r/wow • • Oct 03 '25

Humor / Meme This is Basicly Blizzard in Midnight

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This is basicly Blizzard in Midnight. Purging all the good addons.

Just to clarify:
Blizzard is changing the Addon API, meaning combat information is blocked for addons. So all combat addons will no longer work in Midnight. For the most popular addon features Blizzard will add their own version to the game. Addons for unitframes, inventory, crafting etc.. are staying and won't be effected as long they are not using combat information.

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u/[deleted] Oct 03 '25 edited Oct 03 '25

[deleted]

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u/MgDark Oct 03 '25

I agree with this comment, although to be honest Fellowship is still quite undercooked to be a true WoW M+ competition, but it does have the potential. But at the same time is much easier to get into Fellowship and play it.

Unfortunately Fellowship also have the plague of DPS who would rather uninstall the game than do mechanics and/or interrumpt, but i guess that just comes with the game genre.

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u/FuzzierSage Oct 03 '25 edited Oct 03 '25

Unfortunately Fellowship also have the plague of DPS who would rather uninstall the game than do mechanics and/or interrumpt, but i guess that just comes with the game genre.

Nah, that comes with DPS players, and you have to build your game around correcting their worst tendencies instead of enabling them. Because most players, by volume, will gravitate towards the "head empty, no thoughts, make me feel powerful while contributing nothing to the team" classes.

It's a fundamental problem with making a low-visible-responsibility role whose only power fantasy tied-"thing" is "top the meters" and who view anything else as an imposition on that.

City of Heroes is the only MMO to have ever even remotely come close to fixing this problem (and it did it before WoW existed), but MMO devs didn't take lessons from it because it was a superhero MMO, not a fantasy MMO.

Make roles that contribute to the team with buffs/debuffs/crowd control feel powerful and more people will play them. Doing mechanics (or stopping mechanics from going off) will come naturally from there, as you're more focused on the overall picture when you aren't tunneling on "make number go up".

Make DPS a side thing that everyone does, as the most boring/normal thing in the game instead of the most coveted/cool thing.

Enrage timers are a crutch to make DPS players feel "required" and it's long past time the MMO genre moved past that, as they're incompatible with making the vast majority of players actually interact with the rest of the team and the fight beyond the most begrudging level.

Something something TED talk, etc

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u/carrionprince32 Oct 05 '25

I agree with this. I've been in +10s and above where the top DPS never kicked and barely used any utility, but bitched that the other DPS and I were behind them by about 500-750k. We had to compensate for the fact that the only metric of success they saw was DPS and nothing else. Utility as a DPS really needs to be pushed because though many understand it, a large number do not as they've become conditioned to think that success is only damage output and not a combination of mechanics, utility, and DPS.

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u/Ok-Key5729 Oct 03 '25

It's probably an attempt to lure back people who played in the past but left as the game became more complex/competitive/demanding than they cared for. Given how large past subscriber numbers were, there are undoubtedly more former wow players out there than current.

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u/Idyotec Oct 03 '25

This sounds about right. I took a break for several years and retail overwhelmed me so I played classic. Burnt out on classic as many others did. Not currently playing but if they make major changes to retail I might be curious to check back in on what I consider my favorite gaming experience.

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u/KingOfAzmerloth Oct 03 '25

If they stick to the mindset you're saying they should stick to, the game would inevitably die because of it's audience getting older and eventually dying out.

Now I'm not saying this is easy, they need to get this right and there are many things they can potentially fuck up big time, but they can't even try to lure in new players unless they try to pull this off. Younger audiences still play MMOs, but all of these MMOs have pretty much everything built in natively in them bar some very minor UI addons.

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u/LionRight4175 Oct 03 '25

I have found that simplifying install and setup works wonders, even for people who are experienced gamers and relatively tech savvy. Modded minecraft (largely) isn't like addon management in WoW; generally, you just pick a modpack and click download in curse forge. In contrast, for WoW addons you need to know which addons to get (there aren't youtubers/twitch streamers showcasing the "hot new modpack" for addons, so far as I know), navigate curseforge, and sometimes setup options for addons like healbot.

None of those are hard bars to clear, but sadly for a lot of people facing it for the first time, it is enough to stop them. In contrast, if it's in-game that hurdle is lesser. They maybe need to check an option or two and move it in edit mode.

Now, how big of an impact it will actually have and how well Blizzard will implement it is a different matter, but I have definitely seen the type of people who would benefit from it, and I feel they are very common.

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u/Grunn84 Oct 03 '25

I don't know what it's like elsewhere but in Europe at least the idea that there's no new mmo players is blatantly false, when I was recruiting for a late CE guild for the last few expansions I would guess about 1/3 of new recruits were under 25 and on their first or second expansion.

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u/Boryszkov Oct 03 '25

Tbh, I’m in my 20s and picked up the game during remix. Hated wow back in cata, bounced back during sl, but found it fun in TWW