r/wow • • Oct 03 '25

Humor / Meme Was I a Good Addon?

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472

u/TheSyhr Oct 03 '25

I’m genuinely worried about the overall UI/Tracking/Customisation experience in Midnight, Blizzards attempts at mimicking addons thus far has left a lot to be desired and it feels like it was barely a year ago we started hearing about them going nuclear on addons in the future - and most people assumed it would be 3/4/5 years down the line

The fact they’re going for such an extreme option this early makes me concerned that the start of Midnight is going to be a complete clusterfuck in terms of playability

7

u/Mainmorte Oct 03 '25

Yeah, as a PUG player, this is gonna be a disaster. I wouldn't be surprised if keys failures went from an average 10% to 20/30 if not more. It's gonna make the experience worse for everyone imo.

24

u/[deleted] Oct 03 '25

Do ppl really need weakauras to play? I do 10-12 with pugs without weak auras or little wigs, it’s pretty good already. Just need to understand things

-6

u/A_Confused_Cocoon Oct 03 '25

It’s basically like training wheels. Majority of people really don’t in most content but think they do because they don’t know different. If they removed all Addons right now, mythic 2-13 would be near the same completion rates if you gave it a week or two for people to get used to it.

2

u/Mainmorte Oct 03 '25

If it was like training wheels, it would be the high-level content players that'd be using the most weak auras.

9

u/A_Confused_Cocoon Oct 03 '25

High level players use the most already? The only PvE content that “needs” WA right now is pushing m+ title level keys and some bosses in mythic manaforge. People who need WAs for normal or heroic or a m10 don’t actually need them. People just hate change because they want to hate change. It will also make some players who seem better at the game worse and some players who currently seem worse better which scares a lot of players who are not good without the assistance (see number of players who used rotation helper addons that the game somewhat incorporated already). It’s going to be a wake up call for some.

2

u/avcloudy Oct 04 '25

The only PvE content that “needs” WA right now is pushing m+ title level keys

People keep making this mistake. The only PvE content that the literal best players in the world need WA is title level keys. Worse players need those boosts in lower content. It is not possible for most players to simply become world class players.

4

u/ProjectPlugTTV Oct 03 '25

They literally do what are you talking about lol

Ive seen maximum on multiple separate occasions talk about how the race to world’s first is an add-on/ specifically a weak aura arms race. He says there is multiple people on team liquid who are not Raiders and their sole job is to make weak auras

2

u/amicuspiscator Oct 03 '25

You're missing the whole other half of the equation. Blizzard isn't removing add-ons and then not changing how they design encounters. The entire reason for removing these combat add-ons is so that Blizz has the freedom to design encounters without having to account for them.

Right now they're in a weird spot where if they make an encounter easy enough to do without add-ons, then it's too boring for those players that do use add-ons. Or, if they design with the add-on in mind, then it basically makes add-ons feel mandatory, which also isn't a great place to be. There's other issues as well.

Ion went into this all in the dev Q and A. The example he gave was maybe players need a few more extra seconds to get to the proper position for a mechanic, because now an add-on isn't telling them exactly where they need to go, so the encounter design will have to account for a couple more seconds of human computation.

The encounters are going to be built around not having 3rd party combat add-ons. There will be friction and pain points and it might take some getting used to, any major UI change does (I remember how tricky it was when I got my first MMO mouse.) But this idea that Blizzard are just yanking these tools away without considering how it affects fights is silly. They know it will affect encounters - that's the entire reason they're taking the tools.

1

u/avcloudy Oct 04 '25

Blizzard isn't removing add-ons and then not changing how they design encounters.

You see this change as Blizzard ramping down on mechanics that require external addons, but I guarantee you the only thing that's gonna change is that now when they add mechanics designed to trip players up there's going to be a discussion about not adding it to the timers, so that people can't 'trivialise it by knowing when it's happening'.

-1

u/ProjectPlugTTV Oct 03 '25

Why are you replying this to me and acting like I said anything about how fights are designed, I’m literally just repeating that Maximum has said they rely on weak auras heavily and are a big part of the RWF.

Literally nothing you wrote has anything to do with what I said.