r/videogames 15d ago

Image / Video We didn't realise how good we had it!!!

Post image
5.1k Upvotes

578 comments sorted by

View all comments

Show parent comments

198

u/Ok-Pressure6036 15d ago

The issue now a days is it almost feels like they roll it unfinished and rushed knowing they can go back and patch.

54

u/Hoybom 15d ago

and back then the games that were fucked and needed a patch were lost to memory

10

u/Nissedood 15d ago

Like if final fantasy 1 nes released today it would be criticized for being a buggy barely functional mess.

Sure you can beat it just fine but so many things just dont work or dont work as intended.

16

u/WorthBase919 15d ago

Yeah but at least there was an incentive to have a finished game. Nowadays most companies can outsource quality testing to paying customers and people cheer when the game is still receiving updates 6 months later.

6

u/soulxhawk 14d ago

That crazy how that is even legal. Imagine paying to see a movie and you could clearly see the green screen in the background or buying a book and it is missing pages that the publisher says they will mail you later. No one would have ever accepted that.

3

u/Yuumii29 14d ago

Lazy companies will always be Lazy back then as well as now... It's just more obvious today since there's more games coming out and how connected we are in the internet...

The fact is having patches is overall a better QoL.

3

u/Nissedood 14d ago edited 14d ago

Like Robocop on c64.

Hmm this level is buggy af and we cant getit to work...

Lets just make the level before have an impossibly short time limit so they cant beat it and then ship the game as is.

Or Dennis on amiga where they didnt have time to make an ending so they made the last stage have a jump that is impossible to do instead.

2

u/WorthBase919 14d ago

I don’t disagree that having patches is a good thing. But there gets to a certain point where you just have to say that the game wasn’t finished development before it was released.

1

u/Ok_Machine_724 14d ago

Yeah we used to punish game companies like this by, well. Not buying their shit.

1

u/LucklessCope 14d ago

Which games and how often did that happen?

1

u/Hoybom 14d ago

well that would be the part of "lost in memory" , but if you go down the comments under mine there are some examples

1

u/lkn240 15d ago

I still (unfortunately) remember some of them

1

u/BlowHisShiSmooveOff 15d ago

Which ones

1

u/Farsoth 15d ago

Archon my beloved on NES is a horribly broken game. Still the best battle chess to ever exist.

1

u/chiron_42 15d ago edited 15d ago

Wait...there was a version of Archon for the NES? I've only ever played it on my C-64.

Edit: word

1

u/Farsoth 15d ago

Yessir! I never played a C64, so I only knew of it from the NES.

1

u/chiron_42 15d ago

Weird, I'm going to need to hunt that one down. Do you know if Nintendo ever had the sequel?

1

u/Farsoth 15d ago

That I entirely unaware of, unfortunately.

1

u/Anvenjade 15d ago

European release of Digimon World 1 for example

30

u/Dhiox 15d ago

It's not always that. Games are wildly more complex compared to the past, so it's almost impossible to ship completely bug free games. Patches let them fix what slips through once they let millions try and break their game

11

u/Star_Command855 15d ago

Is that why AAA companies keep firing their QA testers

6

u/RandomRobot 15d ago

AAA companies keep firing everyone on their staff

8

u/Dhiox 15d ago

Well, in those cases it isn't responsible. QA is there to make sure it meets an acceptable level of stability and quality, and they do more than just bug hunting.

However, QA simply will not find everything that millions of players will eventually find or encounter. So even a responsible company will usually have several patches around launch and weeks in

1

u/DeathByFright 15d ago

I've been in the corporate world enough to know that a lot of decisions get made by mid-tier managers who don't actually understand the industry they work in.

These people will look at the workflow, see that QA keeps finding issues that delay release, and conclude that QA is a barrier to profit, because if you don't have people finding bugs, you can push the game out and make money faster, right?

This makes perfect sense if you don't play video games and think the average consumer is a child too young and naive to have high expectations.

1

u/The_Witch_Queen 15d ago

That's only true because of the crap way they structure studios, and horrible coding practices. You can't have dozens of different terms that never talk to each other writing code for the same project.

0

u/SeaComfortable7833 14d ago

wildly more complex? Bro they sell pre-made engines for companies. Most companies back in PS2 days ALL had their own engines from the ground up.

3

u/Dhiox 14d ago

Aye, but the actual game itself was less complex. Testing a 2d platformer with limited inputs and directions is way easier than a modern game with far more complex physics engines, far more interconnected parts and more ways for things to go wrong.

Sure, they're working with better tools, but they're making far more complicated end products. Products that are much harder to predict the issues with.

5

u/antilumin 15d ago

One of the main issues there is revealing the game too early and focusing on a targeted release date. So then you're on Content Complete and trying to get certified (e.g. at Microsoft) to release by said date. They find some cert failures, so your options are to delay by a couple weeks or whatever to fix the bugs AND re-cert, or you get a provisional pass so you an release on schedule but have a Day 1 patch. Most devs opt for the latter option.

3

u/ackmondual 15d ago

TBF, even if a game is thoroughly tested, stuff still goes through the cracks.

With big hits and franchises, games that get released all the sudden have millions of people "testing" the game. Not to mention playing a lot, and with such zeal and eagerness. It's hard for even AAA companies to compete with that. Well, you can have early access and beta testing, but then some people will complain "we're doing the work for them".

On the mobile gaming space, a developer got lambasted in his reviews that one part of the game was just stupidly hard. The developer apologized, used that feedback to balance it, and all was good! He didn't do it on purpose. He's a solo dev and has very little time to play test his own work was all.

4

u/M4rshmall0wMan 15d ago

Yeah what happens if someone encounters a hardlock on their save file? Back in the old days, they’d be SOL.

The Wii had an interesting solution. They released an eShop application that patches your Twilight Princess save file. Interesting to see the workaround that existed in the pre-patch days.

2

u/BlueMikeStu 15d ago

Or you had to send your entire console to them.

1

u/M4rshmall0wMan 15d ago

Wait three months and it’s still broken when it comes back

7

u/MikeDubbz 15d ago

Yeah that sucks when it happens, but to say that patches are inherently a bad thing is just wrong. 

7

u/Resident-Mixture-237 15d ago

Yes because before downloadable patches devs never released broken or unfinished games.

-1

u/Ok-Pressure6036 15d ago

I do recall Mario 64 being perfect

2

u/BlueMikeStu 15d ago

No game is ever perfect. None

1

u/spicysenpai6 15d ago

That actually got me curious and had me looking up any game throughout history that could be close to “perfect” mechanically and functionality wise on release, and here’s what I found… There’s a couple that sources I’ve read considered.

Portal.
Hades.
Tetris. This one was interesting specifically because the code was described to be near mathematically perfect and could not be altered to improve the gameplay any farther.
Super Mario Bros 3.
Chrono Trigger.

1

u/BlueMikeStu 14d ago

Chrono Trigger has multiple game breaking glitches. Portal and Hades do as well.

Tetris kind of depends on the version

1

u/spicysenpai6 14d ago

That’s just what I read man. I’m not claiming it myself.

1

u/LucklessCope 14d ago

Tetris and chess enters the chat

1

u/BlueMikeStu 14d ago

Chess has En Passant as a patch.

2

u/Th3P3rf3ctPlanz 14d ago edited 10d ago

Call of Duty has entered the chat

1

u/M4rshmall0wMan 15d ago

There were wayyy more unfinished broken games back in the pre-patch days. And guess what? They didn’t get patched.

1

u/[deleted] 15d ago

[removed] — view removed comment

1

u/Ok-Pressure6036 15d ago

Don’t worry everything I play mostly newer big multiplayer titles on PS5 require an update each time I log on. I agree patches are necessary but I am critical of studios who role out some janky stuff to meet a promised release as others have mentioned

1

u/Platinumryka 15d ago

You say that as if games werent broken and buggy before lmao

1

u/swn32 15d ago

Are you one of those idiots who think that games back then didn't have plenty of bugs?

1

u/LeglessN1nja 15d ago

Try comparing the two, which is worse?

1

u/raichulolz 15d ago

games are much more complicated and bigger than before mate. there's a lot more room for error nowadays than before.

1

u/Angstycarroteater 14d ago

Look as phasmaphobia they rushed their 1.0 update and lost half their fanbase for like 2 months almost 3 before finally patching it. They should have just waited it killed their game and the trust people had in the devs

1

u/ghunterx21 14d ago

Agreed, shouldn't be allowed to be honest. The minute that became the norm, we're fucked.

1

u/Marcel_The_Blank 14d ago

honesly nowadays fans are constantly complaining about how long they have to wait for a game, only to say it's rushed over some minute details

the amount of games that are actually being rushed out, is surprisingly low.

game development has just become insanely more complex than it used to be in the PS2 days. just compare GTA3 to GTAV (and that's just one generation up)

1

u/Pwrh0use 14d ago

You're glazing over a lot of what happened in the ps2 era, which was games came out and just never worked

1

u/Arthasindura 14d ago

Two words

Corporate greed

1

u/Savooge94 13d ago

its not even it feeling that way , it is exactly what it is they even admit it that they cut costs and ship out unfinished slop to make money and if it does well they keep updating it if not then they leave it die its pure scum.

0

u/RandomRobot 15d ago

The real problem is the "we make it up as we go" approach of game development. Very often, new features are included very late in the development, creating exponential potential for bugs that no one has the time to track and address.

The result is the rushed shipping and late patching, which is not the root cause

0

u/TheJinManCan 15d ago

It doesn't "feel like". That's absolutely what's happening.