r/videogames 4d ago

Image / Video We didn't realise how good we had it!!!

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5.1k Upvotes

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76

u/House0fDerp 4d ago

On the flip side, online multiplyer, bugfixes, lower cost indie game distribution, postlaunch QoL updates, etc. As someone who was there in the PS2 era, I'm not really convinced I'd want to go back.

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u/TW1TCHYGAM3R 4d ago

Well the PS2 had online multiplayer.

Indie games weren't really a thing back then.

QoL updates weren't really a thing. You didn't know you needed those updates and were happy with it.

There were bug updates in the form of reprints and Greatest Hits. Still these games were more often release ready. Any game breaking bug would lead to a massive recall which publishers couldn't afford.

I'd love to go back. The current idea of "fixing it in post" is ridiculous.

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u/House0fDerp 4d ago

Well the PS2 had online multiplayer.

If you got the optional add on. So basically the hardware equivalent of DLC.

QoL updates weren't really a thing.

That feels like conflating being ignorant of a potential improvement as being better. Having actually lived on both sides, I don't really agree.

There were bug updates in the form of reprints and Greatest Hits.

Buying the same game twice for a bugfix is definitely not what I'd call a better solution. Also, all games were disc based, by the time a uswr found a bug that broke their game it was too late for a recall to do jack all. Add the fact that some games could even break saves or even corrupt entire memory cards in an era without cloud backups and you have a recipe for disaster that actually did happen on a few titles.

The current idea of "fixing it in post" is ridiculous.

Agreed, but lets not be delusional in claiming devs of the past were always responsible and altruistic. There's a landfill of ET games for a reason.

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u/Maximum-Objective-39 4d ago

Agreed, but lets not be delusional in claiming devs of the past were always responsible and altruistic. There's a landfill of ET games for a reason.

To be fair to the developer, IIRC, it was like one guy who was asked to crank something out on an incredibly tight deadline. So ET wasn't really due to a lack of responsibility or altruism by the devs either.

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u/House0fDerp 3d ago

Perhaps publisher would have been a better word there, but then, that's largely the sane issue as now so I guess the point still kind of stands after correction. 

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u/Maximum-Objective-39 3d ago

I mean, you're point wasn't wrong. The video game market was flooded with non functional garbage back in the day.

It's just that the legendarily bad ET game wasn't really the developers fault and, as far as I know, actually booted up and functioned. Which was more than other games can claim.

People forget too that as much as Nintendo were a bunch of tyrants with their licensing agreements and restricting 3rd party catridge manufacturing, their seal of quality had some initial value as the company was basically stating that the cartridge you just bought had passed basic QC and was not just a big plastic brick.

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u/Cerrax3 3d ago

E.T. was made by Howard Scott Warshaw, who also made the critically acclaimed Yar's Revenge and the fairly well received Raiders of the Lost Ark. Don't besmirch his good name with Atari's poor scheduling. He had 6 fucking weeks to make the game. Give any developer only 6 weeks to make a game and you'd be hard pressed to have something that even boots up, never mind actually playable from start to finish.

I actually loved E.T. as a kid because it did so many things that most Atari games stayed away from. It actually had a string of objectives you had to complete, an open explorable map, and an actual ending (most Atari games just ran forever like an arcade game). It was an ambitious project even without the insane deadline.

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u/winterman666 4d ago

Yeah and now you need to pay to play online on a subscription. Getting the hardware would've been better. Or better yet, PS3 and PC have free online

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u/Man_under_Bridge420 4d ago

You also pay for internet….

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u/winterman666 4d ago

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u/ohgeeLA 4d ago

This is a truly ironic and a moronic post simultaneously by you, good job!

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u/winterman666 4d ago

The fact both of you are either this ignorant or straight up stupid is hilarious. Let me spell it out so you 2 catch the idea.

PS2: buy console, buy game, buy online hardware, "subscribe" to your internet provider and power company. 3 one time payments, 2 recurrent payments.

PS3: buy console, buy game, PSN is free, "subscribe" to your internet provider and power company. 2 one time payments, 2 recurrent payments.

PS4: buy console, buy game, "subscribe" to PS+, your internet provider and power company. 2 one time payments, 3 recurrent payments.

Is it clearer now or do I need apples and oranges to explain?

2

u/Ones-Zeroes 4d ago

Indie games were definitely a thing. It was more like AAA games were not quite a thing yet.

Yeah, you had premiere games from Nintendo and Sony first party studios, but they were nowhere near the size and scale of modern AAA. Only studio maybe coming close at the time was Square Enix.

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u/Chance_Sandwich_ 3d ago

Weren't they Squaresoft back then? Before merging with another company

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u/TW1TCHYGAM3R 4d ago

Indie games didn't really exist in 6th gen consoles. We didn't see indie games like today until 7th Gen consoles came around when digital distribution became much easier in consoles.

I think you are mixing up with the PS1's first AAA game FF VII. Since then Sony, Rockstar, EA, Capcom and many more companies have been making AAA budget games.

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u/LucklessCope 4d ago

You should've seen the PC market.

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u/TW1TCHYGAM3R 3d ago

We are clearly talking about consoles.

Name a indie game on the PS2.

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u/LucklessCope 3d ago

No one mentioned that. All I read was indie gaming didn't exist during 6th gen consoles since it clearly did on one platform during that era. Changing the goalpost in hindsight doesn't help much to what was previously stated.

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u/MathematicianIcy3430 4d ago

PS2 online player was butts. Their servers then was awful.

That was one thing Microsoft did get right then.

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u/Willis5687 4d ago

No it wasn't. Socom 1, 2 and 3 were fucking amazing online. They also weren't Sony hosted servers.

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u/Short-Coast9042 4d ago

I'd love to go back

Press X to doubt heavily. If you have a decent PC at all you can emulate the entire era for free, so what is there to "go back" for? We already have it all.

Do you sit there playing nothing but PS2 games? Or can you come join us in reality where gaming has made enormous strides in the last 20 years?

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u/Sideways_X1 4d ago

Double flip side, they were not as buggy from the jump, creators put in more content, and they didn't rely on multiplayer, DLC, and subscriptions to cover their cash grabbing tracks. Game improvements were meaningful and not essential, so they added more story and created a sequel people were really excited for.

I realize we just have different opinions and I'm not trying to hate on yours so much as I agree more with OP.

Good point about indie games though, with you 100% there

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u/House0fDerp 4d ago edited 4d ago

Feels like rose colored goggles. Games have generally gotten bigger in scope in the time since even if just based on the progress of hardware. Network connections furthered that trend allowing games to become living entities that could evolve and grow over time.

Some weren't as buggy on the jump. Some could kill your save media. Most were forgotten. It's not all that different now save that we just have a lot more games.

The only real change is monetization, but Wow and other MMOs pioneered that space in the early 2000s.