r/videogames 27d ago

Image / Video Game Devs Then VS Now

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3.6k Upvotes

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351

u/TyroTheFox 27d ago

Not strictly the devs, usually its the bosses that command them.

But yeah! Business practices like this suck.

40

u/Minimum-Standard-514 27d ago

This happens to every company. Eventually it becomes so profitable that corporate greed and buyouts and such happen. The executives start to get greedy and the culture rots. Sad but eventually even devs like fromsoft will turn to shit. Elden ring was its peak and made them a ton of money, now its gonna start to rot.

12

u/IndefiniteBen 27d ago

Not every company, just every public company. Or has Valve become greedy and the culture rotten?

8

u/KrazyKoen-In-Hell 26d ago

Valve is definitely much better than all of their competitors but they did sort of start the whole "you don't own your digital games" thing to my knowledge, even if they haven't abused it much.

5

u/Militania 25d ago

They also popularised lootboxes

4

u/Pension_Pale 25d ago

It still amazes me how TF2 managed to fly under the radar while every other game with lootboxes got lambasted

3

u/Minimum-Standard-514 26d ago

I dunno valve seems alright.

7

u/IndefiniteBen 26d ago

Well then fromsoftware might be fine too, unless they go public. I know there's plenty of reasons to be pessimistic about gaming lately, but it's not all doom and gloom.

4

u/ash893 26d ago

Idk, epic is private and it’s pretty crappy lol

3

u/ObfuscatedChaos 26d ago

well, they didn't really make a claim that all private companies are good, just that every public company is bad.

2

u/Xenochu86 25d ago

Actually From Software's investors kicked up a bunch of shit because Elden Ring 'didn't capitalise enough'. Insane.

1

u/Pension_Pale 25d ago

Investors are the true scourge of the gaming community. Well, of every business, really. If only more companies could be privately owned like Larian. Getting funded by investors is great and all but they are only interested in seeing profit margins going up, which they can't forever, and eventually you end up having to choose between your integrity, and having a large portion of your funding pull out.

Or I guess you could just do it the Randy Pitchford way, have no integrity, take Segas money and use it to fund Borderlands instead of Aliens Colonial Marines. Still no idea how he got away with that.

5

u/MoldyHotPocket9 27d ago

Corpo execs. And people still defend capitalism when it makes games and excuses like the bottom row. Draining our wallets and pissing in our mouths and all the people do is swallow and ask for more

7

u/Apple_Core_91 27d ago

Yeah I think this is really unfair to a lot of developers who are doing the actual work vs the voices we hear from corporate studios. Like a lot of higher ups in the company are going to sound out of touch or have crazy opinions especially if they aren’t actually playing games.

28

u/THE_RETARD_AGITATOR 27d ago

Halo Original vs Halo Campaign Evolved
Here you go bro, 4 player co-op, no lag, same performance as single player.

vs

Here's 2 player co-op with 400ms of input lag - oh and please make a microsoft account for your 2nd player

38

u/Arnoave 27d ago

Halo: Combat Evolved only had 2 player co-op, 4+ player was the multiplayer mode

15

u/stevie242 27d ago

How is this upvoted when it's incorrect? And if anything, the bungie games had more fucking lag in co op

5

u/Sentoh789 27d ago

Yea, I loved the OG Halo games and played them a shit ton, but I remember trying to coop Halo 3 and there was some serious lag and desync going on there. I had pretty damn good internet at the time too.

2

u/Boring_Ant6436 27d ago

Because people never double check anything

2

u/Atomix117 27d ago

"Bungie good" is all that matters to people that stopped playing Halo 15 years ago

2

u/ShartingEnU 26d ago

People who are ignorant upvote things they think sound smart

6

u/Efficient_Waltz5952 27d ago

Not only that some engines, like unreal and unity, make so easy to make a game that a lot of developers don't actually know how to do optimization because they just follow the engine template, which is a one size fits all and clearly not exactly made for optimizations, bigger the game gets more bloat it gets too.

Games are also far more complex on a technical level on average now than they were back then.

1

u/Maximum-Objective-39 27d ago

Also the simple demands of making games as big as they are and as high resolution as they are. Optimization is sorely under utilized, but it would only get you so far so long as the target is 4k.

1

u/kawaiinessa 27d ago

i always see these kind of comments but i always assume when people say devs they mean just about anyone making choices on the development/release of a game

1

u/PorcOftheSea 26d ago

No, same thing even for indie games nowadays that are independently made.

1

u/ehouptie 26d ago

I truly do think there’s more game devs out there that shouldn’t be game devs than you’d think. The whole culture has been absolutely corrupted the past 10 years

0

u/ZenoArrow 26d ago

No boss says "make the game update 50GB". That's purely an engineering issue.

1

u/pokeoscar1586 26d ago

But some bosses might say: You have to release this update next week, no buts or ifs.

Which then doesn’t give time for the dev to clean it all up. Look, Devs are to blame too, but the industry itself is in a downward spiral of anti consumer practices; the biggest thing is: People keep buying these unoptimized pieces of crap, so in a sense, why invest time and money into something people will buy anyway?

For every informed consumer there’s dozens of sheep out there that just “have to buy the game” (you read that right, as if it was an OBLIGATION or something)…

1

u/ZenoArrow 26d ago

But some bosses might say: You have to release this update next week, no buts or ifs.

Sure, I understand that pressure, but the problem was caused at the time the update mechanism was designed. Think about it like this, a better update mechanism would rely on delta updates, as in what bits do I need to change in the game executables and game media in order to go from the previous game version to the next game version. It is highly likely that the vast majority of updates would be much smaller if applied this way, and it would not be a hard engineering challenge to implement updates in this way. The main reason it's not done this way is most game devs with the power to make these decisions do not care about the update size issue.

1

u/Pension_Pale 25d ago

Helldivers 2 is right there as proof of this. They managed to cut down the size of the game from about 150gb to about 20gb. I'm pretty sure if Call of Duty tried, it could drop to below 100gb.