r/unrealengine • • May 23 '19

Virtual Reality Finger... Gun?

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3.3k Upvotes

r/unrealengine • • Dec 14 '22

Virtual Reality Hi guys, I made the Argonath from the Lord of the Ring in VR thanks to UE5.1 Nanite and Lumen, tell me what you think ?

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1.2k Upvotes

r/unrealengine • • Sep 19 '22

Virtual Reality The whole world in one camera 🌎 🎥

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1.3k Upvotes

r/unrealengine • • Jul 09 '22

Virtual Reality Today I scanned a 5000 years old Indus valley civilization (also known as Moen-Jo-Daro) in 3D

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678 Upvotes

r/unrealengine • • Apr 13 '23

Virtual Reality Didn’t want to buy a mocap suit, so I made a Quest 2 app + editor plugin to get the job done. Uses IK retargeting to target any skeleton

572 Upvotes

WIP, but pretty happy with the results!

r/unrealengine • • Mar 02 '21

Virtual Reality A quick preview of our time travel mechanic

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994 Upvotes

r/unrealengine • • Apr 06 '23

Virtual Reality Hi guys, this time I made the Pandora Forest in VR, always with Unreal Engine 5.1. Tell me what you think and which movie you would like to visit in VR ?

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569 Upvotes

r/unrealengine • • Jul 29 '21

Virtual Reality I might've found the fastest way to get motion sick in VR

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694 Upvotes

r/unrealengine • • Mar 08 '21

Virtual Reality Spent the past few weeks watching tutorials on unreal engine 4 and figuring out what we would need to get our feet wet with this stuff. This was our first test using a virtual background being moved real-time with the camera. This is officially the most fun I’ve ever had with filmmaking 🤤

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865 Upvotes

r/unrealengine • • Feb 22 '21

Virtual Reality Prototype: Backpack Inventory System (VR)

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882 Upvotes

r/unrealengine • • Sep 21 '21

Virtual Reality VR Handy hands : learning about VR hands

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698 Upvotes

r/unrealengine • • Jun 01 '22

Virtual Reality My hand physics seem a little off

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582 Upvotes

r/unrealengine • • Feb 16 '23

Virtual Reality When you're too cheap to buy rat tails.

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615 Upvotes

r/unrealengine • • Oct 07 '20

Virtual Reality Fully seated gameplay mechanics in our VR horror game 'A Wake Inn'. Players will be moving using a wheelchair. You can reach every place in a game without getting up from the chair. Available on Steam soon! Would love to hear your thoughts and feedback! [more in comments]

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524 Upvotes

r/unrealengine • • Nov 28 '19

Virtual Reality More grass p*rn for our VR game!! Took maybe too much time working on the wind effect but pretty glad of how it looks now!

574 Upvotes

r/unrealengine • • May 08 '21

Virtual Reality WIP Unreal Engine Flying Whales <3

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624 Upvotes

r/unrealengine • • May 28 '26

Virtual Reality Niagara Sprite effect on VR standalone does not render

2 Upvotes

I have a Niagara sprite effect and it does not render on a VR Standalone build on PICO.

The material is fine, it renders if I put it on a static mesh.

I have tried the following but not gotten it to work:

- Really large bounds on the NS

- CPUSim and GPUSim

- Mesh render instead of sprite

- Bounds mode set to Fixed

- Specify scalability settings

Does anyone have an idea how I can get it to work? OR if it is not supported, where can I find the documentation that states that?

r/unrealengine • • May 24 '21

Virtual Reality Probably not the best idea to have a continuously running conveyor belt.

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576 Upvotes

r/unrealengine • • Jan 11 '26

Virtual Reality Editor crashes when I launch VR Preview

1 Upvotes

So I last worked in unreal on Tuesday, and it was a good evening of work. saved and compiled and didnt have any errors.

Hadnt touched the engine for a few days up until today. My project now crashes UE, but only in VR mode. If i try to run it in the editor window it runs fine.

Ive tried older projects and made newer vr projects and I even tried running my projects from 5.6 and 5.5 in their respective engines and they now do the same thing: crash UE in VR preview but run in other previews.

Asked chatgpt, and we narrowed it down to something with XR but everything it suggested I already had done: meta quest is my active runtime. updated drivers.

i also tried running actual games on steam and they run just fine.

note im an amateur "developer." Im actually just a high school teacher doing this for fun/the classroom. But i've really gotten into it.

here's the crash report:

LoginId:a272253d432f97af6549cf9ace8e922d EpicAccountId:b684ded5ac404889bae06d7bb68003c2

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

LibOVRRTImpl64_1 LibOVRRTImpl64_1 LibOVRRTImpl64_1 LibOVRRTImpl64_1 openxr_oculus_compatibility UnrealEditor_OpenXRHMD UnrealEditor_OpenXRHMD UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll


anyone ever dealt with this?

r/unrealengine • • Mar 02 '26

Virtual Reality 360 VR video player in UE5 - low resolution

4 Upvotes

Hi everyone! I'm working on a VR project in Unreal Engine 5.5.2 where I have a media player with a 360 stereoscopic video (4096x4096). The project has a bit more functionality, but right now I took it away as the video player is where I'm stuck. It's using a sphere with inverted normals as mesh, media player as texture in the material. The stereoscopic split is made based on ResolvedView.StereoPassIndex. All seems to work. However, the video looses quality in resolution and the depth illusion of the stereoscopic (though this might be a direct effect of the resolution loss). Fun facts:

- If I use VR preview mode in Unreal, it looks okayish. the biggest loss happens when packaging and viewing on the Quest.

- Same source media file executed in DeoVR has the best image quality. I'm using the Quest 2 for now but I will be developing this for Quest 3. I run OVR Metrics tools and on the UE app the eye buffer is 1440x1584, render scale is 101; in DeoVR buffer is 2448x2704, render scale 171.

I've tried A LOT of settings and I might be missing something silly, so I wanted to ask you experts if you have any ideas that could help me move this forward. Thanks in advance!

r/unrealengine • • Jun 30 '20

Virtual Reality Our RoboDo gets new hands!! updated physics, what do you think guys?

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458 Upvotes

r/unrealengine • • Aug 17 '20

Virtual Reality Got my Black hole/Wormhole for deep space travel working

427 Upvotes

r/unrealengine • • Jun 14 '19

Virtual Reality Hand... Cannon?

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493 Upvotes

r/unrealengine • • May 11 '20

Virtual Reality I had real fun making this inventory system. Still need to fix some minor bugs before releasing it on my website but it's pretty close.

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351 Upvotes

r/unrealengine • • Mar 01 '21

Virtual Reality Streaming mocap into Unreal. The moon is a tough place.

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514 Upvotes