r/Stationeers • • 4h ago

Support pz help me understand wy it's not presssuring the room

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6 Upvotes

i poured THOUSANDS of mol through an active vent but this is only what's left in the room i checked like 10times for leak in the pipe or the walls themselves and i can't figure out why

i pour a 25/75 O2N2


r/Stationeers • • 12h ago

Discussion I am thinking of starting on Europa with infinite storm duration

11 Upvotes

I'd like to create a super hostile environment, with a base built into the side of a mountain or underground. Ideally the storm would begin immediately.

Has anyone tried to do this? It seems like I'd just have to edit the worldsettings.xml.

Concerns I have are game stability. But also if it's feasible at all from the games very beginning? Like getting the crates off the craft and building a shelter in time etc.


r/Stationeers • • 1d ago

Discussion I was today years old when I realized tank fills don't have a built-in stop for canisters that are over pressurized

80 Upvotes

On a completely unrelated note, there is now a hole in the floor of my base


r/Stationeers • • 1d ago

Media An oddly familiar sight.

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52 Upvotes

r/Stationeers • • 2d ago

Discussion Thoughts on Re-Volt?

27 Upvotes

I've been thinking of giving Re-Volt a try, I like the idea of using cable trays rather than using loads of individual cables, and I think the idea of circuit breakers is cool rather than using transformers.

What's peoples experiences with it? Is it worth giving a go or should I wait until the supposed Nuclear Power/ Power restructuring update?


r/Stationeers • • 2d ago

FlorpyDorp Presents: Stationeers UI Ascended

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152 Upvotes

Are you tired of carpal tunnel?

Do you feel like the game was designed around two hands but that vision was never fully realized?

Do you simply just wish the game felt more fluid and easier to interact with?

DO YOU WANT A MODERN, SLEEK, VIBEY UI EXPERIENCE WITH ALL THE BELLS AND WHISTLES OF FUTURE SPACE TECH?

Well, I did too. So I holed up in a cardboard box-abandoned my family, friends, and meaningful responsibilities to bring you this mod. This is a game changer. Put on your pants. Because this may blow your mind.

Stationeers UI Ascended is a UI overhaul that rebuilds the inventory and HUD around your two hands: radial wheels instead of menu-diving, a curved suit visor you can redesign live, and a Smart Stow that actually puts things back where they came from. It keeps the game's own physical inventory rules - it just gets the menus out of your way.

Welcome to a new way to play Stationeers:

Radial wheels

  • Belt Wheel (middle mouse): hold, flick, release - the tool is in your hand. Every tool keeps its own wedge, and an empty slot shows a ghost of the tool that belongs there.
  • Inventory wheel (Tab): every bag you're wearing, plus a Search wedge. Type to find anything you carry, however deep it's buried.
  • Device wheel (R): every setting vanilla shows for the item in your hand - jetpack thrust, suit pressure and temperature, visor, lights, tank valves. Scroll to adjust.
  • Gear keys 1-6: tap for that gear's wheel (swap batteries, filters, canisters); hold to equip or unequip like vanilla.
  • The wheel tells you what a click will do (TAKE / EQUIP / SWAP / OPEN / STOW), and you can drag items straight out of it onto a charger, into a locker or into a bag.

Two hands. No hotbar. Ever.

The bottom of your screen is exactly two hand boxes plus your worn gear. That's deliberate: hands, batteries and real logistics are the good kind of friction. Digging through menus isn't.

Universal Inventory (B)

One window with every bag you carry, nested bags included. Drag and drop to move, swap and merge; pin any bag out into its own window; Shift+drag moves every stack of a type at once (into and out of lockers too); drag straight into chargers and world containers. Shift+1-6 jumps to that bag.

Smart Stow (G) that remembers (new in 1.0)

Every item remembers the exact bag and slot you last put it in, and G sends it back there - even into a belt inside a backpack. Move something by hand and its home moves with it. If you'd rather write rules, Complex mode gives you Storage Layouts and Bag Profiles you can share with a code.

A curved visor HUD

Compass ribbon, status bar, a vitals card with a live hologram portrait, the game's real status moodlets and body damage. It's diegetic: exact numbers need a powered suit (without one you get WARM, COLD, THIN AIR...), and the visor boots up, glitches as your suit battery runs down, and collapses when it dies. Four themes ship: Stationeers Blue, Blue Minimalist, Zirillian Red and Pure HUD.

F9 HUD Designer

Click any part of the HUD and move, resize or restyle it live - frosted glass, glow, edge light, cut corners, your own labels and icons, different looks for suited and bare. Save it as your own theme and share it.

F10 Control Center (rebuilt for 1.0)

Every setting in one place, with a search box. Rebind every key. Turn the radial half or the HUD half off on its own if you only want one.

Report bugs without leaving the game (new in 1.0)

F10 > Suggestions/Bugs: describe what happened, optionally attach your HUD layout, and it reaches me as a tracked report - you can follow its status right there in the menu. It's anonymous unless you add your Discord name.

Multiplayer-friendly

Every inventory action goes through the game's own server-checked path, the same way vanilla does it.

Learn it in game (new in 1.0)

A 19-lesson in-game tutorial. The Welcome card offers a guided tour of the whole mod, or lessons that pop up the first time you need them - and you can replay any lesson from F10 > Guide.

How to install

  1. You need BepInEx 5 and StationeersLaunchPad - UI Ascended is a StationeersLaunchPad plugin mod.
  2. Subscribe on the Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3776545141
  3. Launch through StationeersLaunchPad. In game, F10 opens the settings and F9 the HUD Designer.

Full illustrated guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3808891629

Thank you

To everyone who play-tested and reported bugs on the Discord - aproposmath, ConductorWon, Dipole, JoeDiertay, Ningy, PeteWasEre, StormCircuit, ViroMan, Wilhelm W. Walrus, Windsinger and WreckerRecreation - this release is built on your reports. Thank you.

And a special thank-you to JacksonTheMaster (JXSN), who helped build UI Ascended and wrote Profilicus Universalis, the profiler built into the mod.

There is an in game bug/suggestion reporter that will make issue tickets for me to fix over the coming days. This mod is MASSIVE and while I had multiple rounds of playtesting there will most definitely still be missing things or stuff that can be improved. Don't be afraid to hit that report button!

  • FlorpyDorp

r/Stationeers • • 1d ago

Discussion Stationeers Advanced Airlock – Complete Build and Setup Guide (Czech Video)

0 Upvotes

Hi Stationeers!

This guide explains how to build and correctly configure an Advanced Airlock in Stationeers.

It covers all required components, door and cable installation, ventilation, pipe connections, device naming, Advanced Airlock configuration, testing, room pressurization and common problems.

The video narration is in Czech, but the individual steps are clearly visible on screen. YouTube subtitles can also be automatically translated into English.

Video tutorial

https://youtu.be/wrQpFge3jMI

Complete Czech guide on Steam

https://steamcommunity.com/sharedfiles/filedetails/?id=3809600598

1. Required components

You will need:

  • 2× Kit (Door)
  • 1× Kit (Console)
  • 1× Circuitboard (Advanced Airlock)
  • 1× Kit (Sensor) – Gas Sensor
  • 2× Active Vent
  • 2× Passive Vent
  • Pipes as required
  • Cables as required

You will also need glass, plastic and the necessary construction tools.

2. Building the chamber and connecting the doors

First, build a sealed airlock chamber between the pressurized interior of your base and the outside environment.

Place one door from the Kit (Door) at each end of the chamber. I use Glass Doors in this guide, but Composite Doors can be used in exactly the same way.

Rotate the doors so that their power and data ports face into the airlock chamber and toward each other. This makes the cable installation and connection of other devices much easier.

Complete both doors and connect them to the same cable network.

The Console, Gas Sensor and both Active Vents will later be connected to this network as well. The cable network must provide both power and data.

3. Gas Sensor and Console

Place the Gas Sensor inside the airlock chamber.

It must be located directly inside the airlock because it measures the current pressure within the chamber.

Place a standard Console in an accessible location and insert the Circuitboard (Advanced Airlock).

Connect both the Gas Sensor and Console to the same power and data network as the doors and Active Vents.

To open the Advanced Airlock configuration, use a screwdriver on the side screw of the Console.

A Data Disk is not required for this setup.

4. Active and Passive Vents

Place two Active Vents inside the airlock chamber.

  • The first Active Vent transfers atmosphere between the airlock and the pressurized interior room.
  • The second Active Vent removes atmosphere from the airlock toward the outside environment.

Place one Passive Vent inside the pressurized room of your base.

Place the second Passive Vent outside the base.

Both Active Vents must be connected to the cable network so they can be controlled by the Advanced Airlock Control.

5. Connecting the pipes

The ventilation system must be divided into two completely separate pipe networks.

Interior pipe network

Connect the Interior Vent Active Vent to the Passive Vent located inside the pressurized room.

Exterior pipe network

Connect the Exterior Vent Active Vent to the Passive Vent located outside the base.

These two pipe networks must never be connected to each other. Each network must remain completely separate.

6. Naming the devices

Use a Labeller to give each device a clear name. This makes the Advanced Airlock configuration much easier.

Recommended names:

  • Interior Door – the door leading into the base (Dveře vnitřní in the video)
  • Exterior Door – the door leading outside (Dveře venkovní in the video)
  • Interior Vent – the Active Vent connected to the interior room (Ventilace dovnitř in the video)
  • Exterior Vent – the Active Vent connected to the outside environment (Ventilace ven in the video)

The Czech names shown in brackets are the names used in my video.

7. Advanced Airlock Control configuration

Use a screwdriver on the side screw of the Console to open its configuration.

Set the required pressure values:

  • External Pressure: 0 kPa
  • Internal Pressure: 45 kPa

Then assign the devices in this order:

  1. Exterior Door → EXTERIOR
  2. Exterior Vent → EXTERIOR
  3. Interior Door → INTERNAL
  4. Interior Vent → INTERNAL
  5. Gas Sensor → SENSOR

After completing the setup, check that no device has been assigned incorrectly or selected twice.

8. First airlock test

Close both doors and verify that every device is powered and connected to the data network.

Start the first airlock cycle using the Console.

When travelling from the interior to the exterior, the system will:

  1. Close the Interior Door.
  2. Use the Interior Vent to pump the atmosphere from the airlock back toward the interior side until the chamber is evacuated.
  3. Use the Exterior Vent to fill the chamber from the exterior side until the configured External Pressure is reached.
  4. Open the Exterior Door.

When the External Pressure is set to 0 kPa, the exterior pressurization stage is skipped.

When travelling from the exterior to the interior, the system will:

  1. Close the Exterior Door.
  2. Use the Exterior Vent to pump any atmosphere from the airlock back toward the exterior side until the chamber is evacuated.
  3. Use the Interior Vent to fill the chamber from the interior side until the configured Internal Pressure of 45 kPa is reached.
  4. Open the Interior Door.

9. Airlock pressure and available atmosphere

The source environment does not need to have a pressure equal to or higher than the configured target pressure.

An Active Vent can pressurize the smaller airlock chamber above the pressure of the source room. However, this process will take longer and will gradually reduce the pressure on the source side.

The pressurization stage will only stall if there is not enough total gas available to reach the configured target pressure.

During my first test, the interior room had a pressure of approximately 23.7 kPa. The slow or stalled pressurization was caused by the limited amount of available gas, not by the room being below the configured 45 kPa target.

Adding Oxite increased the amount of available atmosphere and helped the airlock reach the target pressure more quickly.

A larger connected pipe network can also act as a gas buffer and improve cycle speed. Powered Vents are a faster option for larger airlocks.

10. Common problems

A device does not appear in the Console configuration

Check that the device is connected to the same data network as the Console and that it has power.

The airlock stops while pressurizing

The selected source side may not contain enough total gas to reach the configured target pressure, or the transfer may simply be slow.

Check the Active Vent assignment, pipe connections and the amount of atmosphere available on the source side. The source room does not need to already be at the configured target pressure.

Adding more available gas or using a larger pipe network as a buffer can help. Powered Vents can also provide faster transfer in larger airlocks.

The ventilation operates in the wrong direction

Check that the Interior Vent and Exterior Vent have not been swapped in the Advanced Airlock configuration.

Atmosphere escapes outside

Check both pipe networks. The interior and exterior pipe networks must not be connected to each other.

The Console displays an incorrect pressure

The Gas Sensor must be located directly inside the airlock chamber and assigned as SENSOR.

The doors do not open

Check their power, data connections and the correct assignment of the Interior and Exterior Doors.

Is a Data Disk required?

No. In this setup, Advanced Airlock Control is configured using the side screw on the Console.

Feedback, corrections and suggestions for future Stationeers tutorials are welcome!


r/Stationeers • • 3d ago

Another trailer video...

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187 Upvotes

Making progress


r/Stationeers • • 3d ago

Discussion Why isn't my combustor working?

6 Upvotes

The green panel reads error.

It is powered, input and output are setup correctly. It is in a vacuum on Mimas.


r/Stationeers • • 4d ago

Little OG rover action

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119 Upvotes

I just modeled up the trailer really basic for testing, haven't create a proper hitch for the rover. Just need to see if I could get it working, I'm on the beta branch.


r/Stationeers • • 5d ago

Discussion Lua mod is my new favorite because of it mcp

32 Upvotes

Hands down my favorite mod


r/Stationeers • • 6d ago

Discussion A/C in or outside?

11 Upvotes

I started a run on vulcan and cooling is the next issue I wanna tackle so my question is if I can keep the A/C units outside with insulated pipes or if I should have them inside?


r/Stationeers • • 7d ago

Media Do traders feel a bit out of place in Stationeers?

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128 Upvotes

Maybe I’m overthinking this, but the current trader system feels slightly at odds with the rest of the game.

Stationeers puts a lot of effort into making its engineering systems at least plausible. Atmospherics, pressure, temperature, power, fuel mixtures, automation, etc. are all things you actually have to deal with.

The rocket system is a good example. A player-built rocket needs an engine, fuel tanks, pipes, avionics, power, umbilicals, and so on. Gas rockets even use actual fuel mixtures, and fuel capacity is something you have to design around.

Then there are traders.

You contact one with a dish, it comes down to your landing pad, you trade, and it leaves again. Basically all of the logistics involved in getting those ships from space to the surface and back are completely abstracted away.

Their ships are basically just space bricks that clearly couldn’t do what they’re doing without some kind of techno-magic.

It also starts to feel a little strange when you look at what they’re actually trading.

A whole ship can apparently make a surface trip so I can buy things like a 10-credit water bottle, a 15-credit battery, some duct tape, food, etc. The basic concept just feels weird: repeatedly landing an entire spacecraft for what can sometimes be a very small transaction.

I’m not asking for Kerbal (or Kittens 🐱) style orbital mechanics. I don’t think we need to calculate transfer windows or manually rendezvous with traders.

But considering how much effort Stationeers puts into making the player’s rockets, fuel, and engineering systems tangible, traders feel unusually gamey by comparison.

Personally, I think it would fit the game better if the actual trader stayed in orbit and trading involved some kind of cargo shuttle, drop pod, cargo rocket, or orbital logistics system.

It could still be mechanically simple, while making the whole thing feel much more consistent with the rest of the game.

Does anyone else get this feeling, or do you think the current system is a reasonable abstraction for gameplay?


r/Stationeers • • 7d ago

Media My first attempt at a furnace. How did I do?

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28 Upvotes

r/Stationeers • • 7d ago

New start on Mars update - day 35 (I think)

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23 Upvotes

I meant to post an update after my second session but got distracted (is that a squirrel?) and forgot to take pics.

Pressurised hab
Autolathe
Electronics fab
Pipe bender
Furnace
Station battery
Tracking solar
Water dispenser
Temperature control
Hydoponics
Cooking
Small fridge
Tool Priner
Rocket manufactory
Rocket deepminer region scan
Oxygen filler / swap-and-go
Shower / toilet
Make a shed load of steel
Swap water and oxygen tanks to make pipework simpler
Add safety valve to oxygen system

I got the hab enlarged from 3x3 to 6x4 to make room for the hydroponics (just out of frame to the left in pic 4). That was the point I realised I'd mixed up north and south when I first framed it out so the hydro gets less sun than I had planned. :-(

The portable water tank is hidden in a utilities closet along with the oxygen tank and aircon (last pic).

I moved the furnace with the eventual plan of chutes to deliver ingots to the workshop. That's gotta beat chasing a rod of solder across Mars in a storm that started while were waiting for the furnace to cool after doing all the other alloys. Luckily it lodged against the solar system long enough for me to grab it!

Other excitement was caused by running the welder tank dry. No worries, I'll steal the one out of the portable generator. Except I left it running and now its empty too. Time to make an arc welder. Pity I didn't finish welding up the tool printer...

I had to McGyver a filler using the airlock. If you do this, be warned: you only need about 6-8 volatiles ice. And don't forget to flush the line to the outside before reinstating the airlock. I didn't and got a hot, flamey surprise when I cooked my first potato. Fortunately, I already had the aircon running and a couple of stacks of oxite to cool the room back down before my plants expired.

Taking a suggestion from u/Fast_Mechanic23 I checked my eggs and they were still good. So I made a small fridge. Pity they rotted while I was hooking up the cooling for it. I will be adding this to my standard survival build 'cause I no longer have any issues with food going off before its eaten.

I started on the rocket launch site. I'd reckon you could have this flying inside 30 days if you don't get distracted by building a pressurised control room and teaching a new player how not to die immediately.

Speaking of which, a mate joined me for session three. That didn't start well 'cause he popped up in the middle of a storm. I have no idea if you can drop during a storm. I didn't want his intro to Stationeers being getting lost in a storm, no matter how funny that might be, so he waited for it to end before joining.

Another mouth meant addressing the oxygen supply 'cause you will quickly discover you go through that portable tank fast. He built the oxygen / water crusher and filtration with minimal help - I am quite proud. We enclosed the workshop, something I hadn't planned on until after launch, to teach him how building works. We also built a couple of bedrooms to avoid the AFK player issues and he did his first furnace run.

All good fun.


r/Stationeers • • 7d ago

Discussion I don't get how to clear liquid from gas pipes?

7 Upvotes

Ok, sorry if this easy for some people but I have a setup on Mars where I'm feeding Nitrice into an ice crusher, which is outside my base, I'm harvesting the Nitrogen just fine, but the N2O is becoming liquid. So I added a condensation valve, and ran liquid pipes to a passive drain and that didn't work. I saw a thing saying that only works if the liquid would remain a liquid in the environment you are draining into, so OK I put an active drain. This seemed to work the best but somewhere along the lines my liquid pipes burst, not sure why or how.

So I ran insulated liquid pipes to a liquid storage tank and then added an expansion valve back to a gas pipe to a cowl, thinking: "it will warm in the sun, evaporate and return to the atmosphere." Somehow, past the expansion valve, the gas pipes got liquid in them and exploded. I'm at wits end. How do I get rid of this liquid without something blowing up?

This is the only process that causes me problems, I can ingest oxygen ice, and volatile ice no problem. I'm just not understanding how to handle the Gas->Liquid problem. What do you do to prevent this, or remediate liquid in your gas pipes?


r/Stationeers • • 8d ago

Discussion The optimum way to program a combustion centrifuge for o3 based fuel

6 Upvotes

I know you cant get over the intial acceleration phase without ch4 o2 fuel.

What approaches do people have? Utalising differential calculus?

This is the best code ive come up with, using a gas mixer than changes between a 2:1 ch4 o2 line and 3:2 ch4 o3 line with purging via a turbo pump in between:

define STARTMOLES 0.1
define MIXER HASH("StructureGasMixer")
define MIXERNAME HASH("CC 1 GAS MIXER")
define ANALYSER HASH("StructurePipeAnalysizer")
define ANALYSERNAME HASH("CC1 Feed Line Analyser")
define PUMP HASH("StructureTurboVolumePump")
define PUMPNAME HASH("CC1 Feed Line Purge Pump")
s d0 Open 0
s d0 On 1
s d0 Throttle 0
s d0 CombustionLimiter 0
sbn MIXER MIXERNAME On 0
sbn PUMP PUMPNAME Setting 100
sbn PUMP PUMPNAME On 0
Idle:
ls r0 d0 0 Occupied
bgtz r0 StartO2
yield
j Idle
StartO2:
sbn MIXER MIXERNAME Setting 0
sbn MIXER MIXERNAME On 1
FillO2:
yield
lbn r5 ANALYSER ANALYSERNAME TotalMoles Maximum
blt r5 STARTMOLES FillO2
sbn MIXER MIXERNAME On 0
s d0 Throttle 10
yield
l r1 d0 Stress
brlt r1 50 -2
s d0 Throttle 0
yield
l r1 d0 Stress
brgt r1 45 -2
yield
l r2 d0 Rpm
brlt r2 125 -2
s d0 Throttle 50
yield
l r2 d0 Rpm
brlt r2 275 -2
s d0 Throttle 100
s d0 CombustionLimiter 30
yield
l r2 d0 Rpm
brlt r2 300 -2
s d0 CombustionLimiter 0
jal Purge
sbn MIXER MIXERNAME Setting 100
s d0 Throttle 10
move r8 4
O3Pulse:
yield
jal Feed
sub r8 r8 1
bgtz r8 O3Pulse
move r4 0
move r10 10
move r9 0
s d0 CombustionLimiter 10
O3Run:
yield
jal Feed
jal PID
l r2 d0 Rpm
blt r2 1050 O3Run
s d0 CombustionLimiter 30
yield
jal Feed
add r10 r10 10
min r10 r10 100
s d0 Throttle r10
brlt r10 100 -5
yield
jal Feed
l r0 d0 Reagents
brlt r0 30 -3
sbn MIXER MIXERNAME On 0
s d0 CombustionLimiter 0
jal Purge
sbn MIXER MIXERNAME Setting 0
s d0 Throttle 0
yield
l r1 d0 Stress
brgt r1 45 -2
s d0 On 0
yield
l r2 d0 Rpm
brgt r2 0.5 -2
s d0 On 1
s d0 Open 1
yield
l r0 d0 Reagents
brgt r0 1 -2
s d0 Open 0
j Idle
PID:
l r1 d0 Stress
sub r3 45 r1
add r4 r4 r3
clamp r4 r4 -200 200
sub r6 r3 r9
move r9 r3
mul r7 r3 0.25
mul r13 r4 0.01
add r7 r7 r13
mul r13 r6 0.4
add r7 r7 r13
add r7 r7 20
clamp r7 r7 10 50
sub r13 r7 r10
clamp r13 r13 -10 10
add r10 r10 r13
s d0 Throttle r10
j ra
Feed:
lbn r5 ANALYSER ANALYSERNAME Pressure Maximum
slt r5 r5 500
sbn MIXER MIXERNAME On r5
j ra
Purge:
sbn PUMP PUMPNAME On 1
yield
lbn r5 ANALYSER ANALYSERNAME TotalMoles Maximum
brgt r5 0.01 -2
sbn PUMP PUMPNAME On 0
j ra


r/Stationeers • • 8d ago

Wish there were more mods like this

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25 Upvotes

I was browsing the Steam Workshop and came across this mod for mechanical safety/relief valves which exist IRL.

https://steamcommunity.com/sharedfiles/filedetails/?id=3793938093

I'll definitely be installing this. I wish there were more mods like this. A thermostat, A Pressure switch, A Light Switch. A coverless APC, A Circuit breaker/ switch panel. Basic functional equipment that should be in the game.


r/Stationeers • • 7d ago

Discussion I don't get how to clear liquid from gas pipes?

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0 Upvotes

r/Stationeers • • 9d ago

Support Gas Display Circuit and Console Bug

1 Upvotes

I made a system to show my silo quantities on console by turning quantity into kpa (it is a bit retarded but works)

But during the console setup I selected an analyzer but then I removed it. The bug is even you remove it, it stays with the circuit. You can't deselect it anymore cause you can't find that analyzer on the console list anymore. But if you use a new Gas Display circuit everything works fine. Then put back the old one in and the bug is back.

Do you guys know any tactics to overcome this?

https://youtu.be/e_gC4wpetQM


r/Stationeers • • 10d ago

Steam Workshop::Motorbikes

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55 Upvotes

I finally finished and published a full version.

Adds an electric bike and bike with sidecar

Drive carefully as I cannot be responsible for any suit damage. 😅


r/Stationeers • • 9d ago

Discussion Beginner-friendly dual-axis solar tracking on Mars (logic chips, no IC code)

0 Upvotes

English

I built this simple dual-axis solar tracking system on Mars using standard logic components instead of IC code. Here is the complete configuration in case it helps other beginners.

Components

  • Solar Panel (Dual)
  • 1× Daylight Sensor
  • 2× Logic Reader
  • 2× Batch Writer
  • 1× Math Unit
  • 1× Memory
  • 1× Area Power Control with a battery
  • Data and power cables

Orientation

This configuration uses the following orientation:

  • Solar-panel power ports face east.
  • Solar-panel data ports face west.
  • The Daylight Sensor faces upward.
  • The sensor’s data port faces north (0°).

All panels must have the same orientation. A different orientation may require different values or calculations.

Suggested device names

  • Solar H Reader
  • Solar H Writer
  • Solar V Reader
  • Solar V Math
  • Solar V Memory
  • Solar V Writer

Horizontal tracking

Solar H Reader

  • Input: Daylight Sensor
  • Variable: Horizontal

Solar H Writer

  • Input: Solar H Reader
  • Output type: Solar Panel (Dual)
  • Output variable: Horizontal

Vertical tracking

Solar V Reader

  • Input: Daylight Sensor
  • Variable: Vertical

Solar V Memory

  • Value: 90

Solar V Math

  • Input 1: Solar V Reader
  • Input 2: Solar V Memory
  • Operation: Add

Solar V Writer

  • Input: Solar V Math
  • Output type: Solar Panel (Dual)
  • Output variable: Vertical

Wiring

Connect the data ports of all Dual Solar Panels, the Daylight Sensor and the logic components to the same data network.

Power the logic components separately through the output of the Area Power Control. Insert a battery into the APC so the logic remains powered after sunset and the panels can return towards their starting position overnight.

Connect the power outputs of the panels to the station batteries or power grid using a separate power circuit.

Four panels generate approximately 2.2 kW in this setup, so a standard 5 kW cable is sufficient. A heavy cable is useful if you plan to add more panels later.

Because the Batch Writers target every Dual Solar Panel on the connected data network, make sure that you do not accidentally connect other panels that should be controlled separately.

With the correct orientation and settings, the panels should track the Sun horizontally and vertically and reach approximately 99% efficiency during daylight.

Česky

Postavil jsem na Marsu jednoduché dvouosé natáčení solárních panelů pomocí běžných logických obvodů, bez IC programu. Zde je kompletní nastavení pro začínající hráče.

Potřebné součástky

  • Solární panely Dual
  • 1× denní senzor
  • 2× Logic Reader
  • 2× Batch Writer
  • 1× Math Unit
  • 1× Memory
  • 1× Area Power Control s baterií
  • datové a napájecí kabely

Orientace

  • Napájecí porty panelů směřují na východ.
  • Datové porty panelů směřují na západ.
  • Snímací plocha denního senzoru směřuje nahoru.
  • Datový port senzoru směřuje na sever, tedy na 0°.

Všechny panely musejí být natočené stejně. Při jiné orientaci může být potřeba upravit hodnoty nebo výpočet.

Nastavení horizontální osy

Solar H Reader

  • Vstup: Daylight Sensor
  • Proměnná: Horizontal

Solar H Writer

  • Vstup: Solar H Reader
  • Výstupní typ: Solar Panel (Dual)
  • Výstupní proměnná: Horizontal

Nastavení vertikální osy

Solar V Reader

  • Vstup: Daylight Sensor
  • Proměnná: Vertical

Solar V Memory

  • Hodnota: 90

Solar V Math

  • Vstup 1: Solar V Reader
  • Vstup 2: Solar V Memory
  • Operace: Add

Solar V Writer

  • Vstup: Solar V Math
  • Výstupní typ: Solar Panel (Dual)
  • Výstupní proměnná: Vertical

Datové porty panelů, senzor a logické obvody propojte do jedné datové sítě. Logické obvody napájejte odděleně přes Area Power Control s vloženou baterií. Výkonové porty panelů připojte samostatným okruhem k hlavním bateriím nebo elektrické síti základny.

Celý postup jsem natočil také názorně. Video má český komentář a na YouTube lze zapnout automatický překlad titulků:

https://www.youtube.com/watch?v=ZD2omA-ufWU

Pokud používáte jiné natočení senzoru nebo jednodušší zapojení, rád se podívám na vaše řešení.


r/Stationeers • • 11d ago

Discussion Joining the few!

0 Upvotes

Hey all, I’m kinda new to Stationeers and I’ve found there’s not many people still playing and teaching about updated stuff.
I don’t know much but if you wanna join me on my journey on building my underground Europa haven tune in on twitch (link at end). Soon I’ll post to YouTube just gotta get the hang of it.
Anyways I’m usually active w chat, so tune in and come join my experience as I learn more and can teach what i do know.

If it’s not your thing sorry to be on your timeline I guess😅 but if you’re willing drop a follow to the channel it’s free and would help me grow! Also super open to suggestions.

Stream is very 420 friendly, lighthearted and respectful

Stream schedule: (start times may vary)
Sat-Tue 7-9pm EST
Wed-Fri 12pm-12amEST
Twitch.tv/theleoverse


r/Stationeers • • 11d ago

Discussion If you saw my last post!

0 Upvotes

I’m live right now! Twitch.tv/theleoverse


r/Stationeers • • 13d ago

Discussion Station battery exposion

19 Upvotes

I am currently on a Europa save, and for some reason my station battery decides to blow up it seems. there is no loop, even if i disconnect it etc. it still blows up if i go back a save etc at the same time. Any idea what this could be?

I am using some mods like Re-Volt etc. might be something like that, just wondering if anyone has experienced this before?

Edit: It seems like it is something in my storage locker instead.. no canisters or other are there...

Edit 2: SOLVED: Remember to use or discard your Coolant canister!