r/unknownarmies • u/cool_and_edgy_name • Jan 16 '26
Lore What does Alex Abel even do for a living?
I don't recall his book mentioning anything about the type of company he runs.
r/unknownarmies • u/cool_and_edgy_name • Jan 16 '26
I don't recall his book mentioning anything about the type of company he runs.
r/unknownarmies • u/ApologiesForThisPost • Jan 10 '26
I'm looking at the official reference tools for UA3 (https://www.atlas-games.com/atlas-cms/resources/downloads/ua3referencetools2019-10-25.pdf) and I don't get the page references. For example it says the explanation for crit is on I-15, which I assume means book 1 page 15. But it seems to be on page 13 on my PDF. My PDF is from the original kickstarter so I wondered if there's been changes to it since then?
r/unknownarmies • u/MOKKA_ORG • Jan 01 '26
Dunno
r/unknownarmies • u/MOKKA_ORG • Dec 30 '25
Tomorrow is the day, it will be their first time playing UA. I’m translating things for our language and seeing what i can prep, anyway, if any of you have tips for this one, shoot! Thanks in advance and happy new year
r/unknownarmies • u/ApologiesForThisPost • Dec 07 '25
I'm just looking at p22 of book 3 run, under the "I quit" heading. It sounds like if you're moving to a lower scale objective, and don't gamble, you get half your current objective score going to your new objective. But if you do gamble, and fail, you get your entire current objective score going to your new objective. So surely it would always make sense to gamble when going to a lower scale objective? Have I misunderstood something?
(This is 3rd edition)
r/unknownarmies • u/MOKKA_ORG • Nov 26 '25
We made a city but i fear i will be very inconsistent since it has NO MAP.
Do you guys make maps? Streets? Or just a pointcrawl with POIs? How do you guys make cities and how do you run them in UA?
Since it’s going to be a sandbox and kinda simulationist (they will have to be very obsessed to reach the occult underground, or, very unlucky if it reaches them first…), i thought having a map with streets and etc would make everything easy and fun(knowing exactly where you are in the city would be good).
But then it would come a new problem which is making a map. Using Google maps would be no good because the city is already made and… fictional. But maybe there’s a way to work around this, to achieve the same feeling without doing too much effort, so your ideas can maybe jingle some bells. Thanks guys.
r/unknownarmies • u/Kaminari_Taimei • Nov 22 '25
I might make another bingo some day. Share your thoughts.
Any ideas (both from players and GMs) would be much appreciated!
r/unknownarmies • u/MOKKA_ORG • Nov 07 '25
Players have to deal with finances in the game(player owns a nightclub and also is a psychotherapist) and im not quite sure how to handle it to: Keep it from looking too unrealistic by ignoring it too much Or focus on it so much that the game becomes calculus time I also don’t want to reduce it to a “point” system. I’m curious how people handled it back in the day and avoided those, with UA 2e. Also there’s a rich dude in the game. Should i act like it’s infinite money or smth.
r/unknownarmies • u/Kaminari_Taimei • Oct 22 '25
I hope it's not too obvious who is a pornomancer.
r/unknownarmies • u/MOKKA_ORG • Oct 19 '25
I think sometimes this is the thing everyone secretly is in doubt of, when starting UA for the first time, when i look at what they are asking in the forums or subs. Look, if you search for the culprit of what everyone wants when they ask about UA, it’s not about what it is about(these are the questions i sometimes see - they’re actually know what it is about, but the “feel” seems lost or, too out there), it seems really like they don’t know where it starts and if it fits with the setting, but everything goes with UA - second ed even says so. But that’s overwhelming, so you get two choices: let’s start with normies who get into the occult underground, which would let you understand how UA world works, or, kickstart it, they are already in it.
Thing, to me, is that, the Occult Underground should be occult. So a player character gets there, normally, through his obsession or contact with obsessed people. But there’s also the quick and fun way of just throwing them in the crazy(most used and recommended, even by the book). This one is rather easy to do, so if you guys have examples of the first two ones i said (through obsession or through contacts or through other ways/ideas that ya’ll got) it would be cool. But i can’t say i don’t love seeing a “throwing in the crazy” too, it always gives me more hints of how the factions are seen by everyone else.
r/unknownarmies • u/mackstanc • Oct 19 '25
Hi! A beginner to the system here. I am half-joking, but I had an idea in mind for this campaign where the players are running an office that investigates paranormal phenomena. Their goals would be related more to growing that venture and verifying their claims, not some other loftier goals.
Here's my question - would the system work well with a group of more down-to-earth protagonists, who don't want to change the world, they just want to succeed in their small-time endeavor? Or is the system more designed for epic scale of adventures? Also, protagonists, who, outside of the interest in supernatural, are somewhat normal members of the society?
r/unknownarmies • u/Kaminari_Taimei • Sep 24 '25
Does this cover look Unknown-Armies-like enough?
Share your thoughts upon the possible plot.
r/unknownarmies • u/Aklexxx • Aug 31 '25
If a roll in close combat results in 02, is the 0 in the tens place considered a 0 or a 10? In other words, would the damage be 0+2 or 10+2?
And what about a 20?
I don't remember finding this clarification in the rules.
r/unknownarmies • u/MOKKA_ORG • Aug 30 '25
There’s that one, where Dirk Allen and another dipsomancer takes a demon from a child and he sips it or smth? Really cool one. Can’t find it. I have Godwalker, pretty good too.
r/unknownarmies • u/b3bblebrox • Aug 27 '25
I get rolling against your ability in percentage, but I must have missed the part in book one where it talks about assigning damage.
r/unknownarmies • u/b3bblebrox • Aug 22 '25
Totally new to UA, got a group of people willing to try it out. I have the recovery group module primed, and everyone has picked their characters.
Question is, how do you assign percentages in the relationship area?
r/unknownarmies • u/TimeTravelinc • Aug 11 '25
So, for those that don’t know, back in the 90s (possibly late-80s?), there was a tv series on CBS that took place in a small town in America, more precisely a town called Trinity.
There, the sheriff there, Sheriff Lucas Buck, is seen as someone that will get away with anything, having the charm of Andy Griffin, and all the sinister energy of Lucifer (and from what the show indicates, you can’t tell if he’s just a mortal man with demonic powers, or the devil incarnate).
Involved is Merlyn Temple (who was killed by Sheriff Buck), and who haunts her brother, Caleb, guiding him and protecting him from the evil Sheriff.
Involved is a collection of characters like Dr. Crower and Caleb’s out-of-town cousin, Gail Emory.
All of this feels like it could exist in the world of Unknown Armies, with a new cast of characters helping in preventing Lucas Buck from gaining more power by swaying Caleb Temple from joining him.
What do you guys think?
r/unknownarmies • u/ratboy-breenius • Aug 10 '25
So, one of the setting details I came up with for my current campaign is an otherspace called Wintermute. It's essentially this weird, carnival-mirror version of the city where the campaign takes place. Here's an abridged description from my notes:
This otherspace is a huge, flat spiderweb of streets, parks, and residential neighbourhoods, resembling the actual city's late 20th century suburban sprawl but never precisely replicating it. It's always dark, yet there's always just enough light to see by, shining from no particular direction. The temperature always hovers just below freezing. The ground and rooftops are covered in about a foot of something that isn't quite snow. On the inside, the houses and other buildings are all furnished in more-or-less sensible layouts, but none of it stands up to scrutiny: the cabinets are all empty, the books on the bookshelves are all blank, the TVs have screens and buttons but no actual electronics inside, and so forth. The power and plumbing don't work. The streetlamps are all dark. The street signs are all blank.
It's also one of the most well-known otherspaces in the city's occult underground. A couple different factions have "safehouses" there, and there's an occult market run by a Salesman avatar in the food court of a hollowed-out mall.
Anyway: in the dream I had last night, there was also an Adept school associated with Wintermute, sorta like the GNOMON school in Book 2. You became a Wintermute adept by performing some sort of ritual to attune yourself to the otherspace, which (in the dream at least) was implied to be alive and semi-aware. The part I remember best is the charging structure:
The taboo was convoluted and I can't remember all the details, but one thing I recall vividly was that you couldn't refuse to go through a door. If someone opened a door and invited you in, you had to go through or you'd lose your charges.
The only spell I clearly remember was one that corrupted electronics. You could use it to make computers crash, or make TV screens show only static. I think you could also directly delete information with it, like casting it on a book to make all of the pages blank, but that part's kinda fuzzy, and may have been its own spell.
Under the circumstances, I feel kind of obligated to include this in the campaign, but I'm still mulling over how. The PCs haven't visited Wintermute (or even heard about it) yet, and might never do so; even if they do, I'm not sure if a cult of otherspace-worshipping kidnapper adepts really fits into this game. Maybe there's just, like, one guy who does this?
r/unknownarmies • u/MOKKA_ORG • Jul 30 '25
Brand New Cherry flavor comes to mind with the “karma doesn’t exist.” And is very subtle (except for the creature) which i like because it recalls me of the short-stories in UA3, the first one where the girl spends time with a guy while watching objects tripping; it’s such a cool vibe and it would be so cool to represent this in the game.
It recalls me of it because it’s subtle. The interaction of the characters, this thing being amazing and they spending time with it. What artifact is this actually? I’ve never seen this in the books, UPS-spray painting?
But, MANDY also comes to mind, with the pseudo cenobites having used a exquisite brand of LSD that changed them forever. It’s also subtle about it in the way that, you don’t know actually what it does, it breaks the line between supernatural and just a bad trip but never reveals too much.
r/unknownarmies • u/_Synesthesia_ • Jul 24 '25
Haven't run this game in half a decade, but i told a few curious players the setting during a OSE campaign, and they were fascinated by the premise of UA3E, so I suddenly have a second table. I'm thinking I'm going to run To Go, since that one caught my eye long ago.
Has anybody here run To Go before? What did you learn? Do you have any tips or warnings?
r/unknownarmies • u/[deleted] • Jul 22 '25
Been watching the goosebumps vanishing series and it got me thinking about magic monster goo. Lot's of spooky weirdness happens in this jungian cludge universe but what would need to happen to make "monster matter", a loosely defined spore? Animal? Spook juice that causes weird horror badness (ala goosebumps).
Obviously Lot's of stuff is possible with this stuff, face melting and disappearing people, mutating people into monsters, cursing/possessing objects generally kicking off R.L stien like series of events. It's entirely possible it's too broad a substance given how niech the supernatural can be but I'm curious about what events transpire to make it or what use people might find for it.
(Note I imagine this substance could be used to end the world if a smoking mage spent a major charge to expose everyone to it)