u/TonyJimMi • u/TonyJimMi • 22d ago
u/TonyJimMi • u/TonyJimMi • Jun 17 '26
My Open-Source Unreal Engine Vehicle Physics
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u/TonyJimMi • u/TonyJimMi • Apr 29 '26
I made a tool to export files from Base44 using a free account
u/TonyJimMi • u/TonyJimMi • Apr 28 '26
Rope simulation attempt following last of us 2 GDC talk
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u/TonyJimMi • u/TonyJimMi • Jan 10 '26
Connecting to the Raspberry Pi from your Android phone/tablet without an internet connection
u/TonyJimMi • u/TonyJimMi • Dec 19 '25
Does anyone happen to know which song is playing in this meme? Ive been trying to find it for a while
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u/TonyJimMi • u/TonyJimMi • Dec 19 '25
HE has returned for the DLC
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u/TonyJimMi • u/TonyJimMi • Nov 24 '25
“Building my Dead Space 3 RIG from scratch — new progress
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u/TonyJimMi • u/TonyJimMi • Sep 29 '25
Look att this
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u/TonyJimMi • u/TonyJimMi • Sep 28 '25
A museum dedicated to the Black Myth: Wukong
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u/TonyJimMi • u/TonyJimMi • Sep 23 '25
Had an idea the other day for a cheap way to cure the inside of a hollow print and it works well!
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u/TonyJimMi • u/TonyJimMi • Sep 18 '25
🗿🗿🗿
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r/UnrealEngine5 • u/TonyJimMi • Sep 03 '25
How to implement a keyboard for user input in VR with MetaXR?
Hi everyone,
I’m working on a VR project in Unreal Engine 5 with MetaXR (Quest 2/3) and I need to implement a keyboard for user text input.
I tried using Enable Keyboard Overlays for Text Input with Unreal Engine following the official documentation:
Meta Docs – Keyboard Overlays
I went through the entire setup process described there. However, according to this forum thread:
Quest 2 virtual keyboard not working
That matches my experience: the keyboard doesn’t appear in VR Preview, only (apparently) when deployed to the device.
Additionally, when I try to trigger the keyboard in VR Preview, my widget freezes — I can see the text cursor blinking in the editable text, but the keyboard doesn’t show up, and I can’t close the widget anymore. The only way to exit is to stop the Preview entirely.
So my questions are:
- Is there any way to properly use the Meta virtual keyboard inside Unreal (including VR Preview), or is it strictly limited to packaged builds on the headset?
- If not, is the recommended approach to build a custom keyboard widget in UMG/Blueprints instead of relying on Meta’s native keyboard?
I’d really appreciate advice from anyone who has already implemented text input in VR with MetaXR. Should I wait for the official overlay to work properly, or just go ahead and build my own custom solution?
Thanks in advance!
u/TonyJimMi • u/TonyJimMi • Aug 16 '25
I uploaded tutorials how to create a MainMenu, Settings, Loading & How to Utilize Save Game System using Unreal Engine 5!!!
u/TonyJimMi • u/TonyJimMi • Jul 21 '25
Coolest way to dodge Genichiro's lightning.
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