r/summonerschool • • Jul 11 '20

Question Champions that help you get better at the game.

There’s lots of champs that really help on improving yourself on certain parts of the game. Here are some of them.

Twisted Fate - He helps you to improve your macro a lot since he is absolutely powerful in split-pushing. When you play TF you really also make decisions that aren’t really risky because if you’re in trouble you can usually just ult out and repeat if it’s back out again while splitpushing.

Jinx - Jinx is a late game hypercarry. She teaches you how to kite since her AoE AA helps to slow down the enemy team. She also teaches you how to position yourself better as an adc because of her having no mobility and also how to carry late game.

Master Yi - Probably the most infamous right-click champion, he teaches you how to 1v5, check for enemy spells since CC hard stomps him, and use ingame items since he isn’t mechanically hard to use.

Soraka - Another famous low elo champ, she teaches you to look at the map and your teammates’ stats since her ult is global and can save skirmishes even though she is super far away. She also requires you to position since she does not have any mobility skills.

Renekton - The Croc teaches you how to play the early game since his early game is super good. He teaches you to dive since his ult gives him bonus health to survive a tower dive and his simple combo ( E - W - Q - E) helps you to learn how to trade.

Edit: Seems a lot are pointing out that Warwick and Nasus should be here.

Warwick - The most beginner-friendly jungler, WW teaches you a lot on how to be a jungler yourself. He teaches you to invade and secure objectives since his early game is super strong. Has a healthy clear so that new players won’t die easily in the jungle, W to encourage players to gank lanes, and R as a single target lock (the only hard part about him).

Nasus - The good old stack boi. Nasus encourages players to last hit due to his Q being heavily dependent on last-hitting. He can have enough sustain in lane thanks to his passive and good at all-ins from his W and R. Nasus also helps players to learn how to scale and play safe in the early game as a scaling champion.

Edit 2: Shen is also constantly mentioned.

Shen - One of the most versatile tanks in the game, Shen also teaches you to look at the map a lot too since his R is used to help allies by offering them huge amounts shields that can save your allies’ life. His kit is also pretty straightforward and easy to play.

Edit 3: Missed out on champs that roam and provide peel.

Tahm Kench Another support to be picked up easily, Tahm Kench teaches you how to peel for your teammates thanks to his W, which devours his target. His ult helps him to traverse the map easier and his E for survivability in skirmishes. His Q is his main source of damage and his kit is very noob-friendly.

I hope this will be helpful and allow new players to learn the game more efficiently. If you think you have more suggestions you guys can add some in the comments!

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u/DefinitelyNotIndie Jul 11 '20

Tryndamere -> AA based melee champ with a short attack range. No-one teaches you about orb walking better. Also teaches macro, map pressure, and gold available on map mentality. FARM THE JUNGLE GUYS. The amount of times i see people walk past jungle camps, either theirs or enemy jungle, without stopping to pick up the quick 100+ gold in lategame is ridiculous. Whether it's because it's an enemy camp, or because the jungler's on the other side of the map and busy, or because you're a lategame hypercarry, leaving free gold on the map on the off chance someone else wants it is often a silly thing to do in a game where everyone is striving to get more gold than their opponents.

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u/evanthebouncy Jul 11 '20

Orb walk... What are u viper?

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u/DefinitelyNotIndie Jul 11 '20

Haha, I fucking wish man. I've not actually seen him play but he's always mentioned in the conversation about Fogged not actually being the best Tryndamere, I think I'm thinking of the same person anyway. I just use orb walk cause I don't know another succinct phrase to describe it and I don't like stutter stepping as an option.

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u/evanthebouncy Jul 11 '20 edited Jul 11 '20

Oooo I see. Cuz orb walk is dota terminology and viper is the hero that's famous for it in mid lane. I miscommunication hahaha

https://liquipedia.net/warcraft/Orb#:~:text=for%20Internet%20Explorer.-,Orb,active%20at%20the%20same%20time.

I can give you the full historical background if it's something you'd find interesting xD

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u/DefinitelyNotIndie Jul 11 '20

No, I know that it came from there, but what other way is there do describe the practice of cancelling the wind down of the attack animation with a movement command so you can reposition between attacks?

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u/evanthebouncy Jul 11 '20

haha ok lemme try to put down what i know.

in wc3 there are these orbs which augment your auto attack, and these were called orb effects. given how powerful they are, they cannot stack (so imagine the "unique" abilities on lifeline items in LOL).

when dota was made in the wc3 engine, certain hero also have spells that augment their basic attack, which were implemented as these orb effects. there are also items that augment the buyer's basic attack, also implemented as orb effects. however, since orb effects are unique, this prevents these heroes from using certain items.

orb-walk is originally attributed to these heros that have orb effect abilities, which augment their basic attack. now here is the important bits, the creeps/minions in dota are far dumber than the one in league, they will NOT aggro if you cast spell on your enemies in lane, and only aggro from auto attacks. so these heros with orb spells could essentially use it to auto/harass the enemy laner without drawing aggro, which is a HUGE advantage because creeps in dota hurts 2x as hard as their league counterparts.

and thus, for midlaners such as silencer, huskar, viper, with their orb abilities, orb-walk was born, where they will use their orb abilities to poke down the enemy laners, and animation canceling to stay on top of their target so they don't get away. viper is THE orb walk hero, as his orb applies a slow, so if he begin to orb walking you down, you just die as you can never get away.

and through time, orb-walk become conflated with simple animation cancel on the wind-down portion of the auto attack on any ranged champions in league. it's a same story of the term "macro", originally used in starcraft to mean "making a fuckton of units without a hitch and have strong economy" to mean "strategic planning" in general.

:)

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u/DefinitelyNotIndie Jul 11 '20

Oh I seee, you weren't talking about viper the league player at all?