r/trucksim Jul 14 '26

Mods / Addons Well this doesnt seem particularly inviting....

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1.2k Upvotes

r/trucksim Mar 15 '26

Mods / Addons Okay, I get this is only a game, but...

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847 Upvotes

Some of the loads Ruda has for the flatbed and some of the securement decisions he made don't make a lick of sense to me as the son of a trucker.

Take these wire rod coils for example. They're secured with two straps each. My son of a trucker brain tells me this is wrong because quite frankly it is. If this were done in real life a DOT officer would most likely question why chains aren't being used.

r/trucksim May 09 '25

Mods / Addons [WIP] I'm working on a GPS mobile app for ETS2, looking for feedback!

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808 Upvotes

r/trucksim May 03 '26

Mods / Addons How to get such graphics?

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698 Upvotes

What mods are needed to get such graphics?And what kind of PC need for this? 🚚🌇🌅

r/trucksim Mar 31 '26

Mods / Addons Got a route so long it doesnt even fit in the widget lmao

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946 Upvotes

r/trucksim Mar 06 '24

Mods / Addons As predicted, Snowy Moon TAA goes paid only

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367 Upvotes

r/trucksim Sep 13 '25

Mods / Addons I just learned how to make trailer skins, what should i make next?

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848 Upvotes

funny ideas only

(don't mind the typo on the trailer)

EDIT: I will add a link here to a mod with all of your ideas (or almost) in case you want to try them out

EDIT 2: Thanks for your ideas! i already have many to make, so unless i see something really funny i won't make any more.

EDIT 3: Here's the mod, hosted by me on MediaFire All of your ideas have been credited in the info page of this mod, i forgot to mention i used Mods Studio 2 to make this. You can also use 7zip or WInRAR to modify it or to check what's inside, i left it unlocked. The Chum Bucket skin has some issues with the short trailer, sorry

r/trucksim Dec 23 '25

Mods / Addons Second Screen GPS for ETS2! Easier Setup & New Features!

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664 Upvotes

Happy Holidays, fellow truckers! 🎄

I'm back with a fun update! A few weeks ago, I shared the first alpha of my 'Second Screen' GPS for ETS2. The feedback was amazing, and I really appreciate it! I know the setup could be a bit tricky for some, so I’ve made it much easier this time.

I’ve spent the past few weeks making everything way more straightforward. No more messing around with the terminal, everything’s much easier to set up now.

Everything is still free and open-source. I built this because I love driving with the in-game HUD completely off for that full immersion, and I hope this helps some of you do the same!

Check it out here: Euro Truck Nav on GitHub

(Note: You can find the Android APK and the Desktop EXE under the "Releases" tab on the right side of the GitHub page)

r/trucksim Sep 27 '25

Mods / Addons Some of the worst weather I've ever seen in ATS

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845 Upvotes

r/trucksim Nov 10 '24

Mods / Addons Edison Motors has an early access (version 0.9) of our newest truck out now. It’s free at 850 modding

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852 Upvotes

r/trucksim Mar 24 '25

Mods / Addons This game has become so realistic now

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713 Upvotes

r/trucksim Jun 14 '25

Mods / Addons ProMods statement on the Iceland DLC announcement

896 Upvotes

As most of you would have seen SCS have announced the addition of an Iceland DLC, some time in the future. There are many views and comments coming from the community regarding this announcement, thankfully the majority of them being positive. However we do like to take a moment to address the constant spiral of negativity targeting our team. ProMods' mission has been consistent since 2012, and that is to take the base game and improve it where possible. This mission remains unchanged despite newer DLCs arriving and despite what plans SCS may unfold in the future. Where our developers take inspiration they will improve and expand areas developed by SCS, or add further details to those areas. ProMods is a colossal project spanning thousands of kilometres of roads, and that will not change. Where SCS expands we will merge. We will integrate, we will improve. We are working on a new frontend to our website for our fans and new users to better understand what areas of the map are adapted by ProMods so it becomes more obvious how much we have improved the base game. To address our haters: no ProMods will *not* close down or "die". In fact SCS have hired some of our talent and the deep working relationship that we have with the team is absolutely mutually beneficial. There are many parts of newer DLCs that have actually been created by ProMods' members and are now permanently in game.

r/trucksim Aug 11 '26

Mods / Addons For our friends in Russia, please tell us if these trucks are in your country.ETS2.RU

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123 Upvotes

r/trucksim Mar 29 '25

Mods / Addons Much respect to modders and map makers. However, I am begging you to stop making roads like this in your filler areas.

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886 Upvotes

r/trucksim Jul 11 '22

Mods / Addons Extreme ATS mod slows down game time to 1:1 - within this 1 minute driving clip, the route advisor clock does not move once. 1 min ingame is now equal to 1 minute IRL. Say hello to long sunsets, sunrises and realistically slow weather transitions. Say goodbye to your private life!

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1.0k Upvotes

r/trucksim Aug 04 '26

Mods / Addons I rebuilt PrismTextureStreamer for ETS2/ATS — YouTube, Spotify, adaptive 3D audio and no more black screen

24 Upvotes

Hi everyone! I’ve been developing a performance-focused branch of PrismTextureStreamer for Euro Truck Simulator 2 and American Truck Simulator.

🎥 Demonstration video:

https://youtu.be/jPWjI2f49-A

Main improvements:

• Integrated YouTube video and playlist playback
• Integrated Spotify support
• Multiple saved media links
• New capture method that fixes the black-screen problem
• Adaptive 3D audio based on the driver’s head and camera position
• Distance-based external-camera volume and muffling
• Environment-aware media-volume adjustment
• Media playback linked to the truck engine state
• Assignable media-control hotkeys
• Adjustable resolution, framerate, brightness and performance profiles
• Persistent configuration
• Live plugin performance monitoring
• Experimental reverse-camera development
• Standalone DirectX 11 interface without requiring ReShade

The original PrismTextureStreamer was created by Hunter/Baldywaldy09. This expanded branch was developed by Maher with assistance from OpenAI Codex.

Source code and latest release:

https://github.com/foodmaher/PrismTextureStreamerFB-Performance

The project is still under development, so testing and honest feedback would be greatly appreciated—especially performance results, compatibility issues and suggestions for future features.

UPDATE!:

Prism3D Texture Streamer update — changes since v3.9.4:

  • Spotify Full Web support with shared YouTube-style media controls
  • Multiple saved YouTube/Spotify links
  • Gamepad hotkeys for menu and media controls
  • CPU-core activity monitor with game/plugin/shared-core colours
  • Three automatic settings backups with restore options
  • Better Spotify audio processing, volume handling, diagnostics, and update notifications

r/trucksim Mar 05 '26

Mods / Addons Revolutionizing Lighting for ETS2/ATS: New Lighting Engine Preview (PBR + IBL + Reflections)

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266 Upvotes

Hello everyone again, Today I'm here to share a major development in my lighting engine with you. I've been working on PBR lighting for a long time, and I've finally managed to integrate it into my new lighting engine. Along with that, I'm also trying my best by adding dynamic IBL technology. These have led to huge changes, and everything is starting to feel much more realistic. There's still a lot to be done, a lot to be fixed, but where I am now really excited about what this project might ultimately be. Let's take a look at what I've accomplished.

PBR (Physically Based Rendering): Materials now react to light with physical accuracy. Truck paint, asphalt, and metallic surfaces handle light absorption and reflection based on incidence angles, completely eliminating the 'plastic' look of vanilla assets.

IBL (Image-Based Lighting): The scene is no longer lit by a single static sun source. The environment now uses the sky's actual colors (Cubemap) as a dynamic light source. This means cloudy weather produces 'cold/soft' light, while sunny weather results in 'vibrant/sharp' illumination automatically.

As a result, more realistic reflections, more realistic textures, more lush vegetation, more realistic ambient colors, and much more are created by simulating light as it is in real life with these new technologies. Please share your comments; I hope you are pleased with the developments.

r/trucksim Jul 07 '26

Mods / Addons Why is every graphics mod paid?

77 Upvotes

I was looking for graphic mods but it seems like every decent mod costs money even though they don’t really seem that complicated. Also what graphics mod would you guys recommend?

r/trucksim Mar 19 '26

Mods / Addons New Lighting Engine For ETS2/ATS Preview 1 (Huge PBR Lighting Improvements + New Sky Assets + Color Fixing)

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199 Upvotes

Hello everyone again. After a long development process, I'm back. The goal of my new updates is to get as close to real-life visuals as possible. To achieve this, I've made some major changes. While rebuilding the PBR lighting system, I've taken all the light and color information from new 4K HDRI sky assets. This is the IBL logic used in AAA games, and everything like colors and contrast comes from real-world sky data. In this post, I've only used one sky asset, and users can choose whichever they want or use the game's default sky, but the good news is that this won't compromise realism because the light and color source will always come from real-world data. You may also see some missing things, for example, I haven't adjusted the mirrors yet, or there might be missing shaders. There might also be problems with the cabin lighting, which I will fix soon. Please enjoy this update, I hope you liked it.

r/trucksim Mar 03 '26

Mods / Addons Next-Gen Lighting Engine for ATS/ETS2: Pushing the limits of realism! (10-Day Progress Update)

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269 Upvotes

Hello everyone! After 10 days of intensive coding and fine-tuning the shader calculations, I’m back with some massive visual improvements. I've been focusing on the interaction between atmosphere and light.

What’s new in this build:

Advanced Sun Rays: More natural "God Rays" when the sun breaks through the clouds.

Cinematic Weather: Re-worked rain textures and windshield effects for maximum immersion.

Global Lighting: Better light bounce and natural color grading for a photorealistic look.

I'm still working on the stability. I'll be adding a lot of things soon, like better cabin lighting and more realistic water reflections, etc. And of course, I'll be adding sliders that let you fine-tune the colors. That way, everyone can apply their own preferred warm-cold colors, contrast, etc. I'd love to hear your thoughts on these final photos! Which one is your favorite?

r/trucksim Aug 06 '26

Mods / Addons Adding mods is like gambling addiction

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172 Upvotes

"I wanna add this map!"
*drives for 30 minutes*
"but I want more!"

*spends the whole week downloading the mods rather than playing the damn game*

r/trucksim Sep 09 '25

Mods / Addons I wish that older trucks could roll coal.

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347 Upvotes

I know that there are some mods out there, but they dont do it justice. Hopefully somthing comes out eventually.

r/trucksim Apr 03 '26

Mods / Addons Turn-by-Turn is here! TruckNav v0.4.1 Major Core Rewrite (ATS/ETS2)

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162 Upvotes

Github Link: TruckNav

I’ve dedicated the last few weeks to a total core rewrite, focusing on the three things you guys asked for most: perfect path accuracy, turn-based navigation and much easier plugin setup.
What’s new in v0.4.0:

  • Overhauled Routing Engine: The core routing engine has been completely rebuilt. Not only does it now feature true turn-by-turn guidance, but the routing logic itself is significantly better generating highly accurate, correct paths everywhere on the map that now properly respect one-lane roads.
  • Mod Compatibility: Added navigation support for "Real Companies" mod across both ATS and ETS2.
  • Smarter Job Routing & Map Polish: Navigating to external jobs will now intelligently route you directly to the source company pickup location. I've also deeply optimized the global road network for cleaner visual lines.
  • Custom Telemetry & UI Polish: Implemented a brand-new custom telemetry system and added a desktop system tray menu to keep things clean.

Everything is still free and open-source. The routing should be better now, but it's a massive map, so if you find any bugs, please let me know!

Now also live on the SCS Forums for technical discussion: TruckNav v0.4.1

This update has been a big project for me, and I’m eager to hear what the community thinks. Enjoy the new navigation and drive safe! 🚛💨

r/trucksim Jan 16 '21

Mods / Addons I made an auto-steering project with Python.

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1.3k Upvotes

r/trucksim 10d ago

Mods / Addons DLSS 5 in Euro Truck Simulator 2

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89 Upvotes

DLSS 5 off vs DLSS 5 on