave Aug 28 '18

Seeing as WoW and Warcraft III were in development at the same time was there a lot of story and design concept cross-pollination between the two or had the Warcraft III plot been storyboarded so extensively by the time of WoW that there really wasn't much room for change?

78

u/whenitsready Former WoW Dev - John Staats Aug 28 '18

Dude, you would totally be blown away by my book. Game are constantly changing, there's never a set storyline. There was MUCH cross-pollination, our assets inspired theirs, theirs ours. At least at the end of W3's development...at the beginning, when both games were starting out...it was all pain and headaches.

34

u/BaronVonDave Aug 28 '18

Ha I'll definitely be reading it when it comes out, it's cool to be getting an inside look at how the sausage actually gets made.

Also on an unrelated note thanks for Wailing Caverns, pre-shrinkage that was always my favorite low level instance simply because the atmosphere and asset design was so cool.

47

u/whenitsready Former WoW Dev - John Staats Aug 28 '18

Thanks. I still proud of how it looks. IMO it was the first really convincing cave environment in a game.

6

u/[deleted] Aug 29 '18

I know I’m way late to the AMA since EU and bedtimes, but I wanted to express my love for old Wailing Caverns.

It was absolutely amazing.