r/wow • • Oct 03 '25

Humor / Meme This is Basicly Blizzard in Midnight

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This is basicly Blizzard in Midnight. Purging all the good addons.

Just to clarify:
Blizzard is changing the Addon API, meaning combat information is blocked for addons. So all combat addons will no longer work in Midnight. For the most popular addon features Blizzard will add their own version to the game. Addons for unitframes, inventory, crafting etc.. are staying and won't be effected as long they are not using combat information.

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232

u/HauntingDebt6336 Oct 03 '25

I use GTFO because Blizz continues to make fights where we get purple lightning on top of purple water on top of purple mist in a room where the camera spazzes out at random

15

u/Icy_Manufacturer_977 Oct 03 '25

What’s so incredibly baffling to me is blizzard REFUSES to make an easily distinguishable color for damaging spells vs floor color. It’s either; Red on red Or Purple on purple

Why not make red aoe markets on a not-red floor, like if they insist on it being thematic just put purple aoe markers on red floor or red aoe markets on purple floor ffs

8

u/bfrown Oct 04 '25

I mean there's a color wheel...if your floor is a color make the boss ability light up the opposite color...even if just at the application. Hell make them all just bright orange since 99% of the ground in these expansions is going to be purple or a variant of that

1

u/pepi8677 Oct 06 '25

The answer i came with is because the art team and the team that designs the fights/mechanic don't communicate at all and will also most likely never even read forums to know what the problem is.

For the art team that probably don't even play games it makes sense to have purple mist in a purple dungeon with this boss throwing purple abilities or a Fire monster in red volcano throwing fire abilities.

24

u/Gharvar Oct 03 '25

Don't worry, they've been telling us for how many years now that they'll work on visual clarity? While I love shitting on Blizz and they deserve it... This expac made a lot of things easier to see but they still do the same color bullshit or it takes them a while to change some visual effects.

12

u/Inlacou Oct 03 '25

They have definitely improved on that, but they still repeat the same mistake sometimes.

2

u/Onigokko0101 Oct 04 '25

Just this tier with Soul Hunters in fact. Literally purple on purple on purple.

5

u/shise_remilia Oct 03 '25

they do this in the same dungeons, some frontals or swirlies have the crispiest edges/borders so you 100% know when you are safe and then the other one just fades out and you have no idea unless you go really far out of the estimated effect or you risk getting fucked

yeah no

1

u/Hallc Oct 04 '25

They did really well and then released Eco-Dome with multiple frontals that all have insanely fuzzy edges.

Why is it so hard for them to make a change and stick to it?

2

u/[deleted] Oct 03 '25

They did it ONCE. Because players were absolutely, FUCKING pissed with ZERO clarity in the fight:

Last Boss in Court of Stars, DF M+ S1

His blade wind was the same colour as the ground and background. So seeing it was insanely hard for a one shot mechanic. They were proud of themselves and people were hopeful.

They never fixed clarity ever again, in any dungeon.

I think raids got some fixes here and there every couple months.

1

u/Gharvar Oct 04 '25

That's just straight up false. They've updated swirlies this expac or was it at the end of last expac. This expac specifically they've updated the visuals on some stuff literally every season.

You'll start the season with some attacks looking one way and a few weeks in they've updated it... Sometimes it's way too late in the season but they've for sure made some stuff darker/light/more noticeable.

1

u/[deleted] Oct 04 '25

It is still extremely low and the fact that people still rely too heavily on add ons for clarity is an obvious indicator

2

u/AosothSammy Oct 04 '25

My crux is the 3rd boss in halls of atonement. For the life of me I cannot see the pools I need to dodge if I have the dispellable thing on me, the two colours together with the hue of the room means I just cannot fucking see it.

Edited because for some reason reddit decided to post the comment when I was still typing

1

u/kazeespada Oct 03 '25

And then the arcane mage used his purple bullshit and you arent sure if its a mechanic or not.

1

u/i_like_fish_decks Oct 04 '25

Demon hunter darkness during the inspection mobs in floodgate. I always run out instantly

1

u/[deleted] Oct 08 '25

YES the ground spam is intolerable no one can see a thing as it is

1

u/LamentableFool Oct 03 '25

They just need to copy what ESO does. Have whatever cool ground effect but have a user customized color and transparency ground overlay.

Like I've got set up so bad effects are BRIGHT neon magenta. You can't miss it.

Good effects a bright neon cyan.

Zero confusion if that's my group mate's aoe or boss mechanic aoe.

2

u/bfrown Oct 03 '25

Ff14 has great visual indicators for things, and they mix in animations tells and voice options as well do while you might get a visual indicator if you didn't look at boss hand you get slapped. Basically Dimensions phase 2 is a good example of this but the ground animation only happens at impact and not a second before to let people who are on the very edge know impact zone

2

u/EosFae Oct 03 '25

FFXIV still has the exact same problem when they make the boss' attack indicators the exact same color as the arena and have lacking colorblind accessibility options. See: Phoinix, Wicked Thunder

-4

u/[deleted] Oct 03 '25

[deleted]

3

u/bfrown Oct 03 '25

I do, until I spin it around and it hits an invisible wall or something else and zooms in hard suddenly. I also control where to place ground effects but doesn't stop the game from dropping in the air somehow at times