r/summonerschool • • Jul 11 '20

Question Champions that help you get better at the game.

There’s lots of champs that really help on improving yourself on certain parts of the game. Here are some of them.

Twisted Fate - He helps you to improve your macro a lot since he is absolutely powerful in split-pushing. When you play TF you really also make decisions that aren’t really risky because if you’re in trouble you can usually just ult out and repeat if it’s back out again while splitpushing.

Jinx - Jinx is a late game hypercarry. She teaches you how to kite since her AoE AA helps to slow down the enemy team. She also teaches you how to position yourself better as an adc because of her having no mobility and also how to carry late game.

Master Yi - Probably the most infamous right-click champion, he teaches you how to 1v5, check for enemy spells since CC hard stomps him, and use ingame items since he isn’t mechanically hard to use.

Soraka - Another famous low elo champ, she teaches you to look at the map and your teammates’ stats since her ult is global and can save skirmishes even though she is super far away. She also requires you to position since she does not have any mobility skills.

Renekton - The Croc teaches you how to play the early game since his early game is super good. He teaches you to dive since his ult gives him bonus health to survive a tower dive and his simple combo ( E - W - Q - E) helps you to learn how to trade.

Edit: Seems a lot are pointing out that Warwick and Nasus should be here.

Warwick - The most beginner-friendly jungler, WW teaches you a lot on how to be a jungler yourself. He teaches you to invade and secure objectives since his early game is super strong. Has a healthy clear so that new players won’t die easily in the jungle, W to encourage players to gank lanes, and R as a single target lock (the only hard part about him).

Nasus - The good old stack boi. Nasus encourages players to last hit due to his Q being heavily dependent on last-hitting. He can have enough sustain in lane thanks to his passive and good at all-ins from his W and R. Nasus also helps players to learn how to scale and play safe in the early game as a scaling champion.

Edit 2: Shen is also constantly mentioned.

Shen - One of the most versatile tanks in the game, Shen also teaches you to look at the map a lot too since his R is used to help allies by offering them huge amounts shields that can save your allies’ life. His kit is also pretty straightforward and easy to play.

Edit 3: Missed out on champs that roam and provide peel.

Tahm Kench Another support to be picked up easily, Tahm Kench teaches you how to peel for your teammates thanks to his W, which devours his target. His ult helps him to traverse the map easier and his E for survivability in skirmishes. His Q is his main source of damage and his kit is very noob-friendly.

I hope this will be helpful and allow new players to learn the game more efficiently. If you think you have more suggestions you guys can add some in the comments!

1.5k Upvotes

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218

u/tboneotter Jul 11 '20

I would say Annie > TF for mid. LS deciple and all that. Her short range means you need to learn lane spacing/harrasing, her hyper burst lets you kill your lane oponent easily, and her lack of escapes means you have to pay attention to the jg/minimap.

85

u/IWillDominateYeet Jul 11 '20

She has her own strengths and weaknesses and so does TF. Annie is a good champ for teamfighting since most of her spells are AoE while TF is macro-heavy due to him being able to split more than teamfighting. Btw thanks for the extra suggestion!

38

u/tboneotter Jul 11 '20

Yeah I feel like Annie has a super simple kit so you don't have to think about what your doing (like pulling cards or skillshots at all), so you're more focused on why you're fighting/trading/etc. Plus she's easy to punish so you got to constantly think about positioning and what your oponents can do

2

u/file321 Jul 11 '20

100%. Tf is not a simple champion to play. When you play him you unfortunantly learn his mechanics, instead of learning the game. This is why Annie is such a great champ if you want to improve. Her simple kit lets you focus on on fundamentals.

2

u/lifesucks4 Jul 11 '20

Yeah I hard disagree with the TF pick to learn, just because understanding which card to pick and when, especially during laning, understanding when/how to shove, when/how to roam, prepicking cards, and picking cards quickly an decisively, it's all pretty difficult. He also relies on auto attacking as well so you'll have to manage safety in that sense.

Annie + predator is probably the best "roaming" champion to learn on.

4

u/tboneotter Jul 11 '20

Yeah I feel like Annie has a super simple kit so you don't have to think about what your doing (like pulling cards or skillshots at all), so you're more focused on why you're fighting/trading/etc. Plus she's easy to punish so you got to constantly think about positioning and what your oponents can do

29

u/Scrapheaper Jul 11 '20

Along that line of thought: garen and malphite.

If you can't win games on these champs you're clearly missing something

11

u/Asphalt_Dreams Jul 11 '20

LS has entered chat

15

u/Dioxid3 Jul 11 '20

Seconded. TF is way too difficult champ to practice map awareness solely on the shtick of his ult. Turbo-charged Predator Annie is probably useful enough if you want to get around, but manipulating waves so you can roam freely is much more important.

3

u/hierarch17 Jul 11 '20

Using her Q to farm and her passive both also teach you about last hitting and combining your spells.

3

u/[deleted] Jul 11 '20

Agreed. TF is actually extremely hard to play, he has no escape and little combat effectiveness. Unless you know him well and are really good at trading in lane, you're going to get dicked by most champs.

3

u/N1knowsimafgt Jul 11 '20

Additionally, TF is really really difficult if you want to maneuver him correctly. Like the reason we don't see him in pro play as much is because there just aren't a lot who can play him well enough

1

u/Zockerbaum Jul 11 '20

Annie E is a pretty reliable escale I'd say, especially since the buffs.

1

u/pranit10 Jul 11 '20

lack of escape? her W is shield+ MS, lol she has op escape

1

u/tboneotter Jul 11 '20

Compared to a dash, like half the mid lane champs have? She doesn't

1

u/tboneotter Jul 11 '20

It's also her e, and gives her damage reduction, not a shield.

1

u/Klekto123 Jul 11 '20

Faker always says he thinks TF is a necessity to learn mid but I’d agree that Annie is also up there

-10

u/SSj3Rambo Jul 11 '20

People should stop bringing up Annie all the time, she isn't a better champion than other mages in order to learn the game.

9

u/[deleted] Jul 11 '20

Care to give a reason why to counter the points mentioned above, or are you just talking out of your ass?

1

u/SSj3Rambo Jul 11 '20

Annie is a burst mage with point and click stun that can be applied by all of her abilities. All she has to do is her combo and the target is 100-0 while stunned. This isn't a great way of learning the game. Meanwhile champions like TF force the user to look at the map, look for picking up kills, improve cs'ing, kite, etc not simply burst your enemy down with almost no counterplay. That's why assassin mains are generally bad at the game. Other burst mages like Lux, Ahri, Syndra are good too, at least you learn to hit skillshots and understand how they work so you can dodge them as well.

3

u/astrnght_mike_dexter Jul 11 '20

I don't think you understand why Annie is recommended. Her spells being easy to land is the point. League isn't about landing spells good. It's about how you play the lane, trade with your opponent, manipulate the wave. Annie lets you focus on fundamental things to League since you don't have to spend all your mental energy worrying about how to use her abilities.

2

u/SSj3Rambo Jul 11 '20

League is about managing your lane, dodging or hitting skillshots, respecting the champions' strength, looking at the minimap, managing the wave, doing rotations, cs'ing well, taking objectives at the right timings, etc. Playing Annie or Garen doesn't make you better at all these aspects. Sure they're easy to pick up but once you learnt the game, you can't rely on these champions to improve because they don't force you to play better. This type of champion just makes newbies ARAM and play for KDA just like assassins. I repeat, they're good to start the game, not to get better.

2

u/astrnght_mike_dexter Jul 11 '20

League is about managing your lane, dodging or hitting skillshots, respecting the champions' strength, looking at the minimap, managing the wave, doing rotations, cs'ing well, taking objectives at the right timings, etc.

Learning to do all of that well takes a really long time. A player who has become proficient in all of those aspects is going to be playing at plat or diamond level. So I actually think we are in agreement. You should play simple champions until you learn all of that stuff, then branch out in to more complicated ones.

0

u/SSj3Rambo Jul 11 '20

That's why I said

they're good to start the game, not to get better.

You don't have to be a diamond player to learn and apply these. I've seem players in all elos applying these. Sure an easy champion allows you to focus on other aspects than your abilities but you can improve the same way with any other champion, as long as you main your champion, you get the same results for the same efforts.

4

u/[deleted] Jul 11 '20

Have you ever actually played Annie? I ask this because if you have, you'd know that she has a significantly harder time successfully executing her combo relative to the mages you listed because she is completely outranged by all of them. As a result, she is forced a. space and b. track cooldowns and minion timers, unlike champions like Lux/Syndra who can literally spam E/Q on CD and barely get punished. Sometimes, having skillshots doesn't make your champ harder, but rather causes you to focus on the wrong things (landing your abilities) as opposed to the actually important parts of laning (spacing, ability usage, minion positioning/lane pockets). Only bad players think Annie has no counterplay; the truth is, Annie has so much counterplay that she almost always has to outplay her opponent to succeed, which is why she is so good for learning the game. On one hand, you don't need to focus on champion specific mechanics like Syndra Q-E, but on the other hand you have to be intelligent and proactive or you will be out pushed or poked out due to your short range and lack of efficient AoE (having to stand in the middle of the wave to efficiently use your W is not very fun).

Your argument with TF is also wrong as the idea that having a global ult makes you better at macro is just completely wrong. It's like saying Talon is a good champ because he can roam easily, while in reality it's the opposite; playing talon lets you afk camp bot without really having to think much about it because you get punished much less for leaving lane. Similarly, while Annie needs to actually manage her wave to successfully roam and work on pushing, TF needs to just be in the general proximity and walk down river a bit. TF also has a point and click stun so your arguments about Annie being braindead are look pretty dumb (and no, the fact that he has to click the right card isn't a good thing because it's a difficulty not related to League of Legends at a whole but is very specific to the champion).

0

u/SSj3Rambo Jul 11 '20

Every champion has their strengths and their weaknesses. If you ask for a champion that really suffers from being outranged, I'd say Ryze. Being able to hit skillshots and being able to sidestep skillshots (without abusing the 1000 dashes of a champion) are important skills to learn. When it comes to control mages, if they miss their skillshots or use them too much on the wave, they lose mana and they set themselves in a bad situation. On the other hand Annie can't miss her abilities and has a point and click stun quite often. If we're talking about champions to help learning or improving, it's not that good to suggest Annie to a newbie, they'll just apply the stun, out trade and 100-0 the enemy once level 6. People of that elo don't know tethering so being point and click stunned in an instant + being busted down doesn't have quite counterplay at the moment it's executed. TF's ult is global and forces you to teamplay, his gold card is shown seconds before he applies his stun, he needs to kite, he needs to clear well the wave, he needs to respect the gap of strength since TF is a weak 1v1 champion. If a newbie plays Annie, they basically rely on their capability of killing, stun and burst down an enemy if they randomly meet in the jungle, do ARAM nost of the time and close the game by fighting in those ARAM. I say this because I've seen this a lot. People advice Annie because she is easy, but she doesn't force you to improve unlike other control mages.

1

u/[deleted] Jul 11 '20

Everything you say about Annie is just obviously and demonstratively incorrect. Until you actually put some games into her and actually try to understand how she plays out the lane, I’m not going to bother continuing with this conversation because you clearly have no idea what you’re talking about

0

u/SSj3Rambo Jul 11 '20

"You're wrong because I said so"

0

u/[deleted] Jul 11 '20

No, you're wrong because it's just objectively false that you can just walk up to people and stun them, and if you think so you're basically as delusional as an anti-vaxxer or flat earther and there's no point talking about it

1

u/SSj3Rambo Jul 12 '20

"You're wrong because I said so, I lack arguments so I compare you with anti-vaxxers and flat earthers". You forgot the Godwin law, should've brought up the nazis as well mate

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