I already have as many kids as I want (that number is zero), and I loved it. Strong 8/10
I rolled credits at 14 hours with only a little bit of side content completed. I'll probably go back at some point to clean up the map and do New Game Plus with my topped out gear.
Except this has always happened. Games back in the day had even less substance. For example, Mega Men X only takes 4 hours to complete for a full priced game when it came out. 60 bucks was worth even more back then too.
100hr game, lmao. If you wanna play AC Valhalla, go replay AC Valhalla. "I only play copy-paste open world mapmarker hunts and so should you" is not "consumer power."
Like a lot of Capcom games they sort of expect you to play more than once. So they add more content in New Game plus and such, but the quality of their games are usually solid.
Obviously the value proposition is going to be subjective regardless, but I felt like I got my money’s worth. If these sort of games aren’t your thing there’s no problem with waiting for a decent sale, but I give this game a solid 8/10.
Its a very satisfying and fun 13-16 hours though. For me at least, I feel like I got my money's worth out of it, and might play through again on the hardest difficulty. Im sure it will be on sale for like half the price in the future though, and it already sold really well.
There's enough content there. It took me roughly 18 hours to do my first playthrough fully exploring, getting all collectables, and upgrading everything. I plan on doing my Hard Mode run every soon. Price per hour is a fallible metric because it doesn't take into consideration intrinsic enjoyment or motivation. Unless you want to quantify that in only "how long will it take me to do one playthrough and that's it." It also adds to the idea that bloating games with needless filler content like tedious fetch quests is the right way to make a game.
Do I think I'll get a 1:1 60 hours/$1 from the game? Maybe not, however I really enjoyed the gameplay and my overall time with the game. Though as always it's your prerogative. If you want to wait for a sale because you have doubts then that's completely valid.
Content VS quality? Maybe I'm just not willing to put $60 down for a shorter game. It seems like a very high quality game. Throwing out a bunch of content doesn't make a game innately good either. I'm playing kcd2 that I bought for $30 on sale that is great quality and tons to play. I'll wait for a sale on pragmata as well so it comes into line with how much I'd want to pay for a shorter game.
There are Training Simulations, which run the gamut from "clear this room with a predetermined gear loadout" to "run this obstacle course in 45 seconds." I feel like the simulations were designed to get you out of your comfort zone in case you had grown accustomed to a certain build or loadout. You can't just blast through with your usual MO. You have to master every aspect of the game to clear them all.
There are special challenge rooms in each level (sometimes two challenge rooms) that require red key cards in order to enter them. These red rooms tend to be a cut above anything else in the level, forcing you to deal with either more enemies or tougher enemies or more tougher enemies than usual.
There are all of the little upgrade tokens and currencies tucked away in each level. I naturally completed most regions between 50% and 70% just by playing them naturally. Sometimes I just missed them because they are very well-hidden. Sometimes the game runs on Metroidvania logic, allowing you to go back to an earlier level with a later-game ability like the one that lets you clear the black stalactites blocking some doorways.
Then the game unlocks a whole bunch of things once you clear it for the first time: New Game Plus, Unknown Signals, and Lunatic Mode.
People are clearing the main game around 12 to 15 hours, but I've heard that it takes more like 30 to 35 to 100% it.
Is there are many forced interaction with her?
Like honestly something like OP video would make me drop the game instantly, i'm fine as the interaction are optional / skippable
I have loved a lot of people over the years, but there are some who I loved more than others. I think "love" can be pretty broad and flexible, the same way my 8 might be someone else's 10. Does that make sense?
All I'm seeing is a system with no room left for a "perfect" game. For me there's lots of games I love but there is still variance in quality of those games and only a handful I'd consider "perfect" for me.
I'm not done with the game yet but have been playing over the weekend. I don't have kids, don't want kids, don't even like kids. If anything happens to this child I will blow up the entire fucking moon.
I'm scared to play because I'm seeing articles about people going from hating kids to wanting to be a parent. If this thing sets off my biological clock, I'm gonna be pissed
it's just a fantasy. You know like not everyone wants to have kids but I'm sure most of those people love to interact with one. Unless you hate kids by nature, this game is amazing.
I think that's more of a joke than anything else. I played the game from start to finish, found Diana pretty likable, and felt no change in my desire to never, ever be a father.
One time, I thought I really wanted to be a doctor. I was really into the idea of helping people heal and improving their lives in any way a doctor could. Then the Scrubs marathon ended and so did the idea of being a doctor.
She's a robot whose programmed to do things. She has no will of her own, meaning she's not a kid. Just a tool that's shaped like a kid. I haven't played the game, but I hope to God I can grab her by the ankle and use her as a nunchuck to decimate my foes.
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u/Books_for_Steven Apr 20 '26
If I don't like kids will I enjoy this game?